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GLIB: image dataset

<p>data/images:</p> <ul> <li><em>data/images/Base</em>&nbsp;: 132 screenshots of game1 &amp; game2 with UI display issues from 466 test reports.</li> <li><em>data/images/Code</em>&nbsp;: 9,412 screenshots of game1 &amp; game2 with UI display issues generated by our Code augmentation method.</li> <li><em>data/images/Normal</em>: 7,750 screenshots of game1 &amp; game2 without UI display issues collected by randomly traversing the game scene.</li> <li><em>data/images/Rule(F)</em>&nbsp;: 7,750 screenshots of game1 &amp; game2 with UI display issues generated by our Rule(F) augmentation method.</li> <li><em>data/images/Rule(R)</em>&nbsp;: 7,750 screenshots of game1 &amp; game2 with UI display issues generated by our Rule(R) augmentation method.</li> <li><em>data/images/testDataSet</em>&nbsp;: 192 screenshots with UI display issues from 466 test reports(exclude game1 &amp; game2).</li> </ul> <p>data/data_csv:</p> <ul> <li><em>data/data_csv/Base</em>&nbsp;: dataset for baseline method.</li> <li><em>data/data_csv/Code</em>&nbsp;: dataset for our Code Augmentation method.</li> <li><em>data/data_csv/Rule(F)</em>&nbsp;: dataset for our Rule(F) Augmentation method.</li> <li><em>data/data_csv/Rule(R)</em>&nbsp;: dataset for our Rule(R) Augmentation method.</li> <li><em>data/data_csv/Code_plus_Rule(F)</em>&nbsp;: dataset for our Code&amp;Rule(F) Augmentation method.</li> <li><em>data/data_csv/Code_plus_Rule(R)</em>&nbsp;: dataset for our Code&amp;Rule(R) Augmentation method.</li> <li><em>data/data_csv/testDataSet</em>&nbsp;: test dataset(normal image and real glitch images from 466 test reports).</li> </ul>

ShareScore

40/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
8
Harmonization
4
Access
16
Reuse readiness
8
Engagement
4

Topics