Change the user's appearance, voice, and social interactions
Simian provides a large a la carte library of objects to easily enter into your experiments.
When and how the user perceives time can be modified
Where the experiment occurs, whether that is a laboratory or other mazes and puzzles can be created within the context of your experiment
Operant conditioning experiments are easy with rewards and punishments that can link to real (safe) shock on subjects
How users interact with the world, movement types, can all be manipulated
Subjects can interact with the researcher, other participants, and control how the interaction between participants occur
Your standard experiment package comes with 10 object items from our vast library to insert into your experiment. Signage, interactive objects, and more.
Manipulate Zeitgebers, dilate time, reverse time
Library of environments at your disposal
Multiple options for reward, punishment
Limit key actions such as jumping/walking/running/swimming and other key motion interactions
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