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2,481 results for “gaming”
Fast Hierarchical Games for Image Explanations
<p>As modern complex neural networks keep breaking records and solving harder problems, their predictions also become less and less intelligible. The current lack of interpretability often undermines the deployment of accurate machine learning tools in sensitive settings. In this work, we present a model-agnostic explanation method for image classification based on a hierarchical extension of Shapley coefficients–Hierarchical Shap (h-Shap)–that resolves some of the limitations of current approaches. Unlike other Shapley-based explanation methods, h-Shap is scalable and can be computed without the need of approximation. Under certain distributional assumptions, such as those common in multiple instance learning, h-Shap retrieves the exact Shapley coefficients with an exponential improvement in computational complexity. We compare our hierarchical approach with popular Shapley-based and non-Shapley-based methods on a synthetic dataset, a medical imaging scenario, and a general computer vision problem, showing that h-Shap outperforms the state of the art in both accuracy and runtime. Code and experiments are made publicly available.</p>
Matematicast educational game Dataset for Multiple-try and KCR intervention
<p>Matematicast educational game Dataset for Multiple-try and KCR intervention</p>
Head movement and heartbeat data while playing VR games
<p>This dataset was collected while 30 different participants played five different VR games (Aircar, Beat Saber, Moss, Arizona Sunshine, and SUPERHOT). It includes the head movement data, heartbeat data, and SSQ data.</p>
Toll Dilemma Game Data: Measuring the Cooperation of the People with the Government in Iran in the Form of Seven designed Scenarios
<p>The toll dilemma game was designed in the form of a robot and distributed in the Telegram messenger. More than 1,200 people participated in this game, who acted as testee in the game. Each actor entered one of seven pre-designed scenarios, and how he or she worked with the government was evaluated in a simulated environment. The current data are entered in SPSS software. </p>
FIG. 8 in Gaming and divination pieces, markers of ownership, or all three? Zooarchaeology and the interpretation of knuckle bones found in tombs of the Iberian necropolis of El Poblado (Coimbra del Barranco Ancho, Murcia, Spain)
FIG. 8. — Knuckle bones found in Tomb 116. Scale bar: 2 cm. Photo credit: J. Gómez Carrasco.
FIG. 7 in Gaming and divination pieces, markers of ownership, or all three? Zooarchaeology and the interpretation of knuckle bones found in tombs of the Iberian necropolis of El Poblado (Coimbra del Barranco Ancho, Murcia, Spain)
FIG. 7. — Knuckle bones found in Tomb 70. Scale bar: 2 cm. Photo credit: J. Gómez Carrasco.
FIG. 5. — Tomb 46 in Gaming and divination pieces, markers of ownership, or all three? Zooarchaeology and the interpretation of knuckle bones found in tombs of the Iberian necropolis of El Poblado (Coimbra del Barranco Ancho, Murcia, Spain)
FIG. 5. — Tomb 46, perforated knuckle bone. Scale bar: 1 cm. Photo credit: P. Thomas.
FIG. 2 in Gaming and divination pieces, markers of ownership, or all three? Zooarchaeology and the interpretation of knuckle bones found in tombs of the Iberian necropolis of El Poblado (Coimbra del Barranco Ancho, Murcia, Spain)
FIG. 2. — View of the Coimbra del Barranco Ancho site. Photo credit:J. M. García Cano.
FIG. 1 in Gaming and divination pieces, markers of ownership, or all three? Zooarchaeology and the interpretation of knuckle bones found in tombs of the Iberian necropolis of El Poblado (Coimbra del Barranco Ancho, Murcia, Spain)
FIG. 1. — Location of the Coimbra del Barranco Ancho site.
