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Gamification of Student Development Projects in Software Engineering Education - Master's Thesis Dataset

<p>This dataset contains all questionnaire results of the Master's Thesis <em>Gamification of Student Development Projects in Software Engineering Education</em>. The thesis will be linked to this set as soon as it is completed and publically available.</p> <p>In total, five questionnaires were conducted. To analyze users and requirements, a questionnaire with students and project supervisors was conducted. The implemented tool was evaluated using a pre-, mid-, and post-study questionnaire. This dataset contains a folder for each questionnaire including results in CSV format, results in HTML format, which is more human readable, and the questionnaire in PDF format. Due to the used survey tool,&nbsp;<em>lamapoll</em>, some parts of the files are in German. However, the questions and responses are all in English.</p> <p>Additionally, the scripts folder contains the Python scripts that were used to produce the graphics of the thesis. The Python libraries <code>matplotlib</code>, <code>pandas</code>, <code>scipy</code>, <code>numpy</code>, and <code>plot_likert</code> are required to run the scripts. Some of them use the two provided files <code>evalutation_concat_raw_excel.csv</code>, which is a concatenation of the results of the three evaluation questionnaires, and <code>sprint_stats.csv</code>, which contains statistics of the sprints relevant to the user study.</p>

ShareScore

36/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
4
Access
16
Reuse readiness
8
Engagement
4

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