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882 results for “3D models”
Fig. 4 in Virtual 3D modeling of the ammonoid conch to study its hydrostatic properties
Fig. 4. Overview of the segment employed in this modeling method. A. Adoral view of the segment, the contour and measurements for this side were obtained from the CT-scan data. B. Lateral view of the segment showing the segment thickness (sgt = 10 mm). C. Adapical view of the segment. To model this side, the adoral contour was duplicated and then escalated according to the results from the equations in Table 1. Abbreviations: a, result for the angle in the adoral side for Equation (2); ah, aperture height; ad, adpical; ao, adoral; b, result for the angle in the adapical side for Equation (2); r, radius; sgt, segment thickness; wh, whorl height; ww, whorl width.
Fig. 6 in Virtual 3D modeling of the ammonoid conch to study its hydrostatic properties
Fig. 6. Illustrations showing the function of the relative offset and object offset. In this case, the object offset is a cube rotated in the y-axis. Segments are labeled in order of appearance. Note how each segment follows the transformation of the object offset. A. The relative offset has been modified to show each segment as a separate object. B. The relative offset with the correct value forming a unified structure.
Fig. 2 in Virtual 3D modeling of the ammonoid conch to study its hydrostatic properties
Fig. 2. Semi-landmarks in π/6 rad steps (30°) and the model curve of the geometry for Maorites seymourianus (CPBA 16847). The first landmark is expressed in polar coordinates (r; Θ). Abbreviations: Θ, angle; r, radius.
Fig. 5 in Virtual 3D modeling of the ammonoid conch to study its hydrostatic properties
Fig. 5. Final segment in two views showing the rectiradiate ribs and the two surfaces emulating the limits of the shell wall. The external layer in black and the internal layer in grey.
Fig. 1 in Virtual 3D modeling of the ammonoid conch to study its hydrostatic properties
Fig. 1. Kossmaticeratid ammonoid Maorites seymourianus (Kilian and Reboul, 1909) from the López de Bertodano Formation, Upper Cretaceous of Antarctica. A. CPBA 16819 (microconch), lateral (A1), ventral (A2) views, scheme of apertural view (A3). B. CPBA 16841 (macroconch) showing different preservation states between the flanks, left (B1), right (B2) views. The arrowheads indicate the beginning of the body chamber.
3D Models of Axes, Adzes, and Chisels from Nahal Zihor, Southern Levant
<p>3D models (.wrl / .vrml) of bifaces (axes, adzes, and chisels) from Nahal Zihor to accompany the submitted manuscript "Axes, adzes, and chisels at Nahal Zihor: Insights from a 3D analysis" by Antoine Muller, Timna Raz, and Leore Grosman.</p>
BRAIN Journal-Automatic Anthropometric System Development Using Machine Learning-Figure7. Model 3D of women body.
<p>In two cases, using the SVM classifier and Random Forest with trees 100, 200, 300, 400, 500 datasets before and after optimization commented as follows: the running time of Random Forest is greater comparing with SVM, because more trees are generated, many cases will be considered. In particular, increasing the number of trees, while labeling is long, but Random Forest provides higher accuracy SVM. Based on anthropometric features and machine learning algorithms, we have built an Android app in the smartphone environment. This app can automatically extrac tanthropometric features (12 features). The user must stand in front of the smartphone camera and takes 2 pictures. Then input their height (centimeters) for calibration. The application automatically extracts human parameters to enable adequate 3D models reconstruction. The results of the Android application are demonstrated in figure 7 .</p>
BRAIN Journal-Automatic Anthropometric System Development Using Machine Learning-Figure 6. The result of building a 3D model based on RF and SVM classification with "Important features".
