RAGE - Data Final Evaluation RAGE Components
<p><strong>General description: </strong>Data from the final (summative) evaluation of RAGE game components (assets)</p> <p><strong>Topic</strong><br> ACM CSS 2012: Human-centered computing - Human computer interaction (HCI) - User studies, Usability testing</p> <p><strong>Name entitites</strong><br> Organizational information: Graz University of Technology<br> Geographical information: Europe<br> Time information: October-November 2018</p> <p><strong>Types</strong>: SPSS data file</p> <p><strong>RAGCS target group:</strong> target groups - supply side - industry participants</p> <p><strong>Evaluation dimensions</strong><br> Evaluation object: RAGE software components for applied games development<br> Evaluation variables: usability, usefulness, relevance, game engineering, benefits, cost effectiveness, quality of support material</p> <p><strong>Instruments:</strong> Usability Metric for User Experience - UMUX (Finstad, 2010); items adapted from perceived usefulness scale (Davis, 1989; Davis and Venkatesh, 2004); questionnaire items defined for the purpose of the evaluation<br> <br> <strong>Relationships</strong>: D8.4 Second RAGE Evaluation Report<br> Related datasets: <a href="https://doi.org/10.5281/zenodo.1209200">10.5281/zenodo.1209200</a>, <a href="https://doi.org/10.5281/zenodo.1209204">10.5281/zenodo.1209204</a></p>
ShareScore
44/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 8
- Harmonization
- 8
- Access
- 16
- Reuse readiness
- 8
- Engagement
- 4