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Cast Iron Tetsubin

First try at a realistic prop. Started off with creating the cast iron material in substance designer and added normal detail and further weathering in substance painter, modelled in Maya. Had a lot of fun with this one, feedback is appreciated! Source: Objaverse 1.0 / Sketchfab

ShareScore

36/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
4
Access
20
Reuse readiness
8
Engagement
0