Skip to main content
Powered by ShareScore

Find research datasets worth reusing

Search datasets from major research repositories and use ShareScore to quickly assess how well each record supports discovery, access, and reuse.

4,669

datasets available to search

ShareScore release 0.9.0

Reset

Dataset results

4,669 results for “Environment;”

Learn how ShareScore rates datasets ↗
zenodo40/100

Fig. 2 in A report of nine unrecorded bacterial species in the phylum Bacteroidetes collected from freshwater environments in Korea

Fig. 2. Neighbor-joining phylogenetic tree, based on 16S rRNA gene sequences, showing the relationships among the isolates and related taxa in the order Flavobacteriales. The values above each branch indicate the percentage levels of bootstrap support based on 1,000 resamplings (NJ/MP/ML). The closed circles indicate that the corresponding nodes were recovered by all treeing algorithms (NJ, MP and ML). Bar, 0.02 changes per nucleotide position.

opencc-by-4.0Dec 2018View details →
zenodo40/100

BRAIN Journal-Brain-Like Artificial Intelligence for Automation-Figure 19. AnyLogic Implementation of Decision-Making Architechture in an Virtual Autonomous Agent Environment

<p>Figure 19 shows a screenshot of the test implementation. The picture in the middle shows the modules and interfaces<br> of the decision-making architecture which were realized by so-called &ldquo;active objects&rdquo; and &ldquo;ports&rdquo;.<br> On the left side, the implemented modules are listed. In the right lower corner of the figure, the<br> agents and the virtual environment are displayed. The environment comprises different &ldquo;objects&rdquo;<br> (food sources, obstacles, predators, other agents, etc.). In order to survive, the agents have to access<br> food sources. However, the accessing of food sources bears difficulties and risks.</p>

opencc-by-4.0Oct 2013View details →
zenodo40/100

BRAIN Journal-Developing Distance Learning Environments in the Context of Cross-Border Cooperation-Figure 5. Weekly session stats for 2016

<p>On following figures, statistic usage is given as Monthly and Weekly statistic for individual users and sessions. The number of the individual users and of the sessions is far better for the 2015 period, especially for the extent of time until the end of June. This is reasonable because it was during the project and the site is frequently put forward in promotional conferences, in press, in direct contacts with schools, and companies. After that period the site was not promoted additionally, and the only pointer to the site is a number of links found on our institutional websites as one of the services we are offering to the students. Considering all that, the figures for 2015 and even 2016, seems to be quite satisfactory. (Figure 1, Figure 4, and Figure 5).</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Developing Distance Learning Environments in the Context of Cross-Border Cooperation-Figure 3. Monthly user/session stats for 2016

<p>It is also interesting to observe that in Figure 3, where the usage for 2016 is presented, that in the non-promotional period, the site is mostly used in January (before January exam term), in April, May, and June (before the June exam session and during colloquial exams) or in July and August (before the September exam session).</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Developing Distance Learning Environments in the Context of Cross-Border Cooperation-Figure 2. Monthly user/session stats for 2015

<p>On following figures, statistic usage is given as Monthly and Weekly statistic for individual users and sessions. The number of the individual users and of the sessions is far better for the 2015 period, especially for the extent of time until the end of June. This is reasonable because it was during the project and the site is frequently put forward in promotional conferences, in press, in direct contacts with schools, and companies. After that period the site was not promoted additionally, and the only pointer to the site is a number of links found on our institutional websites as one of the services we are offering to the students. Considering all that, the figures for 2015 and even 2016, seems to be quite satisfactory. (Figure 1, Figure 4, and Figure 5).&nbsp;&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Developing Distance Learning Environments in the Context of Cross-Border Cooperation-Figure 1. Components of EduWebCast System

<p>The aim of this partnership would be to implement an infrastructure for live and on-demand video streaming of learning material for the targeted groups and, to this purpose, to establish a long and fruitful cooperation between teachers, pupils, and students on both sides of the border. The joint creation and administration of the webcast project is the ground stone of the partnership between the two universities and will result in more common projects based on the materials obtained through the project, contests between pupils and students, possible periodic educational exchanges.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

DEMAND: a collection of multi-channel recordings of acoustic noise in diverse environments

