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1,607 results for “art”
Street art-ed Louvre
Quite proud of myself for this 3D scan vandalization !  [Original Object](https://skfb.ly/DuwG) (2M tris) from Benoit Rogez. The statues were extracted from the original high resolution mesh by quickly cutting them in blender. They were then roughly remeshed with mmgs to get smooth surfaces. The room model (very basic) was made from the original scan, trying to stick to the main dimensions. More elements should have been added to add to the sense of realism, and more complex materials than just basic textures should have been used to break the surfaces uniformity. Dirt and beer cans on the ground would have been appropriate too... However the graphs look fine, but much artifacts remain on normal mapping + texture bleeding between UV seams. Textures are 4K, and the model is not optimized at all, so the loading time might get a bit long... Plus: I need to make more screenshots. Source: Objaverse 1.0 / Sketchfab
Tony's Bicycle Shop (Street Art) #3DST27
Astoria, Queens, NY 36 Photos, ReCap 360 40.773084, -73.910759 ( http://goo.gl/vyyNmw ) Source: Objaverse 1.0 / Sketchfab
Rock Art in the Cueva de la Serreta (D-Stretch)
The Cueva de la Serreta is located in the municipality of Cieza, in the region of Murcia (Spain). It is a cave located in one of the walls of the spectacular Almadenes Canyon, at the bottom of which the Segura River runs. Inside there are some paintings of Post-Palaeolithic Rock Art. In this panel some human and animal figures are shown. At least two human figures appear to carry a bow with arrows in their hands. These paintings were declared World Heritage by UNESCO in 1998. We want to thank Joaquín Salmerón, Director of the Cieza City Council's Historical Heritage Service, for the facilities he has given us and for his cooperation. 3D model was made in Reality Capture software using 162 images. Additional processing was completed in D-Stretch, Geomagic Wrap, Zbrush, Blender, and Substance Painter. Source: Objaverse 1.0 / Sketchfab
Redfern Floor Art
This art on the floor at Redfern is a large size artwork that people walk around and probably cannot be seen from top bird eye view like this, unless via scanning or looked via drone. The Forge 3D Lidar scanner app helps me to achieve a clean result. Source: Objaverse 1.0 / Sketchfab
De l'aire a l'aire. Museu d'Art Jaume Morera
**CAT** Escultura d'alumini i metall sobre base de fusta de l'escultor Leandre Cristòfol, creada el 1933. Adquirida per l'Ajuntament de Lleida el 1982, va integrar-se a les col·leccions del Museu d'Art Jaume Morera a partir del 2005. **ES** Escultura de aluminio y metal sobre base madera del escultor Leandre Cristòfol, creada en 1933. Adquirida por el Ayuntamiento de Lleida en 1982, se integró en las colecciones del Museo de Arte Jaume Morera a partir de 2005. **EN** Aluminium and metal sculpture on a wooden base created by sculptor Leandre Cristòfol in 1933. Acquired by the Lleida City Council in 1982, it was added to the collection of the Jaume Morera Art Museum in 2005. Número de registre: MALL 1967. [Adreça web >](https://mmorera.paeria.cat) Model: Aleix Barberà. Text: Àlex Rebollo. Source: Objaverse 1.0 / Sketchfab
Escoural Rock Art Painting number 63b
Discovered on an April afternoon in 1963, after an explosion of a quarry, the Escoural Cave proved to be an unavoidable site for the history of archeology in Portugal. What the cavel represents today transcends its tourist value, and assumes itself as an international reference for Paleolithic art as the westernmost point of Europe with such artistic representations of Prehistory. The cave art of the Escoural Cave fits in chronologically between 20,000 and 18,000 years a. C. In addition to the engravings, paintings depicting various figures from aurochs to equines as well as geometrical are also known. This is the 3D model of the rock art painting number 63b, the representation of a head of a bovine. This is one of the most recent discovered paintings inside Escoural Cave. Source: Objaverse 1.0 / Sketchfab
Apollon couronnant les arts - François Boucher
François Boucher, Apollon couronnant les arts. Tableau des Beaux-Arts de Tours. Source: Objaverse 1.0 / Sketchfab
Estilita, Museu d'Art Modern de Tarragona
**CAT** Escultura en bronze de l'escultor Lluís M. Saumells (Gironella, 1915 – Tarragona, 1999), feta l'any 1952. Representa, de forma abstracta, un estilita, figura recurrent en la seva producció i investigació artística. **ES** Escultura en bronce del escultor Lluís M. Saumells (Gironella, 1915 – Tarragona, 1999), hecha en 1952. Representa, de forma abstracta, un estilita, figura recurrente en su producción e investigación artística. **EN** Bronze sculpture made by Lluís M. Saumells (Gironella, 1915 – Tarragona, 1999) in 1952. It is an abstract representation of a stylite (pillar saint), a recurring figure in Saumell's artistic production and investigation. Número de registre: MAMT NIG 3445. [Adreça web >]( https://dipta.cat/mamt/colleccio/obres/estilita-2) Fotografies: Jaime Salguero / Processat: Néstor Marqués. Text: Àlex Rebollo Source: Objaverse 1.0 / Sketchfab
Mexican Skull Art Deco
A decorative, art object celebrating mexican culture like day of the dead - using lidar scanning technology on the iPhone 11 pro and the Trnio App Source: Objaverse 1.0 / Sketchfab
An awsome 3D roadside 'objet d'art.
