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47 results for “entertainment”

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zenodo40/100

Dataset: Hall of Fame Resort & Entertainment Company (HOFVW) Stock Performance

This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.

opencc-zeroJun 2024View details →
zenodo40/100

Dataset: Hall of Fame Resort & Entertainment Company (HOFV) Stock Performance

This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.

opencc-zeroJun 2024View details →
zenodo40/100

메리트카지노 ▷railart.org◁ Unter den Geschäftsaktivitäten von Entertainment

<p>메리트카지노 Unter den Gesch&auml;ftsaktivit&auml;ten von Entertainment Gaming Asia versteht man das Leasing von elektronischen Spielmaschinen (EGMs) an die Spielindustrie in Asien. Das Unternehmen hat sein Gesch&auml;ft umstrukturiert und im vergangenen Jahr seine Verm&ouml;genswerte im Zusammenhang mit Spielprodukten und all seinen Gl&uuml;cksspielverm&ouml;gen in Kambodscha verkauft und hat nun nur auf den Philippinen Gesch&auml;fte.</p> <p>Aber Entertainment Gaming Asia 메리트카지노 sagte in der Klage am Donnerstag, dass sie ein unverbindliches Memorandum of Understanding (mit einer nicht offenkundigen Partei) geschlossen hatte, um ihre verbleibenden operativen Verm&ouml;genswerte auf den Philippinen f&uuml;r eine Kassensumme von etwa 1,9 Millionen US-Dollar zu verkaufen.</p> <p>Die Firma sagte, dass die Vereinbarung einen gesch&auml;tzten 메리트카지노 Vorsteuergewinn von rund 1,3 Mio. US-Dollar erbringen w&uuml;rde. Der Verkauf wird voraussichtlich innerhalb des zweiten Quartals 2017 geschlossen, f&uuml;gte er hinzu.</p> <p>Entertainment Gaming Asia meldete im April einen Nettoverlust von fast 9,7 메리트카지노 Millionen US-Dollar f&uuml;r das ganze Jahr 2016.</p>

opencc-by-4.0Feb 2023View details →
zenodo36/100

TikTok dataset - Current affairs on TikTok. Virality and entertainment for digital natives

<p>Tiktok network graph with 5,638 nodes and 318,986 unique links, representing up to 790,599 weighted links between labels, using Gephi network analysis software.</p> <p>Source of:</p> <p>Pe&ntilde;a-Fern&aacute;ndez, Sim&oacute;n, Larrondo-Ureta, Ainara, &amp; Morales-i-Gras, Jordi. (2022). Current affairs on TikTok. Virality and entertainment for digital natives. Profesional De La Informaci&oacute;n, 31(1), 1&ndash;12. <a href="https://doi.org/10.5281/zenodo.5962655">https://doi.org/10.5281/zenodo.5962655</a></p> <p>Abstract:</p> <p>Since its appearance in 2018, TikTok has become one of the most popular social media platforms among digital natives because of its algorithm-based engagement strategies, a policy of public accounts, and a simple, colorful, and intuitive content interface. As happened in the past with other platforms such as Facebook, Twitter, and Instagram, various media are currently seeking ways to adapt to TikTok and its particular characteristics to attract a younger audience less accustomed to the consumption of journalistic material. Against this background, the aim of this study is to identify the presence of the media and journalists on TikTok, measure the virality and engagement of the content they generate, describe the communities created around them, and identify the presence of journalistic use of these accounts. For this, 23,174 videos from 143 accounts belonging to media from 25 countries were analyzed. The results indicate that, in general, the presence and impact of the media in this social network are low and that most of their content is oriented towards the creation of user communities based on viral content and entertainment. However, albeit with a lesser presence, one can also identify accounts and messages that adapt their content to the specific characteristics of TikTok. Their virality and engagement figures illustrate that there is indeed a niche for current affairs on this social network.</p> <p>&nbsp;</p>

