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Christ of the Abyss

Making progress on underwater scenes ( but still more to come :) ) ! [Original scan](https://skfb.ly/6suDz) from @ariosgeo, and inspiration from [Il Cristo degli Abissi](https://goo.gl/RU5PtJ), a submerged statue of Jesus in Italy. **Modeling**: * The scan was remeshed with [mmgs](http://mmgtools.org) from 500k verts to 7k, keeping the face and hands at a higher resolution. * The ocean surface and ground were created with blender's ocean modifier. * Light shafts are simply a randomized array of elongated planes. * The fish is a lowpoly model ( a 30s model ). * A particle system was created for fish instances, with force fields applied (boids physics, vortex, attraction force and collision on the statue) **Texturing/lighting**: * Mix of concrete and coral on the statue * Sand on the ground * Nothing on the sea surface * Radial opacity for ground and surface * Voronoi textures baked as emission on the statue and the ground, to simulate the light deformation through water * Lots of color processing Source: Objaverse 1.0 / Sketchfab

ShareScore

24/100

Overall dataset sharing score

Score breakdown

These five areas show where the dataset supports — or may limit — practical reuse.

Stewardship
4
Harmonization
4
Access
16
Reuse readiness
0
Engagement
0

Dataset details

Repository
zenodo
Published
April 14, 2018
License
cc-by
DOI
10.5281/zenodo.10367316

Scored with release 0.9.0

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