Dynamic of Gamers' Behaviors: In-Game Interactions and Friendships in Counter-Strike:Global Offensive and Team Fortress 2
<p>A large longitudinal datasets for in-game Interactions and friendships in Counter-Strike:Global Offensive and Team Fortress.</p> <p>Four CSV files were copressed and uploaded for two games. Two files (one for each game) provide players information in teams, and the other two files provides friendship networks with the date of friendship.</p> <p>They include the following attributes: </p> <p>- steam ID (interaction datasets)</p> <p>- community ID (Friendship datasets) </p> <p>- map start time (Unix timestamp), map country, and the total number of rounds for the player in the map since connecting.</p> <p>- team name,.</p> <p>- skills, ranks, and the skill change since the player joined a new map compared to the last map he joined.</p> <p>- win , loss points since a player joined a map, total wins, and total losses. </p> <p>- playing duration </p> <p>- country and city.</p> <p>- crawle time, inserted time. </p> <p> </p> <p> </p>
ShareScore
12/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 8
- Harmonization
- 4
- Access
- 0
- Reuse readiness
- 0
- Engagement
- 0