opencc-by-4.0Aug 2022View details →
zenodo36/100

샌즈카지노 [ railart.org/sands ] Die Nasdaq-Liste Entertainment

<p>Die Nasdaq-Liste Entertainment Gaming Asia Inc berichtete &uuml;ber einen Nettoverlust von 2,04 Mio. US-Dollar im ersten Quartal 2017 im Vergleich zu einem Nettoverlust von 1,48 Mio. US-Dollar im Vorjahr.</p> <p>Das 샌즈카지노 Unternehmen sagte in einem Donnerstag-Artikel, dass die konsolidierten Einnahmen aus den fortgef&uuml;hrten Aktivit&auml;ten in den drei Monaten bis zum 31. M&auml;rz 416 000 US-Dollar betrugen, ein R&uuml;ckgang gegen&uuml;ber dem Vorjahr um 31 Prozent.</p> <p>Der Konzernumsatz f&uuml;r den Zeitraum betrug 379.000 US-Dollar aus den Spielgesch&auml;ften 샌즈카지노 des Unternehmens auf den Philippinen und 37.000 US-Dollar aus der kommerziellen Pr&uuml;fung seiner Social-Gaming-Anwendung.</p> <p>샌즈카지노 Entertainment Gaming Asia sagte, dass sich seine Verkaufs-, General- und Verwaltungsausgaben in den ersten drei Monaten 2017 mehr als verdoppelten, um etwa 1,81 Mio. US-Dollar gegen&uuml;ber 758 000 US-Dollar im ersten Quartal 2016. Der Anstieg der Ausgaben war in erster Linie mit der Aufstockung seiner sozialen Spieloperationen verbunden, sagte das Unternehmen.&nbsp;샌즈카지노</p>

opencc-byFeb 2023View details →
ClinicalTrials.gov32/100

Efficacy of Immersive Entertainement Glasses in Magnetic Resonance Imaging (MRI)

ClinicalTrials.gov study NCT05304143. IPD Sharing: NO. Countries: 1. Publications: 9.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

STI Prevention Program for Entertainment Establishments in Singapore

ClinicalTrials.gov study NCT02780986. IPD Sharing: Not stated. Countries: 1. Publications: 9.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Using a Theory-based SMS/VM Intervention to Improve Sexual and Reproductive Health of Female Entertainment Workers in Cambodia

ClinicalTrials.gov study NCT03117842. IPD Sharing: NO. Countries: 1. Publications: 36.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Happy Teeth for Hopi Tots: Cultural Adaptation of an Oral Health Entertainment-Education Intervention

ClinicalTrials.gov study NCT05297526. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Entertainement and Training After a Hip Fracture

ClinicalTrials.gov study NCT03515395. IPD Sharing: UNDECIDED. Countries: 1. Publications: 5.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Fatigue, Anxiety, Music, and Entertainment (FAME) Study

ClinicalTrials.gov study NCT03955003. IPD Sharing: NO. Countries: 1. Publications: 12.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

PRESENCE 2: Predicting Sedentary Entertainment Choices and Effects

ClinicalTrials.gov study NCT01523795. IPD Sharing: Not stated. Countries: 1. Publications: 1.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Arm Motor Rehabilitation, Entertainment and Cognition System for the Elderly

ClinicalTrials.gov study NCT04252170. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
zenodo28/100

Dataset: Dolphin Entertainment, Inc. (DLPN) Stock Performance

This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.

opencc-zeroJun 2024View details →
zenodo28/100

Dataset: Chicken Soup for the Soul Entertainment, Inc. (CSSE) Stock Performance

This dataset provides historical stock market performance data for specific companies. It enables users to analyze and understand the past trends and fluctuations in stock prices over time. This information can be utilized for various purposes such as investment analysis, financial research, and market trend forecasting.

opencc-zeroJun 2024View details →
ClinicalTrials.gov28/100

Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study

ClinicalTrials.gov study NCT02713425. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov28/100

90 DAYS: An Entertainment Education Intervention to Evaluate a Short Film About HIV Status Disclosure

ClinicalTrials.gov study NCT03898063. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
zenodo24/100

Nintendo Entertainment System - 85' Scene

This is a scene based on how it was back in the 80's, relaxing days as kids, playing the first NES and its amazing games at night, before dinner, alongside the people who love you in the living room, in a comfy sofa. Unfortunately, I was not born in that year, but I tried to reimagine on how it was. This was made in Autodesk Maya and Substance Painter. This scene, or you could call it a collection, contains: A plane that is supposed to be part of a room; An armchair; A commode/chest of drawers; A CRT Panasonic TV; A couple of windows; Cables all around the room; The Nintendo Entertainment System; A couple of games/cartridges lying around; A couple of boxes from those games lying around; A couple of Nintendo's famous magazine, Nintendo Power; The controllers; The Zapper guns; The boxes of the controllers and of the NES; A plug; Hopefully, a sense of nostalgia to all of you! Source: Objaverse 1.0 / Sketchfab

opencc-byJan 2022View details →
zenodo24/100

Nintendo Entertainment System (NES)

Nintendo Entertainment System (NES) Year: 1983 Developed in conjunction with the Australian Centre for the Moving Image [(ACMI)](http://https://www.acmi.net.au/) Source: Objaverse 1.0 / Sketchfab

opencc-byNov 2019View details →
ClinicalTrials.gov24/100

Improvement of Anxiety Management During a Venous Puncture About Children with a Participatory Entertainment Method

ClinicalTrials.gov study NCT04200196. IPD Sharing: YES. Countries: 1. Publications: 0.

controlledIPD-YESFeb 2026View details →

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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.

Compare curated datasets

Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record