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Data from: Grand Theft Empathy? Evidence for the absence of effects of violent video games on empathy for pain and emotional reactivity to violence

<p><strong>Abstract:</strong></p><p>Influential accounts claim that violent video games (VVG) decrease players' emotional empathy by desensitizing them to both virtual and real-life violence. However, scientific evidence for this claim is inconclusive and controversially debated. To assess the causal effect of VVGs on the behavioral and neural correlates of empathy and emotional reactivity to violence, we conducted a prospective experimental study using functional magnetic resonance imaging (fMRI). We recruited eighty-nine male participants without prior VVG experience. Over the course of two weeks, participants played either a highly violent video game, or a non-violent version of the same game. Before and after this period, participants completed an fMRI experiment with paradigms measuring their empathy for pain and emotional reactivity to violent images. Applying a Bayesian analysis approach throughout enabled us to find substantial evidence for the absence of an effect of VVGs on the behavioral and neural correlates of empathy. Moreover, participants in the VVG group were not desensitized to images of real-world violence. These results imply that short and controlled exposure to VVGs does not numb empathy nor the responses to real-world violence. We discuss the implications of our findings regarding the potential and limitations of experimental research on the causal effects of VVGs. While VVGs might not have a discernible effect on the investigated subpopulation within our carefully controlled experimental setting, our results cannot preclude that effects could be found in special vulnerable subpopulations, or in settings with higher ecological validity.<br>&nbsp;</p><p><strong>Dataset:</strong><br>This dataset contains the fMRI data collected for the study in the BIDS-format (https://bids.neuroimaging.io/)</p><ul><li>functional neuroimaging (*_bold.nii.gz) data of 89 human participants, collected during two tasks:<ul><li>Empathy-for-Pain paradigm (Session 1 &amp; 2)</li><li>Emotional Reactivity paradigm (Session 2)</li></ul></li><li>associated event files (*_events.tsv) containing event onsets, durations, and behavioral covariates</li><li>metadata</li></ul><p>FMRI bold timeseries are fully preprocessed, as described in the manuscript.</p><p>Additional data, such as behavioral data in a simpler format, can be accessed on https://osf.io/yx423/</p><p>&nbsp;</p>

ShareScore

44/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
8
Harmonization
8
Access
16
Reuse readiness
8
Engagement
4

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