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Perceptual learning with mood manipulations -- Children and adults

<p>A .csv including trial-by-trial data from a texture detection visual perceptual learning experiment (see, e.g., Ahissar &amp; Hochstein, 2001). Each trial [row] includes whether the participant responded correctly (&#39;acc&#39;), the stimulus onset asynchrony (&#39;SOA&#39;), the trial number (&#39;trialNum&#39;), the age group (&#39;ageC&#39;; children coded -.5 and adults coded .5), the coding of manipulation condition by arousal (&#39;arousal&#39;; control coded -.5 and non-control coded .5), the deidentified subject ID (&#39;subID&#39;), and the name of the manipulation condition (&#39;valence&#39;; options are &quot;Control&quot;, &quot;Stress&quot;, or &quot;Positive&quot;).</p>

ShareScore

36/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
4
Access
20
Reuse readiness
8
Engagement
0