
The virtual reality environment can be created as per the need of the experiment. In the Simian version multiple environments can be configured.
The Morris Water Maze (MWM) is a widely used behavioral task developed by Richard G. Morris in the year 1981 as a response to the Radial Arm Maze (RAM). As opposed to the Radial Arm Maze, the Morris Water Maze doesn’t provide the subject with a choice point. Further, the task utilizes the fear of drowning to motivate the subject to learn the location of the escape platform quickly. The navigational task is effective in the assessment of spatial learning, and over the course of years has seen modifications and adaptations such as the Water T-Maze, the Water Y-Maze, and the Water RAM.
The virtual reality environment can be created as per the need of the experiment. In the Simian version multiple environments can be configured.
The Morris Water Maze (MWM) is a widely used behavioral task developed by Richard G. Morris in the year 1981 as a response to the Radial Arm Maze (RAM). As opposed to the Radial Arm Maze, the Morris Water Maze doesn’t provide the subject with a choice point. Further, the task utilizes the fear of drowning to motivate the subject to learn the location of the escape platform quickly. The navigational task is effective in the assessment of spatial learning, and over the course of years has seen modifications and adaptations such as the Water T-Maze, the Water Y-Maze, and the Water RAM.
The virtual reality environment can be created as per the need of the experiment. In the Simian version multiple environments can be configured.
The Morris Water Maze (MWM) is a widely used behavioral task developed by Richard G. Morris in the year 1981 as a response to the Radial Arm Maze (RAM). As opposed to the Radial Arm Maze, the Morris Water Maze doesn’t provide the subject with a choice point. Further, the task utilizes the fear of drowning to motivate the subject to learn the location of the escape platform quickly. The navigational task is effective in the assessment of spatial learning, and over the course of years has seen modifications and adaptations such as the Water T-Maze, the Water Y-Maze, and the Water RAM.
Subjects can interact with the researcher, and other participants, and control how the interaction between participants occur
Your standard experiment package comes with 10 object items from our vast library to insert into your experiment. Signage, interactive objects, and more.
Manipulate Zeitgebers, dilate time, reverse time
Library of environments at your disposal
Multiple options for reward, punishment
Limit key actions such as jumping, walking, running, swimming and other key motion interactions
Simian Virtual Reality is a web-based publisher for scientific experiments. Your experiment is built for you, the data is generated and outputted to you in easy-to-publish formats.
Simple, Easy and Flexible
A wide selection of variables at your disposal so that you can test multiple modalities of behavior in your subjects easily.
Data generated by your cohorts are easily displayed in multiple modalities and exportable to the format you need to find the differences and get published.
Our Virtual Reality Solutions features high definition, attention to detail, creating an environment that blends physical and virtual space.
All configurations work as a drag and drop so your experiment is easy to configure, change, and collect data easily
Isolate Who, What, When, Where, Why & How. Simian VR is VR for scientists to experiment.
Pathway views, raw data, and first person views all for review
The virtual reality environment can be created as per the need of the experiment. In the Simian version multiple environments can be configured. Please inquiry first.
The virtual reality environment can be created as per the need of the experiment. Software is included in the package and installed ready to run. Please inquiry first.
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