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SOCIAL INTERACTIONS IN THE DECISION TO PURCHASE VIRTUAL GOODS IN FREE-TO-PLAY GAMES

<p>Database from the empirical survey that originates an article submitted to the Journal of Contemporary Administration (Revista de Administra&ccedil;&atilde;o Contempor&acirc;nea, RAC).&nbsp;</p> <p>&nbsp;</p>

ShareScore

16/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
8
Harmonization
4
Access
0
Reuse readiness
0
Engagement
4

Topics