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PHYSICAL EDUCATION AND INNOVATION FOR STUDENTS

<p><em><span>this article is dedicated to the study of physical education and innovation for students. The article will analyze how innovative technologies and methodologies are used in the process of physical education, how they help to make sports activities interesting and effective for students. Technologies such as Smart devices, virtual reality (VR), augmented reality (AR), and online platforms are considered as effective tools to engage students in physical activity, increase their motivation, and track their achievements in sports. Through Innovation, Interactive and individualized physical education classes can be organized for students, which can help improve their health, stabilize the psychological state and improve academic performance.</span></em></p>

ShareScore

24/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
4
Access
8
Reuse readiness
8
Engagement
0

Dataset details

Repository
zenodo
Published
November 30, 2024
License
Not reported
DOI
10.5281/zenodo.14252860

Scored with release 0.9.0

ScienceDex for faculty

Your academic CV and NIH biosketch

Make your CV in your school's format and your NIH biosketch from it, then download both as Word files.