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134 results for “game data”

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zenodo36/100

Evaluation of restoration on post–mining areas using a game theory - data

<p>Supplementary data to the article - numerical values from graphs (Fig 1-2, 5-12) + input data for calculations.&nbsp;The resulting NE probability values can be verified at equsis.com (outside of Fig 8, the limit is 32 cases).</p>

opencc-by-4.0Aug 2021View details →
zenodo36/100

Meta Analysis of Conservation Games Data

<p>This is the first release of Meta Analysis of Conservation Games Dataset. This was created for&nbsp;the analysis in the paper &quot;Payments don&#39;t reconcile agriculture and conservation&quot; by Andrew Reid Bell, O. Sarobidy Rakotonarivo, Apurva Bhargava, A. Bradley Duthie, Wei Zhang, Becca Sargent, Spike Lewis, and Adams Kipchumba.</p>

openother-openSep 2021View details →
zenodo36/100

complete table of data for article: Changes in technical/physical performance of young soccer players throughout soccer game simulation.

<p>The table contains the data of 21 subjects</p> <p>The letters in the third column indicate playing position Midfielders (M), attackers (A) and defenders (D).</p> <p>The abbreviations that appear in the columns are:</p> <p>-Goal shooting accuracy from 20 m (GSA).</p> <p>-Dribbling (DRIB).</p> <p>-Long pass accuracy from 30 m (LPA).</p> <p>-Speed without ball&nbsp;in 20 x 20 m (S).</p> <p>-Perception of fatigue (PF).</p> <p>After each abbreviation, the period in which it was measured according to phase criteria (phase 1, phase 2, phase 3) or intensities, low (L), medium (M) or high (H) is indicated.</p> <p>The CMJ i and CMJ f columns show the countermovement jump height values at the beginning and end of the study, respectively.</p>

opencc-by-4.0Apr 2023View details →
zenodo36/100

Data from questionnaire from village adjacent Ugalla game reserve

<p>Data were collected using a semi-structured interview questionnaire, which involved 141 respondents&rsquo; members of four trade unions, namely SIFICO, TWIKILAGI, TABORA FISH and TABORA BEEKEEPERS, who were contacted and interviewed. With the application of the Yamen formula, we efficiently identified 141 individuals who were considered appropriate and representative of the population sample size to participate in the interviews.To ensure the questionnaires are trustworthy, we conducted a reliability analysis test. Additionally, we checked the data validity using a Pearson correlation coefficient.</p>

opencc-by-4.0Aug 2023View details →
dryad36/100

Data from the paper: The genetics, evolution, and maintenance of a biological rock-paper-scissors game

Open the record for dataset details and reuse information.

publicNov 2025View details →
dryad36/100

Data from: Exploring the Importance of Stochasticity to Hybrid Equilibria in a Discrete Signaling Game

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publicNov 2024View details →
dryad36/100

Banding and recovery data on several game bird species to study hunting selectivity

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publicSep 2022View details →
dryad36/100

Data from: Games academics play and their consequences: how authorship, h-index, and journal impact factors are shaping the future of academia

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publicDec 2019View details →
dryad36/100

Data and experiment files from: Payoff-based learning best explains the rate of decline in cooperation across 237 public-goods games

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publicMay 2021View details →
dryad36/100

Data from: Neural responses to kills/deaths in real MOBA games are associated with addiction-related traits and subjective pleasant/unpleasant experiences

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publicSep 2025View details →
dryad32/100

Data from: Staying ahead of the game –plasticity in chorusing behavior allows males to remain attractive in different social environments

The dynamic nature of many breeding aggregations, where the composition and attractiveness of a male's competitors is ever changing, places extreme pressure on advertising males to remain competitive. In response to this challenge, males may adjust the properties of their calls, or change when they signal relative to their nearest neighbors, which are likely their strongest competitors. We used two playback experiments - one simulating a conspecific environment and the other simulating a mixed-species environment - to test the hypothesis that males use social plasticity in signal features, signal timing, or both, to remain attractive. Further, we examined whether this plasticity is mediated by selective attention, through which males change calling behavior in response to the most relevant competitors, while disregarding less relevant rivals. We find that males change some temporal call features, but rely strongly on signal timing to remain attractive relative to rivals. Simultaneous assessment of both types of calling plasticity allowed us to makes sense of counterintuitive responses of male calling behavior that would otherwise appear non-adaptive. We further show that this plasticity is most pronounced in response to attractive/conspecific males. We discuss how sexual selection by female choice may influence the trade-off between call feature and call timing plasticity, as well as how competitive interactions on a local scale may affect the overall acoustic environment in the chorus.

