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Real-time Dense Surface Reconstruction for Aerial Manipulation

<p>This video illustrates the content of the paper referenced below.</p> <p><strong>&nbsp;Reference:</strong></p> <p>Marco Karrer, Mina Kamel, Roland Siegwart and Margarita Chli, &quot;Real-time Dense Surface Reconstruction for Aerial Manipulation&quot;, in Proceedings of the IEEE/RSJ Conference on Intelligent Robots and Systems (IROS), 2016.</p> <p><strong>Abstract:</strong></p> <p>With robotic systems reaching considerable maturity in basic self-localization and environment mapping, new research avenues open up pushing for interaction of a robot with its surroundings for added autonomy. However, the transition from traditionally sparse feature-based maps to dense and accurate scene-estimation imperative for realistic manipulation is not straightforward. Moreover, achieving this level of scene perception in real-time from a computationally constrained and highly shaky and agile platform, such as a small an Unmanned Aerial Vehicle (UAV) is perhaps the most challenging scenario for perception for manipulation. Drawing inspiration from otherwise computationally constraining Computer Vision techniques, we present a system combining visual, inertial and depth information to achieve dense, local scene reconstruction of high precision in real-time. Our evaluation testbed is formed using ground-truth not only in the pose of the sensor-suite, but also the scene reconstruction using a highly accurate laser scanner, offering unprecedented comparisons of scene estimation to ground-truth using real sensor data. Given the lack of any real, ground-truth datasets for environment reconstruction, our V4RL Dense Surface Reconstruction dataset is publicly available.</p>

ShareScore

32/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
4
Access
12
Reuse readiness
8
Engagement
4