Skip to main content
Powered by ShareScore

Find research datasets worth reusing

Search datasets from major research repositories and use ShareScore to quickly assess how well each record supports discovery, access, and reuse.

93

datasets available to search

ShareScore release 0.7.1

Reset

Dataset results

93 results for “Gamification”

Learn how ShareScore rates datasets ↗
zenodo32/100

Use of Gamification as Implementation for Software Process Improvement

<p>Studies carried out in the context of software process improvement (SPI) report problems and difficulties that organizations face to implement process models and standards, mainly related to the inability to overcome some critical factors. Thus, properly conducting SPI can facilitate the development of more efficient processes to overcome such difficulties, using gamification elements. Therefore, this article aims to identify problems in the implementation phase of an SPI effort and use gamification as a tool to mitigate barriers during SPI implementation in a company that opted for an SPI program such as CMMI Dev 2.0 and /or MR-MPS-SW and create the applicability guide using gamification in SPI that can be used by software organizations. The search string returned 499 (Four hundred and Ninety-Nine) works, of which 7 (Seven) were selected according to the Systematic Review of Literature criteria.</p>

opencc-by-4.0Feb 2022View details →
zenodo32/100

Evaluation Methods for Gamification Use Case to Knowledge Management - Database

<p>This document presents the dataset of the definition of evaluation methods, detailed in the work &quot;[title]&quot;.</p>

opencc-by-4.0Apr 2022View details →
zenodo32/100

Let's save the kingdom! The impact of gamification on flow and academic achievement in secondary school students

<p>Datos del Flow</p>

opencc-by-4.0Jun 2022View details →
zenodo32/100

Datasets for Digital tools and gamification to improve the consumers' waste recycling activity in smart cities

<p>In the data description you can find following:</p> <p>1 Methods of choosing participants</p> <p>2 Translations of survey questions<br>2.1 Survey A<br>2.2 Survey B<br>2.3 Survey C</p> <p>3 Demographic analysis<br>3.1 Respondents' age<br>3.2 Household sizes and dwelling types</p>

opencc-by-4.0May 2024View details →
zenodo32/100

Gamification for Enhancing Soft Skills Development: a Systematic Mapping Study (supplementary material)

<p>This repository contains supplementary material for the manuscript "Gamification for Enhancing Soft Skills Development: a Systematic Mapping Study":</p> <ul> <li>Gamification for Enhancing Soft Skills Development.CSV: Meta-data and raw data extracted from papers inlcuding in the mapping study</li> </ul>

opencc-by-4.0Jul 2024View details →
zenodo32/100

Dataset Gamification experiment 2

<p>Result Pre and post test experiment 2</p>

opencc-by-4.0Jul 2024View details →
zenodo32/100

Enhancing Student Academic Performance Through The Implementation of Dynamic Gamification in Educational Settings

<p><span>Dynamic gamification is a gamification strategy that uses features and game mechanics that are flexible and adaptive to engage users in a variety of tasks. Dynamic gamification, in contrast to traditional gamification, allows for real-time modification of game features in response to user behavior or other circumstances. This study aims to show whether incorporating dynamic gamification enhances students' academic achievement. Numerous factors, such as motivation, learning engagement, academic achievement, relevance, confidence, and satisfaction, will be tested in order to advance the objectives of this study. In this research, a non-probability purposive sampling strategy was used. </span><span>An online questionnaire is distributed from March 23 until May 2, 2024 which featured 477 participants from all around Indonesia. However, only 400 respondents are considered valid, as the respondents must either comprehend the concept of gamification or have prior experience using gamification. The results stated that ten out of ten hypotheses had significant effect.<span>&nbsp; </span><span>&nbsp;</span></span></p>

opencc-by-4.0Oct 2024View details →
zenodo32/100

GAMIFICATION

<p><i>This article focuses on the importance of the game during the lesson and how it can contribute to the development of education quality. Gamification of education helps to instill interest in learning in both children and adults.&nbsp; This is a universal method that is suitable for all ages.&nbsp; At the same time, game-based learning achieves its goal: with the right approach, it helps to gain knowledge and learn to apply it in practice.</i></p>

opencc-by-4.0Oct 2023View details →
ClinicalTrials.gov32/100

The Effect of Gamification on Breastfeeding Self-Efficacy and Infant Nutrition Attitudes of Pregnant Women

ClinicalTrials.gov study NCT06344806. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Applying Gamification to Postgraduate Endoscopic Training

ClinicalTrials.gov study NCT03176251. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Gamification and Augmented Reality in Mechanical Ventilation Teaching for Nursing Students

ClinicalTrials.gov study NCT05570799. IPD Sharing: Not stated. Countries: 1. Publications: 4.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

A Habit-formation and Gamification Intervention to Improve ART Adherence Among MSM HIV Patients in Mexico

ClinicalTrials.gov study NCT03410680. IPD Sharing: YES. Countries: 1. Publications: 1.

controlledIPD-YESFeb 2026View details →
ClinicalTrials.gov32/100

The System Fammeal With Tailored Recommendations and Gamification for Parents to Counteract Childhood Obesity

ClinicalTrials.gov study NCT03881280. IPD Sharing: Not stated. Countries: 1. Publications: 1.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

A Randomized Trial of Behaviorally Designed Gamification and Social Incentives to Increase Physical Activity Among Overweight and Obese Veterans

ClinicalTrials.gov study NCT05554601. IPD Sharing: NO. Countries: 1. Publications: 3.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

GAMification to Encourage End-Of-Life Discussions Between ICD Patients and Caregivers

ClinicalTrials.gov study NCT04994782. IPD Sharing: NO. Countries: 1. Publications: 31.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Effect of Gamification in an Online Grocery Store.

ClinicalTrials.gov study NCT04919668. IPD Sharing: YES. Countries: 1. Publications: 1.

controlledIPD-YESFeb 2026View details →
ClinicalTrials.gov32/100

Juntos Santiago: Gamification Strategy to Reduce Childhood Obesity in Schools in Santiago de Chile

ClinicalTrials.gov study NCT03459742. IPD Sharing: UNDECIDED. Countries: 1. Publications: 13.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Resistance Training Based on Gamification in Children Aged 10-12 Years Old During Physical Education

ClinicalTrials.gov study NCT06145529. IPD Sharing: NO. Countries: 1. Publications: 18.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

The Effect of Gamification-Based Instructional Design Developed

ClinicalTrials.gov study NCT07207590. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Advancing HIV Prevention and Linkage to Care Among MSM With Gamification

ClinicalTrials.gov study NCT02946164. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →

ScienceDex guides

Understand access before you commit

These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.

Compare curated datasets

Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record