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A Systematic Mapping of Games for Teaching Programming

<div><span>To answer the Research Question RQ1 - Which games are used to teach programming? the following Table </span><span>(appendix A) was created. The table's fields are described as follows:</span></div> <div> <ul> <li><strong>Code</strong>: Reference code used in this mapping.</li> <li><strong>Name</strong>: Name of the game as described in the study, in omitted cases it has been inserted (name not found).</li> <li><strong>References</strong>: Bibliographic reference in APA format.</li> </ul> </div>

ShareScore

32/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
4
Access
16
Reuse readiness
8
Engagement
0