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78 results for “user experience”
Dataset & analysis for: Lab Sustainability Programs LEAF and My Green Lab: impact, user experience & suitability
<p>Dataset and analysis. Lab Sustainability Programs LEAF and My Green Lab: impact, user experience & suitability</p>
Usability, Acceptability, User Experience, Human-Device Interaction, and Ergonomics in Two Mobile FES-Cycling Systems for Individuals with Spinal Cord Injury
<p>This database originates from a study comparing two FES-cycling systems: the <strong>commercial BerkelBike Pro</strong> and a <strong>recumbent FES-bike prototype</strong> developed by the team at Politecnico di Milano. The aim of the study was to evaluate and compare the <strong>usability</strong>, <strong>acceptability</strong>, <strong>user experience</strong>, <strong>human-device interaction</strong>, and <strong>ergonomics</strong> of these two devices for individuals with spinal cord injury (SCI).</p> <p>The study involved 15 participants with SCI, covering a wide range of ages (18 to 65 years) and injury types (both complete and incomplete, at acute and chronic phases). Each participant underwent three sessions with both FES-cycling devices:</p> <ul> <li><strong>First session</strong>: Dedicated to setting up the system for each participant. For both the BerkelBike Pro and the FES-bike prototype, the system settings were tailored to meet individual needs, ensuring optimal comfort and function.</li> <li><strong>Second and third sessions</strong>: Focused on actual training, where participants used the devices to engage in cycling activities.</li> </ul> <p>At the end of the <strong>third session</strong>, participants completed a series of questionnaires to assess the usability, acceptability, user experience, and ergonomics of both devices. These questionnaires form the core of the study’s data collection and are central to understanding participants' interactions with the FES-cycling systems.</p> <p>The database is organized as follows:</p> <ol> <li><strong>Demographic data</strong>: The first page contains demographic information, including participants' age, gender, height, weight, time after injury, injury type (ASIA grade), and injury level.</li> <li><strong>PGWBI scores</strong>: The second page includes baseline data collected using the <strong>Psychological General Well-Being Index (PGWBI)</strong>, which assesses the participants' emotional and psychological state before engaging with the devices. The PGWBI consists of 22 questions grouped into 6 items: "anxiety", "depression", "positivity", "self-control", "health" and "vitality”. The responses are assessed on a 6-point scale ranging from 0 to 5. The score contributions for each question are then added together and transformed to achieve the final score that can range from 0 to 110.</li> <li><strong>SUS scores</strong>: The third page contains the results from the <strong>System Usability Scale (SUS)</strong>, a standard 10-item questionnaire that evaluates the usability of each FES-cycling system based on user ratings. The SUS is evaluated using a 5-point Likert scale, where 1 corresponds to strongly disagree, while 5 to strongly agree. The score contributions for each question are then added together and multiplied by 2.5 to achieve the final score that can range from 0 to 100, where higher scores indicate better usability.</li> <li><strong>TAM-3 scores</strong>: The fourth page presents data from the <strong>Technology Acceptance Model 3 (TAM-3)</strong>, which measures how participants perceive the ease of use and the usefulness of the devices. . The TAM-3 consists of 50 questions grouped into 14 items. These items include “perceived usefulness”, “perceived ease of use”, “self-efficacy”, “perception of external control”, “playfulness”, “anxiety”, “enjoyment”, “subjective norm”, “voluntariness”, “image”, “relevance”, “output quality”, “result demonstrability” and “behavioral intention”. The items are investigated using a 7-point Likert scale, where 1 corresponds to strongly disagree, while 7 to strongly agree.</li> <li><strong>UEQ scores</strong>: The fifth page includes responses from the <strong>User Experience Questionnaire (UEQ)</strong>, evaluating participants' experience with the devices. The UEQ consists of 26 questions grouped in six items: “attractiveness”, “perspicuity”, “efficiency”, “dependability”, “stimulation” and “novelty”. Questions are scored using a 7-point Likert scale, where 1 corresponds to strongly disagree, while 7 to strongly agree. Then scores per item are transformed using a scale ranging from -3 to +3, with +3 representing the most positive value (extremely good) and -3 the most negative one (horribly bad). Values between -0.8 and 0.8 represent a neutral evaluation of the corresponding scale, values > 0.8 represent a positive evaluation and values < -0.8 represent a negative one.