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Research paper: Implementation of the "Eurocraft" serious game to high school students of Intercultural Education

<p>In this&nbsp;research, concerning Eurocraft serious game the researchers from UoA investigate: (i) The existence and the way of construction of students&rsquo; European identity. (ii) Students&#39; beliefs concerning the &ldquo;European Other&rdquo;, the &ldquo;sense of place&rdquo; and the &ldquo;easy/difficult past/present&rdquo;.&nbsp; (iii) Students&#39; attitudes towards sharing their cultural heritage and acquainting with elements of others&rsquo; cultural heritage through the game. (iv)&nbsp;Usability, use of modern technological practices and the intention of students to use the game.</p>

ShareScore

36/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
8
Harmonization
4
Access
16
Reuse readiness
8
Engagement
0

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