Head-motion and eye-gaze behavior reveal audio-visual target search strategies - dataset
<p>Participants were tasked with finding a target stimulus in the presence of a number of auditory distractors. </p> <p>The target stimulus (audio-only, audio-visual or visual-only) was presented at the central position for 3 seconds, after which the stimulus was moved to one of 24 positions around the participant. The other 23 positions all contained a visual distractor and 0, 1, 2, 3, 5, 7 or 11 auditory distractors (evenly spaced). </p> <p>Based on the eye and headtracking data, we calculated the FOV and target localization time and the maximum headrotation into the wrong direction. </p> <p>FOV localization time: time it took to bring target within FOV. <br>Target localization time: From FOV to response.</p> <p>These datasets contain both the tracking data and the summarized data. </p> <p>Columns "av_stim_x_y" list for each of the 24 AV stimuli (which both served as the targets and distractors), the id, the angle at which it was present during the trial and the visual and audio status.</p> <p>FUNDING: </p> <p>The research was supported by the Centre for Applied Hearing<br>research (CAHR) through a research consortium agreement with<br>GN Resound, Oticon, and Widex. The funders had no role in<br>study design, data collection and analysis, decision to publish, or<br>preparation of the article.</p>
ShareScore
36/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 4
- Harmonization
- 4
- Access
- 20
- Reuse readiness
- 8
- Engagement
- 0