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Additional material for paper: Technical Debt Game - Enabling Discussions about Technical Debt

<div>This is an overview of the additional material for the paper "Technical Debt Game - Enabling Discussions about Technical Debt" submitted to the conference "TechDebt 2025":</div> <div>&nbsp;</div> <div>* ENGameManualDigital.pdf</div> <div>&nbsp; Instructions on how to play the TechDebt Game, including details and explanation on how the game relates to the reality of dealing with technical debt.</div> <div>&nbsp;</div> <div>* ENShortInstruction.pdf</div> <div>&nbsp; Instructions on how to play the TechDebt Game, shortened to the minimum and without details/examples and without explanation on how the game relates to the reality of dealing with technical debt.</div> <div>&nbsp;</div> <div>* ENPrintversion.pdf</div> <div>&nbsp; Gameboard, cards, scoreboard, etc., to print out and play the game offline. The Game must be augmented with two dice, two game stones, and multiple tiles in two different colors. Instead of tiles, one can also use cut-out paper tiles or taller game stones.</div> <div>&nbsp;</div> <div>* Introduction guide for game master.pdf</div> <div>&nbsp; When explaining the game to participants, the game masters, i.e., researchers, followed this guideline.</div> <div>&nbsp;</div> <div>* Survey Printversion - TD Game.pdf</div> <div>&nbsp; Print-version of the online survey each player filled out after the game.</div> <div>&nbsp;</div> <div>* Survey_analysis.xlsx</div> <div>&nbsp; Analysis of the survey results, including tables for:</div> <div>- AllResults: overview of all results</div> <div>- questions: list of all questions</div> <div>- AHA moments: explanations for each AHA-moment</div> <div>- sample 1 and 2: analysis of demographic results</div> <div>- comments game: analysis of the open question regarding feedback on the game</div> <div>- comments attitude + behavior:&nbsp; analysis of the open question regarding attitude and behavior changes</div> <div>- Data AHAmoments: Results of the AHA-moments per player</div> <div>- Data all Players (Vis.): summarized data and visualization for all players</div> <div>- Data per category: AHA-moment's results ordered by stakeholder category</div> <div>- Reality&amp;Insights p. cat. (Vis.): sums for new real-life connections ("had this AHA moment, but is not new") and new insights ("had this AHA moment and is new") per player for each stakeholder category</div> <div>- Data &lt;B|TJ|TS&gt;-Player (Vis.): summarized AHA-moments and visualization for each stakeholder category</div> <p>&nbsp;</p>

ShareScore

32/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
4
Access
16
Reuse readiness
8
Engagement
0