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11 results for “mobile augmented reality”

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zenodo40/100

BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 4. Augmented Reality with video movie and social media (a vertical loom in front of two reconstructed kilns and a wall of a Roman villa rustica)

<p>The third stage was represented by the 3D virtual reconstruction process of the historical contexts, in our case a prehistoric village and a complete Roman villa rustica, with the help of students from the Design Department, NUA, coordinated by Professor Arch. Andreea Hasnaş. The AR application was created and tested on two commercial AR platforms, Layar and Junaio, and recently moved on the Aurasma platform (https://www.aurasma.com/). The POIs were augmented with the 3D virtual reconstructions, and also with 2D images and videos representing 3D virtual tours and technological processes (Figures 3, 4, 5). The AR application was connected to teachers&rsquo; emails and to Twitter, Facebook and Google+ project&rsquo;s pages.&nbsp;</p>

opencc-by-4.0Jun 2016View details →
zenodo40/100

BRAIN Journal-Participative Teaching with Mobile Devices and Social Networks for K-12 Children-Figure 3. Augmented Reality with archaeological stratigraphy (a prehistoric house and a Roman villa reconstructed in 3D)

<p>The third stage was represented by the 3D virtual reconstruction process of the historical contexts, in our case a prehistoric village and a complete Roman villa rustica, with the help of students from the Design Department, NUA, coordinated by Professor Arch. Andreea Hasnaş. The AR application was created and tested on two commercial AR platforms, Layar and Junaio, and recently moved on the Aurasma platform (https://www.aurasma.com/). The POIs were augmented with the 3D virtual reconstructions, and also with 2D images and videos representing 3D virtual tours and technological processes (Figures 3, 4, 5). The AR application was connected to teachers&rsquo; emails and to Twitter, Facebook and Google+ project&rsquo;s pages.&nbsp;</p>

opencc-by-4.0Jun 2016View details →
ClinicalTrials.gov36/100

An English/Spanish Mobile Augmented Reality Pain Assessment App for Hispanic/Latino Pediatric Cancer Patients

ClinicalTrials.gov study NCT06635434. IPD Sharing: NO. Countries: 1. Publications: 2.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov36/100

Effect of Mobile Augmented Reality Counseling on Improving Shared Decision-Making in Thoracic Surgery

ClinicalTrials.gov study NCT07062393. IPD Sharing: NO. Countries: 1. Publications: 8.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

The Effect of Mobile Augmented Reality Application on Nursing Students' Knowledge Skills and Motivation

ClinicalTrials.gov study NCT06675760. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Mobile Augmented Reality Learning On Insulin Administration Knowledge And Skills Of Patients

ClinicalTrials.gov study NCT07087496. IPD Sharing: YES. Countries: 1. Publications: 14.

controlledIPD-YESFeb 2026View details →
zenodo28/100

Characterizing Distributed Mobile Augmented Reality Applications at the Edge

<p>README: <a href="https://github.com/cao-jacky/characterizing_edge_mar/">https://github.com/cao-jacky/characterizing_edge_mar</a></p>

opencc-by-4.0Oct 2023View details →
dryad28/100

Stepping into the Wildeverse: Evaluating the impact of augmented reality mobile gaming on pro-conservation behaviours

<p>Promoting pro-conservation behaviours has become a priority for conservation organisations worldwide. Yet, current engagement strategies still face a number of barriers to creating successful interventions at the scale needed to meet global sustainability challenges.</p> <p>Online and mobile games enjoy immense worldwide popularity, tapping into an audience not normally reached through conventional conservation outreach channels. Despite this potential to be a new, high impact and scalable platform for promoting pro-environmental behaviours, the opportunities within digital games for conservation have thus far been little explored and organisations have called for robust impact evaluations for this medium. Therefore, we investigated the effectiveness of the augmented reality game Wildeverse, which seeks to generate support for ape conservation and encourage pro-environmental behaviours.</p> <p>We conducted a randomised control trial to experimentally compare the impacts of this game against watching a documentary, a conventional conservation outreach intervention. We compared changes in participants' knowledge, attitudes and revealed donation behaviours across the two groups and found that games performed as well as documentaries in supporting positive environmental knowledge and attitudes.</p> <p>The results gathered from this study provide experimental insight into the potential for the broader use of digital games for conservation outreach and also provide evidence against the argument that gaming can detract from real-world environmental problems creating a disconnect with these issues. However, results from this study could not provide any evidence that Wildeverse was successful in achieving its additional aim of encouraging players to donate to conservation, which provides evidence for the existence of an Environmental Values-Behaviour (EVB) gap in conservation gaming.</p> <p>The gaming industry is global and rapidly growing and should no longer be ignored as an avenue for conservation outreach. We recommend several ways in which future studies can expand on this work to better understand how to effectively harness the power of digital games to drive tangible change that benefits biodiversity. </p>

opencc-zeroOct 2021View details →
dryad28/100

Stepping into the Wildeverse: Evaluating the impact of augmented reality mobile gaming on pro-conservation behaviours

Open the record for dataset details and reuse information.

publicOct 2021View details →
ClinicalTrials.gov24/100

Augmented Reality Mobile Application for Glaucoma Education in the South Bronx

ClinicalTrials.gov study NCT04421859. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov24/100

Effectiveness of Mobile Augmented Reality (MAR) on Oral Healthcare Education for the Independent Elderly

ClinicalTrials.gov study NCT05834790. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record