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50 results for “Videogames”
The Evaluation of a School Climate Videogame Intervention
ClinicalTrials.gov study NCT04025294. IPD Sharing: UNDECIDED. Countries: 1. Publications: 1.
Evaluation of Amblyopia Protocols Using a Dichoptic Gabor Videogame Program
ClinicalTrials.gov study NCT06150391. IPD Sharing: Not stated. Countries: 1. Publications: 31.
Videogame Assisted Pulmonary Rehabilitation in Patients With Chronic Obstructive Pulmonary Disease
ClinicalTrials.gov study NCT03567772. IPD Sharing: UNDECIDED. Countries: 1. Publications: 9.
The Secret Trail of Moon (Serious Videogame) and Chess on ADHD: a Clinal Trial
ClinicalTrials.gov study NCT04355065. IPD Sharing: UNDECIDED. Countries: 1. Publications: 9.
Active Videogames Against Obesity in Children
ClinicalTrials.gov study NCT04418713. IPD Sharing: NO. Countries: 1. Publications: 2.
Inspired: Smartphone Videogame-Based Smoking Cessation Intervention
ClinicalTrials.gov study NCT03929003. IPD Sharing: NO. Countries: 1. Publications: 2.
diggr - Datadriven Approaches Towards Researching Videogame Culture
<p>2<sup>nd</sup> Project Presentation</p>
Data from: How do predators generalize warning signals in simple and complex prey communities? Insights from a videogame
<p><span>The persistence of distinct warning signals within and between sympatric mimetic communities is a puzzling evolutionary question because selection favours convergence of colour patterns among toxic species. Such convergence is partly shaped by predators' reaction to similar but not identical stimulus, i.e. generalization behaviour. And generalisation by predators is likely to be shaped by the diversity of local prey. However, studying generalization behaviour is generally limited to simple variations of prey colour patterns. Here, we used a computer game played by humans as surrogate predators to investigate generalization behaviours on simple (4 morphs) and complex (10 morphs) communities of unprofitable (associated with a penalty) and profitable butterflies. Colour patterns used in the game are observed in the natural populations of unprofitable butterfly species such as <i>Heliconius numata</i>. Analyses of 449 game participants' behaviours show that players avoided unprofitable prey more readily in simple than in complex communities. However, generalization was observed only in players that faced complex communities, enhancing the protection of profitable prey that looked similar to at least one unprofitable morph. Additionally, similarity among unprofitable prey also reduced attack rates only in complex communities. These results are consistent with previous studies using avian predators but artificial colour patterns and suggest that mimicry is more likely to evolve in complex</span> communities where increases in similarity are more likely to be advantageous.</p>
Videogame for the Prevention of Doping and Supplement Abuse in Teenage Athletes
ClinicalTrials.gov study NCT04203992. IPD Sharing: NO. Countries: 0. Publications: 3.
A Videogame Intervention for Children With Cancer
ClinicalTrials.gov study NCT05796895. IPD Sharing: NO. Countries: 0. Publications: 1.
A Virtual Reality Videogame for E-cigarette Prevention in Teens
ClinicalTrials.gov study NCT04054765. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Data from: How do predators generalize warning signals in simple and complex prey communities? Insights from a videogame
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Medical syringe - Jeringa Medica Videogame Free
If you like content that I make as a creator, you can support me with a like or follow. instagram: @arnold.e906 Source: Objaverse 1.0 / Sketchfab
Family Exergaming: A Research Study Testing a Videogame Intervention to Increase Physical Activity for Families
ClinicalTrials.gov study NCT00889122. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Cognitive Motion-Based Videogames Exploratory Study in Acquired Brain Injury
ClinicalTrials.gov study NCT02753244. IPD Sharing: NO. Countries: 1. Publications: 0.
Development of a Videogame Prototype Targeting Cigarette and Marijuana Smoking, and Tobacco Product Prevention Among Young Adolescents
ClinicalTrials.gov study NCT03107936. IPD Sharing: NO. Countries: 1. Publications: 0.
Implementation and Dissemination of an Evidence-Based Tobacco Product Use Prevention Videogame Intervention With Adolescents
ClinicalTrials.gov study NCT03815591. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Development of a Videogame Prototype Targeting Cigarette and Marijuana Smoking, and Tobacco Product Prevention Among Young Adolescents (smokeScreen)
ClinicalTrials.gov study NCT03722888. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Formative Research for an HIV Videogame for Young Black Women
ClinicalTrials.gov study NCT02685410. IPD Sharing: NO. Countries: 1. Publications: 0.
A Stage-matched Intervention Based on Transtheoretical Model of Change in Changing the Videogaming Behavior
ClinicalTrials.gov study NCT05949905. IPD Sharing: UNDECIDED. Countries: 1. Publications: 0.
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Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.