zenodoopen
Research paper: Implementation of the "Eurocraft" serious game to high school students of Intercultural Education
<p>In this research, concerning Eurocraft serious game the researchers from UoA investigate: (i) The existence and the way of construction of students’ European identity. (ii) Students' beliefs concerning the “European Other”, the “sense of place” and the “easy/difficult past/present”. (iii) Students' attitudes towards sharing their cultural heritage and acquainting with elements of others’ cultural heritage through the game. (iv) Usability, use of modern technological practices and the intention of students to use the game.</p>
ShareScore
36/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 8
- Harmonization
- 4
- Access
- 16
- Reuse readiness
- 8
- Engagement
- 0