opencc-zeroJul 2020View details →
dryad32/100

Data from: Reported U.S. Wild Game Consumption and Greenhouse Gas Emissions Savings

<p>These two tables present raw data utilized to calculated greenhouse gas savings associated with hunting within the US. Appendix I shows the estimated numbers of "big game" animals legally harvested in each state and the mean yield from each species. Appendix II shows total number of migratory waterfowl harvested in the US and the mean yield for each species. Both of these tables refer to the paper "Reported US Wild Game Consumption and Greenhouse Gas Emissions Savings" published in Human Dimensions of Wildlife.</p>

opencc-zeroAug 2020View details →
dryad32/100

Data from: Do newborn adders suffer mass mortality or do they venture in a collective hide-and-seek game?

In long-lived snakes estimates of survival rates in the immature age classes are notoriously difficult to obtain because the small, secretive juveniles are rarely caught in field studies. Hence, it is assumed that in many species juveniles suffer high mortality. An alternative view holds that the youngest life stages are so elusive as if they "disappear" temporarily from the population. We conducted a long-term (2000-2016) mark-recapture study in a large population of European adders and obtained demographic data for large numbers of immature and newborn snakes. Estimates obtained by the Cormack-Jolly-Seber (CJS) method revealed dramatic age-related differences in yearly capture probabilities: they were much lower in the immature classes than in the adults. Concurrently , we found no evidence for age-dependent differences in survival rates. Hence, our inability to capture large numbers of immature snakes should therefore be attributed to their low detection probabilities, not because they would suffer high post-natal mortality. At least three traits contribute to the poor detectability of the immature snakes: (1) their small body size, (2) their lower thermal requirements, and (3) their non-permanent emigration to the "summer" or foraging habitats, which possess a greater food supply than the "winter" habitats.

opencc-zeroDec 2017View details →
dryad32/100

Data from: Survey of haemosporidian parasites in resident and migrant game birds of Illinois

Haemosporidian parasites are globally distributed in avian species, capable of leading to decreased reproductive success, weakness and mortality. Haemosporidian parasites that affect reproduction and population growth are of interest to bird conservation groups and to organizations concerned with the health and immunological status of avian populations. Haemosporidian infection data are not always available for some avian species in specific regions yet. These data provides the starting points to evaluate geographical and temporal changes in the patterns of infection and prevalence across populations. We examined haemoparasite infections in four game bird species commonly hunted in Illinois. Prevalence, mean intensity, median intensity and mean abundance of haemosporidians were calculated, and the relation of these infection measures associated with age and sex of the avian hosts were evaluated. Game species sampled (n = 237) included migrants such as mourning doves (Zenaida macroura), wood ducks (Aix sponsa) and Canada geese (Branta canadensis), as well as resident birds such as wild turkeys (Meleagris gallopavo). Only Haemoproteus, Plasmodium, and Leucocytozoon species were identified. Haemoproteus was the most prevalent haemosporidian (46/237), followed by Plasmodium (11/237). Furthermore, Haemoproteus was the most persistent haemosporidian, as it was the only parasite genera found in all four avian species. Co-infections were found in 55% of turkeys, but no significant correlations between the genera of haemosporidinan co-infections and a host species were found. Moreover, no significant differences in the proportion of infected individuals (prevalence) and haemosporidian quantities (levels of intensity and abundance) were related to biotic factors such as age and sex of the host. However, parasite aggregation (distribution of parasites among hosts) was affected by age, as adult turkeys and juvenile doves showed the highest aggregation index (Poulin's index of discrepancy D) for Haemoproteus spp. This study reveals patterns of infection and parasite aggregations that vary widely among different game bird species and provides baseline data on avian haemosporidians that, to the best of our knowledge, is not currently available in the state of Illinois for these avian species. Finally, these patterns can be used for management of landscape or host species to support conservation efforts.

