PHYSICAL EDUCATION AND INNOVATION FOR STUDENTS
<p><em><span>this article is dedicated to the study of physical education and innovation for students. The article will analyze how innovative technologies and methodologies are used in the process of physical education, how they help to make sports activities interesting and effective for students. Technologies such as Smart devices, virtual reality (VR), augmented reality (AR), and online platforms are considered as effective tools to engage students in physical activity, increase their motivation, and track their achievements in sports. Through Innovation, Interactive and individualized physical education classes can be organized for students, which can help improve their health, stabilize the psychological state and improve academic performance.</span></em></p>
ShareScore
24/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 4
- Harmonization
- 4
- Access
- 8
- Reuse readiness
- 8
- Engagement
- 0
Dataset details
- Repository
- zenodo
- Published
- November 30, 2024
- License
- Not reported
- DOI
- 10.5281/zenodo.14252860
Scored with release 0.9.0
ScienceDex for faculty
Your academic CV and NIH biosketch
Make your CV in your school's format and your NIH biosketch from it, then download both as Word files.