Applying an Inconsistency Repair Mechanism for clone-and-own Code Smell Analysis: the Apo-games Case Study (Evaluation Data)
<p>This is a repository containing the artifacts and the results of the evaluation of the solution paper "Applying an Inconsistency Repair Mechanism for <em>clone-and-own</em> Code Smell Analysis: the Apo-games Case Study"</p>
Video Game Bad Smells: What they are and how Developers Perceive Them - Online dataset
<p>This artifact contains the online replication package of the manuscript "Video Game Bad Smells: What they are and how Developers Perceive Them"</p>
Pathfinding for agents in games using a tetrahedron mesh dataset
<p>Dataset produced during testing for the Thesis Pathfinding for agents in games using a tetrahedron mesh.<br> <a href="https://www.researchgate.net/publication/362801751_Pathfinding_for_agents_in_games_using_a_tetrahedron_mesh">Thesis link</a></p>
Banding and recovery data on several game bird species to study hunting selectivity
<p><span>Selective hunting has various impacts that need to be considered for the conservation and management of harvested populations. The consequences of selective harvest have mostly been studied in trophy hunting and fishing, where selection of specific phenotypes is intentional. Recent studies however show that selection can also occur unintentionally.</span> <span>With at least 52 million birds harvested each year in Europe, it is particularly relevant to evaluate the selectivity of hunting on this taxon. Here we considered </span><span>211 806</span><span> individuals belonging to 7 hunted bird species to study unintentional selectivity in harvest. Using linear mixed models, we compared morphological traits (mass, wing and tarsus size) and body condition at the time of banding between birds that were subsequently recovered from hunting during the same year as their banding, and birds that were not recovered. We did not find any patterns showing systematic differences between recovery categories, among our model species, for the traits we studied. Moreover, when a difference existed between recovery categories, it was so small that its biological relevance can be challenged. Hunting of birds in Europe therefore does not show any form of strong selectivity on the morphological and physiological traits that we studied, and should hence not lead to any change of these traits either by plastic or evolutionary response. </span></p>
Mielke & Carvalho 2022 Chimpanzee play sequences are structured hierarchically as games - Data
<p>Data and scripts for the 2022 manuscript 'Chimpanzee play sequences are structured hierarchically as games' - preprint here: </p> <p>https://doi.org/10.1101/2022.06.14.496075</p> <p>Dataset and scripts generated on 20/09/2022. For potential changes and all information see:</p> <p>https://github.com/AlexMielke1988/Mielke-Carvalho_Chimpanzee-Play</p>
NAPOLEON'S RIFLE, FRANCE 1807 (Game Ready)
NAPOLEON'S RIFLE, FRANCE 1807. Reproduction Denix. 4k PBR texture, low poly 10 916 tris. Source: Objaverse 1.0 / Sketchfab
Pickaxe Game-ready Model
Hello everyone This is a game-ready 3D model of a pickaxe 2048x2048 Textures, 599 polys You can download it freely! Source: Objaverse 1.0 / Sketchfab
Vintage Letter Box Game Res
Here is my game res version of my vintage letter box. You can see that the sillohette is very readable but with a lower poly count compaired to the High res model. Source: Objaverse 1.0 / Sketchfab
Portal in a Desert (Game Ready)
Portal in a desert in low poly style and simple colors optimized for games. You can replace portal image with your own! Also you can use all objects separately! **Objects list:** * Portal * 2 platforms * Bricks walls * 2 different fireplaces **Check my profile for more free models and please support me by hitting the 'like' button if you find them useful.** _https://www.artstation.com/lumbertvolt_ Source: Objaverse 1.0 / Sketchfab
Chess Game
Chess is a board game for two players. It is sometimes called Western chess or international chess to distinguish it from related games such as xiangqi and shogi. Source: Objaverse 1.0 / Sketchfab
Boxing Glove from 1952 Olympic Games
This boxing glove made by the Finnish manufacturer Karhu carries the signatures of all boxing gold medalists at the Helsinki Olympic Games of 1952. The finals of the Olympic boxing tournament took place in Töölö Exhibition Hall on 2 August, one day before the closing ceremony of the Games. American boxers won five gold medals out of ten. The rest of the winners came from five different European countries. Pentti Hämäläinen of Finland delighted the home crowd by winning gold in the bantamweight division. Names on the glove: Nathan "Nate" Brooks (USA), flyweight (51 kg) Pentti Hämäläinen (Finland), bantamweight (54 kg) Ján Zachara (Czechoslovakia), featherweight (57 kg) Aureliano Bolognesi (Italy), lightweight (60 kg) Charles Adkins (USA), light welterweight (63.5 kg) Zygmunt Chychła (Poland), welterweight (67 kg) László Papp (Hungary), light middleweight (71 kg) Floyd Patterson (USA), middleweight (75 kg) Norvel Lee (USA), heavy middleweight (81 kg) Edward Sanders (USA), heavyweight (over 81 kg) Source: Objaverse 1.0 / Sketchfab
ScienceDex guides
Understand access before you commit
These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.