Traditional Maya Huipil
Animation of a traditional Maya *huipil* from Guatemala dated 1930s or 1940s. The 3D model was created in Blender based on a single photograph sourced from the Brooklyn Museum collection under a Creative Commons 3.0 license. The image was used to genarate the material for both the front and the back side of the garment. There's room for improvement, although it shows how a single source image of a garment can be turned into a 3D animated animation sequence. Brooklyn Museum page: https://www.brooklynmuseum.org/opencollection/objects/168766 Creative Commons 3.0 license: https://creativecommons.org/licenses/by/3.0/ Source: Objaverse 1.0 / Sketchfab
ShareScore
36/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 4
- Harmonization
- 4
- Access
- 20
- Reuse readiness
- 8
- Engagement
- 0