My 3D model generated with photogrammetry software 3DF Zephyr v4.009 processing 47 images Source: Objaverse 1.0 / Sketchfab
Arts Centre Spire
3D Model of the Spire that sits atop the Arts Centre, Melbourne. It is perfectly symmetrical even though the actual spire is not, just for ease of modelling and so that it fit in the level I was designing with this as the centrepiece. Source: Objaverse 1.0 / Sketchfab
El Durmiente - 66925 (Arte Italiano)
Autor: Ciusa, Francesco Procedencia: Italia Datación: 1909 Material/Soporte: Bronce Técnicas: Vaciado, pintado Source: Objaverse 1.0 / Sketchfab
Broughmore Wood 1b - Quernstones & Rock Art
This model show the E portion of the large rock panel, Broughmore Wood 1, which is split by a deer fence. This is a complex rock surface which has rock art motifs (notably rosettes, cup marks and oval-shaped cup marks) together with arrays of miniature quern stone rough-outs and larger quernstone to millstone sized rough-outs. Activity possibly extending from the Neolithic/Bronze Ages through the Iron Age through to post-medieval activity. A plan is now in the pipeline for a full excavation of the site, which it is hoped will shed more light on its chronology and, hopefully, reveal even of these more fascinating rock surfaces. This panel was recorded and 3D modelled by Nick Parish for Scotland's Rock Art Project (ScRAP). Source: Objaverse 1.0 / Sketchfab
WWI Plane for Game Art
An airplane we had to do for our Game Art course, I'm not happy with the texture but it's the best I could do after multiple tries. I also couldn't load a second texture, which was needed for the parts that weren't mirrored. Source: Objaverse 1.0 / Sketchfab
Doménico Morelli - 66949 (Arte Italiano)
Autor: Gemito, Vicenzo Estilo: No determinado Procedencia: Italia Datación: 1873 Material/Soporte: Bronce Técnicas: Vaciado, pintado Source: Objaverse 1.0 / Sketchfab
Land Art monument "Riff" in Flevoland
Riff, PD#18245 (2018) Artist: Bob Gramsma Opening Rif was 12 october 2019 Essay Riff, a land art monument Location: Bremerbergdijk 10, 8256 RD Biddinghuizen, The Netherlands https://www.landartflevoland.nl/kunstwerken/bob-gramsma-riff-pd-18245/ Source: Objaverse 1.0 / Sketchfab
El pensamiento creativo en la educación del arte y diseño: una revisión sistemática
<p>Conjunto de datos en excel correspondiente a la revisión sistemática d<span>e literatura siguiendo el protocolo PRISMA, utilizando la base de datos Scopus en donde mediante cadenas de búsqueda se obtuvo 292 estudios, de los cuales se seleccionaron 187 para el análisis final. </span><span>Los resultados destacan el énfasis en el aprendizaje práctico, STEAM y enfoques interdisciplinarios como metodologías educativas prevalentes para el desarrollo del pensamiento creativo. Las técnicas abarcan proyectos interdisciplinarios, prácticas artísticas, actividades en la naturaleza y el uso de herramientas digitales. Las habilidades centrales identificadas son originalidad, fluidez, flexibilidad y elaboración.</span><span> </span><span>Además, se observó que la mayoría de los estudios se han desarrollado en instituciones de educación superior. Se destaca la urgencia de promover la investigación en regiones específicas como Latinoamérica para contribuir al avance y enriquecimiento del campo educativo en esta zona y se subraya la importancia de fomentar la creatividad desde temprana edad. La importancia del estudio radica en su contribución a prácticas pedagógicas más efectivas, para el desarrollo del pensamiento creativo que impacten positivamente en la educación y preparación de individuos para los desafíos del siglo XXI.</span></p>
Emerging Technologies in Arts and Humanities Education: A Systematic Review
<p>This research aims to identify and analyze emerging technologies applied in the field of Arts and Humanities. Through a systematic literature review based on the PRISMA protocol, 158 studies were analyzed using search strings in 2 scientific databases, contributing to addressing the research questions posed. The results indicate that, in arts and humanities, emerging technologies such as virtual reality, the Internet of Things, and mobile learning are transforming creativity, teaching, and management. Identified benefits include interactive, collaborative, and innovative learning, as well as increased accessibility to education. However, challenges such as lack of digital skills among teachers, deficiencies in infrastructure, and resistance to change highlight the need for training programs and overcoming obstacles for effective implementation of these technologies in arts and humanities education. The study presents key tools of emerging technologies that simplify the search, organization, and dissemination of information, as well as enabling the creation of multi-media teaching materials. The relevance of personalized teaching to suit different disciplines is emphasized, highlighting the need to strategically integrate emerging technologies into the educa-tional process.</p>
Ecofeminismo e a relação da arte com a sociedade
<p>O ecofeminismo, as suas origens e princípios e a sua ligação à actual emergência climática são explicados por Teresa Lousa num episódio em que se fala sobre a tentativa de superar opressões, a relação da arte com a sociedade, o estímulo ao pensamento crítico e as principais protagonistas desta corrente. Teresa Lousa aborda ainda a perspectiva interseccional e a ligação do ecofeminismo com as causas LGBTQIAPN+ e dos povos indígenas.</p> <p><br>Teresa Lousa é Professora Auxiliar na Faculdade de Belas Artes (Uni. Lisboa) e investigadora integrada do CHAM. É doutorada em Ciências da Arte e do Património. As suas áreas de especialidade são o pensamento artístico, a relação entre arte e género, arte terapia, património e os imaginários artísticos.</p> <p>A entrevista é conduzida por Maria Clara Leal.</p>
FIG. 2 in Expertum est a nobis pluries: observation des oiseaux d'eau et expérimentation dans le De arte venandi cum avibus de Frédéric II de Hohenstaufen (1194-1250)
FIG. 2. — Page du De arte venandi cum avibus, ms. Vatican, Vat. lat. 1071, f. 18.
ScienceDex guides
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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.