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Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision

<p>This repository contains the supplementary material to the paper "Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision".</p> <p>Functions for converting between Fick angles, 3D vectors, and visual angles are authored by Per Baekgaard, available at <em><a href="https://github.com/baekgaard/fickpy">https://github.com/baekgaard/fickpy</a> </em></p> <p>&nbsp;</p> <p>In detail:</p> <p>- Dataset</p> <ul> <li>Analysis scripts</li> </ul> <p>- The Unity application:</p> <ul> <li>testHTCTobiiPro - TobiiPro licence is not included in the upload</li> <li>testViveProEye_sranipal</li> <li>testAndroid <ul> <li>scene: eval_viveFocus3, when building apk, use only Wave as xr provider</li> <li>scene: eval_metaQuestPro, Meta Quest Pro standalone</li> <li>scene: eval_metaQuestPro_pcVr, Meta Quest Pro tethered</li> </ul> </li> </ul>

ShareScore

40/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
8
Harmonization
4
Access
16
Reuse readiness
8
Engagement
4