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COURAGE - SwipeIt - Study 1 & 2 - SwipeIt-Tagging data

<p>We have designed a serious mini-game (the mobile app &ldquo;SwipeIt&rdquo;) that allows for a playful and controllable interaction with potentially toxic content items.&nbsp;<br> The app was designed to be used in a classroom context to support classroom discussions around example social media items. Given that we know that the classification of social media items regarding different types of discrimination and toxic content varies between individuals, we first wanted to capture such differences and make them available as a resource for classroom discussions. In addition to triggering classroom discussions, this collection of data will also serve as a resource for further analyses using machine learning techniques.</p> <p>&nbsp;</p> <p>In study 1, we provided discrimination, hate speech, cyberbullying (cybermobbing) and verbal violence as labels.<br> In study 2, we provided discrimination, hate speech, cyberbullying (cybermobbing) and sexism as labels.</p>

ShareScore

32/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
4
Access
8
Reuse readiness
8
Engagement
8