<p>From the chart of figure 6, we found that "Important Features" gave the best 3D model, which fits with the object in the image. The pattern is close to 90% compared with the true size. Apply classification algorithm RF increases the accuracy of the results and reduces computing time for the program. There are many methods for data classifying. One of them is the method of the support vector machine (SVM). The SVM method is represented by Vladimir N. Vapnik (1995) in Support Vector Machines (SVM) - a set of learning algorithms similar with the supervisor has two main tasks: the classification and the regression analysis. In this article we use the method of the SVM classification problem for the size of the human body with 5 classes to compare the performance between SVM methods and Random Forest algorithm. </p>
BRAIN Journal-Automatic Anthropometric System Development Using Machine Learning-Figure 8. Model 3D of man body
<p>In two cases, using the SVM classifier and Random Forest with trees 100, 200, 300, 400, 500 datasets before and after optimization commented as follows: the running time of Random Forest is greater comparing with SVM, because more trees are generated, many cases will be considered. In particular, increasing the number of trees, while labeling is long, but Random Forest provides higher accuracy SVM. Based on anthropometric features and machine learning algorithms, we have built an Android app in the smartphone environment. This app can automatically extrac tanthropometric features (12 features). The user must stand in front of the smartphone camera and takes 2 pictures. Then input their height (centimeters) for calibration. The application automatically extracts human parameters to enable adequate 3D models reconstruction. The results of the Android application are demonstrated in figure 8 .</p>
Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 10. Room model generated with Autodesk 123D Catch - the 3D model (screen capture from GLC Player)
<p>Structure from motion was used for rapid modeling of a small room with all its objects. Two files were generated, a Wavefront obj and mtl (corresponding to the texture). The 3D model was post-processed with MeshLab, during which several filters were applied to clean up the model. The mesh model was also connected with the scanned model, by choosing at least 4 connection points. The 2D and 3D results are shown in Figures 9, 10. A post-processing could also be performed using the Autodesk 123D Catch web application.</p>
Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 2. The model of the 3D virtual campus - details from the building interior (3D modeling by Marius Hodea)
<p>The processing workflow for 3D modeling and design for a 3DVLE represents a time- consuming stage in the overall pipeline production. One reason is that a range of technologies and tools are typically used. In (Cudworth 2014) a 3-week period is indicated for experienced users to perform the 3D modeling of a virtual space. In our case, a 3-month work was needed for designing a working model of a 3D virtual campus (see Figure 1 and Figure 2 for final results).</p>
Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 1. The model of the 3D virtual campus - an outdoor view (3D modeling by Marius Hodea)
<p>The processing workflow for 3D modeling and design for a 3DVLE represents a time- consuming stage in the overall pipeline production. One reason is that a range of technologies and tools are typically used. In (Cudworth 2014) a 3-week period is indicated for experienced users to perform the 3D modeling of a virtual space. In our case, a 3-month work was needed for designing a working model of a 3D virtual campus (see Figure 1 and Figure 2 for final results).</p>
Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 9. Room model generated with Autodesk 123D Catch - the 2D model
<p>Structure from motion was used for rapid modeling of a small room with all its objects. Two files were generated, a Wavefront obj and mtl (corresponding to the texture). The 3D model was post-processed with MeshLab, during which several filters were applied to clean up the model. The mesh model was also connected with the scanned model, by choosing at least 4 connection points. The 2D and 3D results are shown in Figures 9, 10. A post-processing could also be performed using the Autodesk 123D Catch web application.</p>
Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 8. The 3D model of the faculty building in a HTML page
<p>The pipeline processing was the following: a) the 3D model from Sketchup was saved as a Collada file; b) this file has been imported in MeshLab (MESHLAB 2017) and converted to VRML97 format (wrl); c) aopt utility was used to convert wrl files to X3D and HTML5 files. The model was visualized in the OpenSim virtual world setting using an external browser (Figure 8).</p>
Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 5. Iteration of the 3D modeling of the virtual faculty building (3D modeling by Marius Hodea)
<p>For our research, several iterations and methods were employed for the 3D design of an online campus. Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim’s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License.</p>
Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 11. Online accessible repository of digital data on cultural heritage with X3D models (STARC Web Repository, 2017, © Copyright 2017, STARC, Cyprus Institute. Used with permission)
<p>Prototyping can also include the development of toolkits for automatic content generation simulator, but in the case of an architectural environment, the components are too complex to be automatically generated. Furniture elements or the learning artifacts (i.e. content created by learners) can be converted to be viewed in X3D compatible browsers or included in online galleries (Figure 11). After functional and 3D content prototyping, certain components of the virtual campus can be easily modified and adapted as needed.</p>
Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 6. The first implementation of the virtual campus (OpenSim import of the 3D model)
<p>For our research, several iterations and methods were employed for the 3D design of an online campus. Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim’s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License.</p>
Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 7. The HTML source (partial) code, integrating the X3D model
<p>To integrate the model into a web page, a model conversion to X3D format and an X3DOM output under the form of an HTML5 encoded webpage (Figure 7) were needed. Instant Reality distribution provides a command line transcoding tool, named Avalon Optimizer (aopt), that was used to convert a VRML format (wrl extension) of the model to X3D. </p>
Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 4. Iteration of the 3D modeling of the virtual faculty building (3D modeling by Marius Hodea)
<p>For our research, several iterations and methods were employed for the 3D design of an online campus. Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim’s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License.</p>
A Facial Motion Capture System Based on Neural Network Classifier Using RGB-D Data-Figure 8. 3D model of some facial expressions
<p>Face region is separated precisely from video frames by using a segmentation method based on skin color. The depth data corresponding to this separated area is taken for a 3D representation from depth data corresponding to each frame. At the end, a file is prepared for each frame consisting of face points with 6 features: X, Y, depth, red, green and blue color. These data are used for producing a 3D model and a graphical avatar for each frame (Figure 7). Figure 8 shows 3D model of some facial expressions.</p>
ScienceDex guides
Understand access before you commit
These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.