</li> <li><strong>Custom questionnaire scores</strong>: The sixth page contains data from a <strong>custom-designed questionnaire</strong>, created specifically for this study to assess the ergonomics of the two FES-cycling systems, with particular attention to human-device interaction at both the physical and psychological levels. It consists of 12 questions covering four items: the transfer from/to the bikes and the initial tuning, bike comfort, its accessibility, and the ease of interaction. Questions are evaluated using a 5-point Likert scale, where 1 corresponds to strongly disagree/very uncomfortable, while 5 to strongly agree/very comfortable.</li> </ol> <p>This comprehensive data collection allows for a thorough comparison of the two FES-cycling systems in terms of user experience and overall acceptability in the SCI population.</p> <p>Please cite the following manuscript when using this database:<br>Nossa R, Biffi E, Sanna N, Diella E, Guanziroli E, Ferrari F, Ferrante S, Molteni F, Pedrocchi A, Tarabini M, Ambrosini E. Assessment of User Experience, Acceptability, Usability, Human-Device Interaction, and Ergonomics in Two Mobile FES-Cycling Systems for Individuals With Spinal Cord Injury. Artif Organs. 2025 Apr 16. doi: 10.1111/aor.15007. Epub ahead of print. PMID: 40237144.</p>
How Far the Humanistic User Experience in Workspace Collaboration Can Foster Self-Competence and Teamwork: Indonesian Organizational View
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User Experience Analysis of Jak Lingko Application Using Honeycomb UX Method with Smart PLS
<p><strong><em>Abstract— </em></strong>As a growing capital city, Jakarta has seen an increase in the use of public transportation such as Trans Jakarta, MRT, LRT, and KRL. These intermodal modes of transportation have become the main choice for people of Jakarta in carrying out their daily activities. To support the integration of various modes of transportation, the government through the Ministry of Transportation developed a smart transportation ecosystem based on the Jak Lingko application. Although this application has great potential in reducing congestion, the low rating of the application indicates a need for further evaluation. This study aims to analyze the level of user satisfaction with the Jak Lingko application in terms of user experience and identify areas that require improvement. A quantitative approach with a survey method was used to measure the quality of the Jak Lingko application user experience. The questionnaire was designed based on Honeycomb's UX framework which includes seven aspects: useful, usable, findable, accessible, credible, desirable, and valuable. The results show that the measurement model has good reliability and validity, with Cronbach's alpha values ranging from 0.843 to 0.945 and average AVE values above 0.5. Path analysis shows that accessibility has a significant influence on the perceived added value of the app. These findings highlight the importance of accessibility in improving the user experience of public transportation applications.</p> <p><strong><em>Keywords - </em></strong>user experience, mobile application, public transportation, Honeycomb framework, Jak Lingko, Smart PLS.</p>
Run, Beep, Breathe: Exploring the Effects on Adherence and User Experience of 5 Breathing Instruction Sounds while Running
<p>Five Breathing Instruction Sounds used in the experiment. </p>
Codebook for User Experience for Non-Expert Audiences in Data Exploration
<p>This is a codebook for the qualitative study, User Experience for Non-Expert Audiences in Data Exploration.</p>
Dataset for the publication: User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents
<p>Anonymized dataset for the publication: User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents</p>
Material Suplementar - Identifying Requirements for a Multimodal User Experience Evaluation Framework for Interactive Web Systems
<p>Esta planilha contém o detalhamento do processo de codificação realizado para a identificação dos requisitos apresentado no artigo "<em>Identifying Requirements for a Multimodal User Experience Evaluation Framework for Interactive Web Systems</em>". Este artigo está submetido no XXIX Simpósio Brasileiro de Sistemas Multimídia e Web (WebMedia).</p> <p>A primeira aba da planilha contém os trechos dos artigos que geraram os códigos e os respectivos requisitos. A segunda aba mostra o agrupamento dos códigos similares para definir o conjunto de requisitos.</p>
