Perceptual learning with mood manipulations -- Children and adults
<p>A .csv including trial-by-trial data from a texture detection visual perceptual learning experiment (see, e.g., Ahissar & Hochstein, 2001). Each trial [row] includes whether the participant responded correctly ('acc'), the stimulus onset asynchrony ('SOA'), the trial number ('trialNum'), the age group ('ageC'; children coded -.5 and adults coded .5), the coding of manipulation condition by arousal ('arousal'; control coded -.5 and non-control coded .5), the deidentified subject ID ('subID'), and the name of the manipulation condition ('valence'; options are "Control", "Stress", or "Positive").</p>
ShareScore
36/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 4
- Harmonization
- 4
- Access
- 20
- Reuse readiness
- 8
- Engagement
- 0