<p><strong>DEMAND: Diverse Environments Multichannel Acoustic Noise Database</strong></p> <p>A database of 16-channel environmental noise recordings</p> <p><strong>Introduction</strong></p> <p>Microphone arrays, a (typically regular) arrangement of several microphones, allow for a number of interesting signal processing techniques. The correlation of audio signals from microphones that are located in close proximity with each other can, for example, be used to determine the spatial location of sound source relative to the array, or to isolate or enhance a signal based on the direction from which the sound reaches the array.</p> <p>Typically, experiments with microphone arrays that consider acoustic background noise use controlled environments or simulated environments. Such artificial setups will in general be sparse in terms of noise sources. Other pre-existing real-world noise databases (e.g. the <a href="http://catalog.elra.info/product_info.php?products_id=693">AURORA-2</a> corpus, the <a href="http://spandh.dcs.shef.ac.uk/projects/chime/PCC/datasets.html">CHiME</a> background noise data, or the <a href="http://www.speech.cs.cmu.edu/comp.speech/Section1/Data/noisex.html">NOISEX-92</a> database) tend to provide only a very limited variety of environments and are limited to at most 2 channels.</p> <p>The DEMAND (Diverse Environments Multichannel Acoustic Noise Database) presented here provides a set of recordings that allow testing of algorithms using real-world noise in a variety of settings. This version provides 15 recordings. All recordings are made with a 16-channel array, with the smallest distance between microphones being 5 cm and the largest being 21.8 cm.</p> <p><strong>License</strong></p> <p>This work, the audio data and the document describing it, is licensed under a <a href="http://creativecommons.org/licenses/by-sa/3.0/deed.en_CA">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.</p> <p><strong>The data</strong></p> <p>A description of the data and the recording equipment is provided in the file <strong>DEMAND.pdf</strong>. All recordings are available as 16 single-channel WAV files in one directory at both 48 kHz and 16 kHz sampling rates. All files are compressed into &quot;zip&quot; files.</p> <p><strong>Other information</strong></p> <p>The MATLAB scripts listed in the documentation can be found in the file <strong>scripts.zip</strong>.</p> <p><strong>The Authors</strong></p> <p>This work was created by Joachim Thiemann (IRISA-CNRS), Nobutaka Ito (University of Tokyo), and Emmanuel Vincent (Inria Rennes - Bretagne Atlantique). It was supported by Inria under the Associate Team Program <a href="http://versamus.inria.fr">VERSAMUS</a>.</p>

opencc-by-4.0Jun 2013View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 10. Room model generated with Autodesk 123D Catch - the 3D model (screen capture from GLC Player)

<p>Structure from motion was used for rapid modeling of a small room with all its objects. Two files were generated, a Wavefront obj and mtl (corresponding to the texture). The 3D model was post-processed with MeshLab, during which several filters were applied to clean up the model. The mesh model was also connected with the scanned model, by choosing at least 4 connection points. The 2D and 3D results are shown in Figures 9, 10. A post-processing could also be performed using the Autodesk 123D Catch web application.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 2. The model of the 3D virtual campus - details from the building interior (3D modeling by Marius Hodea)

<p>The processing workflow for 3D modeling and design for a 3DVLE represents a time- consuming stage in the overall pipeline production. One reason is that a range of technologies and tools are typically used. In (Cudworth 2014) a 3-week period is indicated for experienced users to perform the 3D modeling of a virtual space. In our case, a 3-month work was needed for designing a working model of a 3D virtual campus (see Figure 1 and Figure 2 for final results).</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 1. The model of the 3D virtual campus - an outdoor view (3D modeling by Marius Hodea)

<p>The processing workflow for 3D modeling and design for a 3DVLE represents a time- consuming stage in the overall pipeline production. One reason is that a range of technologies and tools are typically used. In (Cudworth 2014) a 3-week period is indicated for experienced users to perform the 3D modeling of a virtual space. In our case, a 3-month work was needed for designing a working model of a 3D virtual campus (see Figure 1 and Figure 2 for final results).</p>

opencc-by-4.0Dec 2017View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 9. Room model generated with Autodesk 123D Catch - the 2D model

<p>Structure from motion was used for rapid modeling of a small room with all its objects. Two files were generated, a Wavefront obj and mtl (corresponding to the texture). The 3D model was post-processed with MeshLab, during which several filters were applied to clean up the model. The mesh model was also connected with the scanned model, by choosing at least 4 connection points. The 2D and 3D results are shown in Figures 9, 10. A post-processing could also be performed using the Autodesk 123D Catch web application.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 8. The 3D model of the faculty building in a HTML page

<p>The pipeline processing was the following: a) the 3D model from Sketchup was saved as a Collada file; b) this file has been imported in MeshLab (MESHLAB 2017) and converted to VRML97 format (wrl); c) aopt utility was used to convert wrl files to X3D and HTML5 files. The model was visualized in the OpenSim virtual world setting using an external browser (Figure 8).</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 5. Iteration of the 3D modeling of the virtual faculty building (3D modeling by Marius Hodea)

