zenodorestricted
SOCIAL INTERACTIONS IN THE DECISION TO PURCHASE VIRTUAL GOODS IN FREE-TO-PLAY GAMES
<p>Database from the empirical survey that originates an article submitted to the Journal of Contemporary Administration (Revista de Administração Contemporânea, RAC). </p> <p> </p>
ShareScore
16/100
Overall dataset sharing score
Score breakdown
These five areas show where the dataset supports — or may limit — practical reuse.
- Stewardship
- 8
- Harmonization
- 4
- Access
- 0
- Reuse readiness
- 0
- Engagement
- 4