Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision
<p>This repository contains the supplementary material to the paper "Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and Precision".</p> <p>Functions for converting between Fick angles, 3D vectors, and visual angles are authored by Per Baekgaard, available at <em><a href="https://github.com/baekgaard/fickpy">https://github.com/baekgaard/fickpy</a> </em></p> <p> </p> <p>In detail:</p> <p>- Dataset</p> <ul> <li>Analysis scripts</li> </ul> <p>- The Unity application:</p> <ul> <li>testHTCTobiiPro - TobiiPro licence is not included in the upload</li> <li>testViveProEye_sranipal</li> <li>testAndroid <ul> <li>scene: eval_viveFocus3, when building apk, use only Wave as xr provider</li> <li>scene: eval_metaQuestPro, Meta Quest Pro standalone</li> <li>scene: eval_metaQuestPro_pcVr, Meta Quest Pro tethered</li> </ul> </li> </ul>
ShareScore
40/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 8
- Harmonization
- 4
- Access
- 16
- Reuse readiness
- 8
- Engagement
- 4