Gender in role playing computer games (RPGs)
<p>Modified data from:</p> <p>Rennick, S., Clinton, M., Ioannidou, E., Oh, L., Clooney, C., T, E., Healy, E., & Roberts, S. G. (2023). <em>The Video Game Dialogue Corpus</em> [Data set]. GitHub, Incorporated. <a href="https://github.com/seannyD/VideoGameDialogueCorpusPublic">https://github.com/seannyD/VideoGameDialogueCorpusPublic</a></p> <p>Stephanie Rennick, Melanie Clinton, Elena Ioannidou, Liana Oh, Charlotte Clooney, E. T., Edward Healy, Seán G. Roberts (2023) Gender bias in video game dialogue. <em>Royal Society Open Science</em> 10(5). <a href="https://royalsocietypublishing.org/doi/10.1098/rsos.221095" rel="nofollow">https://royalsocietypublishing.org/doi/10.1098/rsos.221095</a></p> <p>Modified data was filtered and analysed using Excel and Python. Python coding can be found: <a href="https://github.com/kyoraven/genderGames/tree/code">kyoraven/genderGames at code (github.com)</a> </p>
ShareScore
44/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 8
- Harmonization
- 4
- Access
- 20
- Reuse readiness
- 8
- Engagement
- 4