<p>For our research, several iterations and methods were employed for the 3D design of an online campus. &nbsp;Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim&rsquo;s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 12. Diagram of the proposed working methodology

<p>The chart below (Figure 12) summarizes the workflow recommended for the implementation of a prototype of a 3D online campus.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 11. Online accessible repository of digital data on cultural heritage with X3D models (STARC Web Repository, 2017, © Copyright 2017, STARC, Cyprus Institute. Used with permission)

<p>Prototyping can also include the development of toolkits for automatic content generation simulator, but in the case of an architectural environment, the components are too complex to be automatically generated. Furniture elements or the learning artifacts (i.e. content created by learners) can be converted to be viewed in X3D compatible browsers or included in online galleries (Figure 11). After functional and 3D content prototyping, certain components of the virtual campus can be easily modified and adapted as needed.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 3. The graphic stack of X3DOM (Havele 2011)

<p>The current release of X3DOM supports native implementations (iOS8, Chrome, and Firefox for Android), with fallback to WebGL API, and partially to X3D/SAI plugins (INSTANTREALITY 2017). X3DOM is above WebGL, OpenGL and DirectX, and subsequently has less complexity (in Figure 3 is shown the graphical stack). Integrated into the HTML DOM, X3DOM allows web programmers to continue their experience, based on known web technologies such as CSS, Java Script, JQuery or Ajax. Standard technologies can streamline a VR or AR application development, by hiding the low-level complex tasks, and allow the access to device sensors and video camera via high-level API functions. X3DOM supports embedded X3D-XML files references using inline nodes, i.e. an X3D- XML file can reference other X3D-XML files and build a hierarchy of assets (X3DOM 2017) which can be loaded in the background with a higher throughput.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 6. The first implementation of the virtual campus (OpenSim import of the 3D model)

<p>For our research, several iterations and methods were employed for the 3D design of an online campus. &nbsp;Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim&rsquo;s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 7. The HTML source (partial) code, integrating the X3D model

<p>To integrate the model into a web page, a model conversion to X3D format and an X3DOM output under the form of an HTML5 encoded webpage (Figure 7) were needed. Instant Reality distribution provides a command line transcoding tool, named Avalon Optimizer (aopt), that was used to convert a VRML format (wrl extension) of the model to X3D.&nbsp;</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Prototyping 3D Virtual Learning Environments with X3D-based Content and Visualization Tools-Figure 4. Iteration of the 3D modeling of the virtual faculty building (3D modeling by Marius Hodea)

<p>For our research, several iterations and methods were employed for the 3D design of an online campus. &nbsp;Different virtual models of a faculty building (see Figures 4,5) were designed and finally a virtual model of a 3D campus comprising a simplified 3-story faculty building (Figure 6) was created. The objective was the optimization of the 3D model and the demonstration of the desired functionalities. For these purposes two 3D modeling and post-processing software were used, i.e. 3DSMax and Trimble Sketchup. The model of the building resulted in 5962 vertices and 4528 faces. The textures and illumination were applied using OpenSim&rsquo;s in-world tools. Furniture objects (tables, chair, computer monitors) were taken from the Google 3D Warehouse, distributed and shared under Trimble General Model License.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Artificial Intelligence and the Future of Smart Cities-Figure 9. AI influence on the environment

<p>The participants consider that AI development will increase the energy consumption and e- waste (M=3.60, SD=1.03), but will improve also the level of citizens&rsquo; information on the environmental changes (M=3.60, SD=.49). The contribution to CO2 emissions is on the fourth places (M=3.40, SD=.49), followed by the attracting of the community members to environmental actions (M=3.00, SD=.64). In the analysis of the statically significant differences by gender, female participants scored significantly higher (M=4.00, SD=.64) than male participants (M=3.63, SD=.77) in the case of the information of citizens on the environmental changes (M=3.80, SD=.75 vs. M=3.72, SD=.75) and the attracting of community members to environmental actions (M=3.00, SD=.90 vs. M=2.63, SD=.88). The analysis on age category, the results revealed that the 26-30 age group scored the highest at both questions (Figure 9).</p>

opencc-by-4.0Apr 2018View details →

ScienceDex guides

Understand access before you commit

These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.

Compare curated datasets

Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record

ScienceDex for faculty

Your academic CV and NIH biosketch

Make your CV in your school's format and your NIH biosketch from it, then download both as Word files.