zenodoopen
Cast Iron Tetsubin
First try at a realistic prop. Started off with creating the cast iron material in substance designer and added normal detail and further weathering in substance painter, modelled in Maya. Had a lot of fun with this one, feedback is appreciated! Source: Objaverse 1.0 / Sketchfab
ShareScore
36/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 4
- Harmonization
- 4
- Access
- 20
- Reuse readiness
- 8
- Engagement
- 0