opencc-zeroDec 2016View details →
dryad32/100

Data from: When should I be aggressive? A state-dependent foraging game between competitors

More often than not, animals forage with other foragers present. A foraging game may take place when the outcome of a forager's actions depends on both its own and other foragers' strategies. Previous studies on predator–prey systems have verified that complex state-dependent foraging games exist between predators and prey. In this study, we looked for evidence of such a state-dependent foraging game between intra-guild competitors. We studied a desert rodent system featuring 2 coexisting species known to compete with each other: midday gerbils (Meriones meridianus, the dominant competitor) and 3-toed jerboas (Dipus sagitta, the subordinate competitor). We simultaneously manipulated the energetic states of both species and allowed them to forage and interact in arenas with artificial food patches. We found that both species responded to their own energetic states, whereas hungry jerboas also significantly responded to gerbils' energetic state in terms of food harvest. Gerbils preferred to carry food items away when foraging alone but switched to on-tray consumption when jerboas were present. Jerboas harvested more food when gerbils were hungry and the most intensive interference occurred when hungry jerboas encountered well-fed gerbils. A plausible explanation for these results is that the future rather than current value of cacheable food is more important to well-fed gerbils. In contrast, hungry gerbils prefer immediate consumption to completely excluding jerboas from resource patches.

opencc-zeroDec 2015View details →
dryad32/100

Data from: Evidence of genetic erosion in a peripheral population of a North American game bird: the Montezuma quail (Cyrtonyx montezumae)

Population extirpations are often precursors to species extinctions. Anthropogenic activities often lead to smaller populations that are more prone to extirpations and advocates for active conservation management have recently called for the preservation and monitoring of genetic diversity, particularly with regard to the adaptive potential of vulnerable populations. We used genomics and curated arrays of molecular markers, including those expected to impact key fitness traits, to quantify evidence of genomic erosion in core and peripheral populations of a gallinaceous bird. The Montezuma quail (Cyrtonyx montezumae) is a game species considered vulnerable to extirpation in Texas, but core populations in Arizona and New Mexico are robust and have the potential to serve as genetic reservoirs. We sequenced the Montezuma quail genome then developed a single nucleotide polymorphism (SNP) assay to quantify genetic variation, effective population sizes, signatures of natural selection, and population structure. We genotyped SNPs from gene deserts and from genes associated with fitness traits and found the isolated Texas population exhibits an extremely small effective population size, is genetically distinct from our Arizona and New Mexico samples, and has reduced heterozygosity at the fitness-related markers. Thus, our samples from Texas exhibit symptoms of genetic erosion that could exacerbate future risk of local extirpation. Management agencies must decide if active conservation efforts such as assisted gene flow or genetic rescue are now warranted. This decision may not be straightforward because the current conservation status of the Texas population reflects its isolated geographic locale on the periphery of the species' range.

opencc-zeroSep 2019View details →
dryad32/100

Data from: Random versus game trail-based camera trap placement strategy for monitoring terrestrial mammal communities

Camera trap surveys exclusively targeting features of the landscape that increase the probability of photographing one or several focal species are commonly used to draw inferences on the richness, composition and structure of entire mammal communities. However, these studies ignore expected biases in species detection arising from sampling only a limited set of potential habitat features. In this study, we test the influence of camera trap placement strategy on community-level inferences by carrying out two spatially and temporally concurrent surveys of medium to large terrestrial mammal species within Tanzania's Ruaha National Park, employing either strictly game trail-based or strictly random camera placements. We compared the richness, composition and structure of the two observed communities, and evaluated what makes a species significantly more likely to be caught at trail placements. Observed communities differed marginally in their richness and composition, although differences were more noticeable during the wet season and for low levels of sampling effort. Lognormal models provided the best fit to rank abundance distributions describing the structure of all observed communities, regardless of survey type or season. Despite this, carnivore species were more likely to be detected at trail placements relative to random ones during the dry season, as were larger bodied species during the wet season. Our findings suggest that, given adequate sampling effort (&gt; 1400 camera trap nights), placement strategy is unlikely to affect inferences made at the community level. However, surveys should consider more carefully their choice of placement strategy when targeting specific taxonomic or trophic groups.

