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Wood Normal Map RTI

Using RTI to generate the diffuse and normal maps, I was able to make them into a 2.5D relit texture. I wish I had the ability to create specular and diffuse maps, but I don't think I'd be able to write programs to do that for me. Thanks to CHI and Leszek Pawlowicz for the amazing documentation and programs. Scans were done by AISOS, a part of LATIS Labs in the College of Liberal Arts at the University of Minnesota, Twin Cities. Source: Objaverse 1.0 / Sketchfab

ShareScore

36/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
4
Access
20
Reuse readiness
8
Engagement
0

Dataset details

Repository
zenodo
Published
February 15, 2017
License
cc-by
DOI
10.5281/zenodo.10227990

Scored with release 0.9.0

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