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Data from: Familiar size affects perception differently in virtual reality and the real world

<p>The promise of virtual reality as a tool for perceptual and cognitive research rests on the assumption that perception in virtual environments generalizes to the real world. Here, we conducted two experiments to compare size and distance perception between virtual reality and physical reality (Maltz et al., 2021). In Experiment 1, we used virtual reality (VR) to present dice and Rubik's cubes at their typical sizes or reversed sizes at distances that maintained a constant visual angle. After viewing the stimuli binocularly (to provide vergence and disparity information) or monocularly, participants manually estimated perceived size and distance. Unlike physical reality, where participants relied less on familiar size and more on presented size during binocular vs. monocular viewing, in VR participants relied heavily on familiar size regardless of the availability of binocular cues. In Experiment 2, we demonstrated that the effects in VR generalized to other stimuli and to a higher-quality VR headset. These results suggest that the utility of binocular cues and familiar size differs substantially between virtual and physical reality. A deeper understanding of perceptual differences is necessary before assuming that research outcomes from VR will generalize to the real world.</p>

ShareScore

36/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
12
Access
12
Reuse readiness
0
Engagement
8

Topics

Dataset details

Repository
dryad
Published
November 11, 2022
License
cc-zero
DOI
10.5061/dryad.2rbnzs7rc

Scored with release 0.9.0

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