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BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 5. The periphery of circular area around of artificial creature in each position

<p>It is assumed in the simulation that the artificial creature in each location stands in the center of a circular area with a radius of its vision range, i.e. 2 meters. If the creature turns around itself; it only can see objects in its visual range. When a food object appears in the periphery of this circular area, a creature should find this food. Moving around, another food appears in a random place on periphery of the circular area, and this procedure repeat for 5 iterations. As shown in Figure 5 the periphery of the circular area around the artificial creature in each position is divided to 48 slots, which can be considered as a rectangular. In the simulation program it is implemented as an array of 48 &times; 3.</p>

ShareScore

40/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
8
Harmonization
4
Access
20
Reuse readiness
8
Engagement
0

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