BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 14. Number of artificial creatures that could survive in the external environment
<p>Artificial creatures and the virtual environment are designed and implemented in a C++ platform in which simulations are performed. In the GA algorithm, at First step a population of 100 complex artificial creatures that each of them had 150 neurons were tested and evaluated by GA; each neuron connected to 15 post-synaptic neurons with different axonal conduction delays between every two neurons. In every generation fitness function has been calculated for all population. The initial energy level for each creature is considered as 50. Figure 14 the number of survived chromosome increases with<br> generation progressing.</p>
ShareScore
40/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 8
- Harmonization
- 4
- Access
- 20
- Reuse readiness
- 8
- Engagement
- 0