opencc-zeroDec 2014View details →
zenodo32/100

Data supporting Open Access Game

<p>This dataset provides the necessary files to reproduce the "Jeu de l'OA", a goose game designed to help showcasing open access and topics related to open science (data preservation and dissemination; copyright issues...) to Phd students and researchers.</p> <p>The game is composed of :</p> <ul> <li>a board in 3 parts (3 levels)</li> <li>2 kind of cards</li> <li>a spreadsheet allows to add/delete/change both questions and answers which will be printed on the cards</li> </ul> <p>Several ReadMe files come with the dataset to describe how to reproduce the cards and the board, and to explain the rules of the game.</p>

opencc-by-nc-4.0Feb 2017View details →
zenodo32/100

Data used in the paper Automatically Detecting Visual Bugs in HTML5 <canvas> Games

<p>This repository contains&nbsp;the&nbsp;snapshots (i.e., screenshot, &lt;canvas&gt; object representation&nbsp;pairs) and&nbsp;game assets&nbsp;collected from our test &lt;canvas&gt; game&nbsp;for use&nbsp;in the paper&nbsp;<code>Automatically Detecting Visual Bugs in HTML5 &lt;canvas&gt; Games</code>, accepted at ASE 2022.</p> <p>The data in this repository can be used to benchmark&nbsp;new visual bug detection approaches for HTML5 &lt;canvas&gt; games. The source code for our test &lt;canvas&gt; game and our 24 synthetic visual bugs can be found&nbsp;at the following <a href="https://github.com/asgaardlab/canvas-visual-bugs-testbed">link</a>.</p> <p><a href="https://asgaardlab.github.io/canvas-visual-bugs-testbed/">Project page</a><br> <br> <strong>Directory structure</strong></p> <pre> data/ &nbsp; | - assets/ &nbsp; | - exp_0/ &nbsp; | | - a/ &nbsp; | | | - 0.png &nbsp; | | | - 0.json &nbsp; | | | ... &nbsp; | | | - 9.png &nbsp; | | | - 9.json | | ... &nbsp; | | - j/ | - exp_appearance_1 &nbsp; | ... &nbsp; | - exp_state_6 </pre> <p><br> <strong>Data description</strong></p> <table> <tbody> <tr> <td>assets/</td> <td>Source images from the test &lt;canvas&gt; game</td> </tr> <tr> <td>exp_0/</td> <td>Snapshots with no visual bugs injected (okay/non-buggy experiment)</td> </tr> <tr> <td>exp_*_{1,2,3,4,5,6}/</td> <td>Snapshots for each of the injected visual bugs (buggy experiments)</td> </tr> <tr> <td>*/{a,b,c,d,e,f,g,h,i,j}/</td> <td>10 runs of data for each experiment</td> </tr> <tr> <td>*/{0,1,2,3,4,5,6,7,8,9}.png</td> <td>10 snapshots per experiment, each snapshot has a screenshot (png)</td> </tr> <tr> <td>*/{0,1,2,3,4,5,6,7,8,9}.json</td> <td>10 snapshots per experiment, each snapshot has a COR<sup>1</sup> (json)</td> </tr> </tbody> </table> <p><sup>1</sup>COR = &lt;canvas&gt; objects representation</p>

opencc-by-4.0Jul 2022View details →
zenodo32/100

Data for "Anthropogenic linear features exhibit greater mammal activity relative to surrounding game trails in a woody savanna"

<p>Code and data investigating mammal use of anthropogenic linear features relative to game trails in South Africa.&nbsp;</p> <p>Article is titled "Anthropogenic linear features exhibit greater mammal activity relative to surrounding game trails in a woody savanna".</p>

opencc-by-4.0Apr 2024View details →

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record