Can Guided Decomposition Help End-Users Write Larger Block-Based Programs? A Mobile Robot Experiment. (supplementary materials)
<p>Supplementary Material for the research paper "<strong>Can Guided Decomposition Help End-users Write Larger Block-based Programs? a Mobile Robot Experiment</strong>", published at the <em>Conference on Object-oriented Programming, Systems, Languages (OOPSLA 22).</em></p> <p>Paper DOI: <a href="http://doi.org/10.1145/3563296">http://doi.org/10.1145/3563296</a> </p> <p>This archive contains:</p> <ul> <li>An interactive demonstration of the used tutorials and tasks (in the folders tut1-3/ and task1-3/).</li> <li>An interactive playground to test out the presented development environments (onecanvas.html and twocanvas.html in the root folder).</li> <li>The raw data collected throughout the controlled experiment presented in the paper (mobilerobots-data.csv and mobilerobots-data.html)</li> <li>An overview page that allows convenient access to each of the previously described contents.</li> </ul> <p>A non-archival version of the contents is also available here: <a href="https://vcuse.github.io/alvo/first-experiment/">vcuse.github.io/alvo/first-experiment/</a></p> <p><em>Note: The interactive demonstrations work locally. However, several other files and folders contained in the archive are required to run the interactive demonstrations. Deleting or moving any parts of the archive may break the interactive elements. This demo was tested to work as intended on all commonly used web browsers in their most recent versions of 2022. Use at own risk</em></p>
Dataset of emotional game experience (User Study)
<p>Collected dataset :User study on setting requirments for emotional experienfce in a game under development by software engineer</p>
Exploring the User Experience of CGA-Q
ClinicalTrials.gov study NCT06646575. IPD Sharing: NO. Countries: 1. Publications: 6.
A Study of Soticlestat in Healthy Adult Nondependent Recreational Drug Users With Central Nervous System (CNS) Depressant Experience
ClinicalTrials.gov study NCT05602818. IPD Sharing: YES. Countries: 1. Publications: 0.
Sound and Vision: A Collaboration Between Service-users, Artists and the Public to Explore the Lived Experience of Hallucinations
ClinicalTrials.gov study NCT04399096. IPD Sharing: Not stated. Countries: 1. Publications: 1.
Service-user Experiences of Text-based Conversations With a Computer About Their Difficulties
ClinicalTrials.gov study NCT03524196. IPD Sharing: NO. Countries: 1. Publications: 11.
Evaluation of the Naturalistic User Experience of the Website "ich Bin Alles @Schule" (i Am Everything @school)
ClinicalTrials.gov study NCT06668688. IPD Sharing: NO. Countries: 1. Publications: 7.
Condom Performance in a Longitudinal Enhanced Assessment of User Experiences
ClinicalTrials.gov study NCT02753842. IPD Sharing: Not stated. Countries: 0. Publications: 2.
Evaluating Consumer m-Health Services for User Engagement and Health Promotion: An Organizational Field Experiment
ClinicalTrials.gov study NCT02206893. IPD Sharing: Not stated. Countries: 1. Publications: 1.
Data from: User experience methods and maturity in academic libraries
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MEUSec - Method for Enhancing User Experience and Information Security
<p><strong>Detailed process model of the MEUSec method:</strong></p> <p><em><strong>Third Version: ... tbd ...</strong></em></p> <p><em><strong>Second Version: A case study of the MEUSec method to enhance user experience and information security of digital identity wallets. 2025. Journal of Interactive Media (i-com). <a href="https://doi.org/10.1515/icom-2024-0057" target="_blank" rel="noopener">https://doi.org/10.1515/icom-2024-0057</a> </strong></em></p> <p><em><strong>First Version: MEUSec – Method for Enhancing User Experience and Information Security. 2025. In: Proceedings of the 22nd International Conference on Advances in Mobile Computing & Multimedia Intelligence (MoMM2024). Bratislava, Slovakia. <a href="https://doi.org/10.1007/978-3-031-78049-3_5">https://doi.org/10.1007/978-3-031-78049-3_5 </a></strong></em></p>
Raw data used in Akshay Madhav Deshmukh and Ricardo Chalmeta 2025 DEVELOPMENT AND VALIDATION OF A USER EXPERIENCE EVALUATION QUESTIONNAIRE FOR VOICE USER INTERFACES
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ScienceDex guides
Understand access before you commit
These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.