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93 results for “Gamification”
Use of Gamification as Implementation for Software Process Improvement
<p>Studies carried out in the context of software process improvement (SPI) report problems and difficulties that organizations face to implement process models and standards, mainly related to the inability to overcome some critical factors. Thus, properly conducting SPI can facilitate the development of more efficient processes to overcome such difficulties, using gamification elements. Therefore, this article aims to identify problems in the implementation phase of an SPI effort and use gamification as a tool to mitigate barriers during SPI implementation in a company that opted for an SPI program such as CMMI Dev 2.0 and /or MR-MPS-SW and create the applicability guide using gamification in SPI that can be used by software organizations. The search string returned 499 (Four hundred and Ninety-Nine) works, of which 7 (Seven) were selected according to the Systematic Review of Literature criteria.</p>
Evaluation Methods for Gamification Use Case to Knowledge Management - Database
<p>This document presents the dataset of the definition of evaluation methods, detailed in the work "[title]".</p>
Let's save the kingdom! The impact of gamification on flow and academic achievement in secondary school students
<p>Datos del Flow</p>
Datasets for Digital tools and gamification to improve the consumers' waste recycling activity in smart cities
<p>In the data description you can find following:</p> <p>1 Methods of choosing participants</p> <p>2 Translations of survey questions<br>2.1 Survey A<br>2.2 Survey B<br>2.3 Survey C</p> <p>3 Demographic analysis<br>3.1 Respondents' age<br>3.2 Household sizes and dwelling types</p>
Gamification for Enhancing Soft Skills Development: a Systematic Mapping Study (supplementary material)
<p>This repository contains supplementary material for the manuscript "Gamification for Enhancing Soft Skills Development: a Systematic Mapping Study":</p> <ul> <li>Gamification for Enhancing Soft Skills Development.CSV: Meta-data and raw data extracted from papers inlcuding in the mapping study</li> </ul>
Dataset Gamification experiment 2
<p>Result Pre and post test experiment 2</p>
Enhancing Student Academic Performance Through The Implementation of Dynamic Gamification in Educational Settings
<p><span>Dynamic gamification is a gamification strategy that uses features and game mechanics that are flexible and adaptive to engage users in a variety of tasks. Dynamic gamification, in contrast to traditional gamification, allows for real-time modification of game features in response to user behavior or other circumstances. This study aims to show whether incorporating dynamic gamification enhances students' academic achievement. Numerous factors, such as motivation, learning engagement, academic achievement, relevance, confidence, and satisfaction, will be tested in order to advance the objectives of this study. In this research, a non-probability purposive sampling strategy was used. </span><span>An online questionnaire is distributed from March 23 until May 2, 2024 which featured 477 participants from all around Indonesia. However, only 400 respondents are considered valid, as the respondents must either comprehend the concept of gamification or have prior experience using gamification. The results stated that ten out of ten hypotheses had significant effect.<span> </span><span> </span></span></p>
GAMIFICATION
<p><i>This article focuses on the importance of the game during the lesson and how it can contribute to the development of education quality. Gamification of education helps to instill interest in learning in both children and adults. This is a universal method that is suitable for all ages. At the same time, game-based learning achieves its goal: with the right approach, it helps to gain knowledge and learn to apply it in practice.</i></p>
The Effect of Gamification on Breastfeeding Self-Efficacy and Infant Nutrition Attitudes of Pregnant Women
ClinicalTrials.gov study NCT06344806. IPD Sharing: NO. Countries: 1. Publications: 0.
Applying Gamification to Postgraduate Endoscopic Training
ClinicalTrials.gov study NCT03176251. IPD Sharing: NO. Countries: 1. Publications: 1.
Gamification and Augmented Reality in Mechanical Ventilation Teaching for Nursing Students
ClinicalTrials.gov study NCT05570799. IPD Sharing: Not stated. Countries: 1. Publications: 4.
A Habit-formation and Gamification Intervention to Improve ART Adherence Among MSM HIV Patients in Mexico
ClinicalTrials.gov study NCT03410680. IPD Sharing: YES. Countries: 1. Publications: 1.
The System Fammeal With Tailored Recommendations and Gamification for Parents to Counteract Childhood Obesity
ClinicalTrials.gov study NCT03881280. IPD Sharing: Not stated. Countries: 1. Publications: 1.
A Randomized Trial of Behaviorally Designed Gamification and Social Incentives to Increase Physical Activity Among Overweight and Obese Veterans
ClinicalTrials.gov study NCT05554601. IPD Sharing: NO. Countries: 1. Publications: 3.
GAMification to Encourage End-Of-Life Discussions Between ICD Patients and Caregivers
ClinicalTrials.gov study NCT04994782. IPD Sharing: NO. Countries: 1. Publications: 31.
Effect of Gamification in an Online Grocery Store.
ClinicalTrials.gov study NCT04919668. IPD Sharing: YES. Countries: 1. Publications: 1.
Juntos Santiago: Gamification Strategy to Reduce Childhood Obesity in Schools in Santiago de Chile
ClinicalTrials.gov study NCT03459742. IPD Sharing: UNDECIDED. Countries: 1. Publications: 13.
Resistance Training Based on Gamification in Children Aged 10-12 Years Old During Physical Education
ClinicalTrials.gov study NCT06145529. IPD Sharing: NO. Countries: 1. Publications: 18.
The Effect of Gamification-Based Instructional Design Developed
ClinicalTrials.gov study NCT07207590. IPD Sharing: NO. Countries: 1. Publications: 1.
Advancing HIV Prevention and Linkage to Care Among MSM With Gamification
ClinicalTrials.gov study NCT02946164. IPD Sharing: NO. Countries: 1. Publications: 1.
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Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.