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Dynamic of Gamers' Behaviors: In-Game Interactions and Friendships in Counter-Strike:Global Offensive and Team Fortress 2

<p>A large longitudinal datasets for in-game Interactions and friendships in Counter-Strike:Global Offensive and Team Fortress.</p> <p>Four CSV files were copressed and uploaded&nbsp;for two games. Two files (one for each game) provide players information in teams, and the other two files provides friendship networks with the date of friendship.</p> <p>They include the following attributes:&nbsp;</p> <p>- steam ID (interaction datasets)</p> <p>- community ID (Friendship datasets)&nbsp;</p> <p>- map start time (Unix timestamp), map country, and the total number of rounds for the player in the map since connecting.</p> <p>-&nbsp; team name,.</p> <p>- skills, ranks, and the skill change&nbsp;since the player joined a new map compared to the last map he joined.</p> <p>-&nbsp;win , loss points since a player joined a map,&nbsp;&nbsp;total wins, and total losses.&nbsp;</p> <p>- playing duration&nbsp;</p> <p>-&nbsp;country and city.</p> <p>- crawle&nbsp;time, inserted&nbsp;time.&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p>

ShareScore

12/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
8
Harmonization
4
Access
0
Reuse readiness
0
Engagement
0

Topics