zenodoopen
A Systematic Mapping of Games for Teaching Programming
<div><span>To answer the Research Question RQ1 - Which games are used to teach programming? the following Table </span><span>(appendix A) was created. The table's fields are described as follows:</span></div> <div> <ul> <li><strong>Code</strong>: Reference code used in this mapping.</li> <li><strong>Name</strong>: Name of the game as described in the study, in omitted cases it has been inserted (name not found).</li> <li><strong>References</strong>: Bibliographic reference in APA format.</li> </ul> </div>
ShareScore
32/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 4
- Harmonization
- 4
- Access
- 16
- Reuse readiness
- 8
- Engagement
- 0