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BRAIN Journal-Evolving Spiking Neural Networks for Control of Artificial Creatures-Figure 8. Flowchart for movements of creature

<p>Window time has a fixed length between and and is an appropriate time interval [5]. So in each time window the total number of spikes in each three neurons is compared with other three neurons and artificial creature moves toward direction that the respective neurons fired maximum number of spikes. These fixed time<br> windows consist of 600 time-steps. Each time step is 0.5 ms. Flowchart in Figure 8 shows details.</p>

ShareScore

40/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
8
Harmonization
4
Access
20
Reuse readiness
8
Engagement
0

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