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210 results for “video game”
Perceived image quality of real time ray tracing in video games survey image archive
<p>These screenshots were used in my Bachelor’s Thesis Perceived image quality of real time ray tracing in video games survey. Images have been labeled with RT ON or RT OFF depending on whether the screenshot contains ray traced graphics or not. Original survey did not have these labels.<br> <br> Images 1-5 are from Control, Images 6-10 are from Shadow of the Tomb Raider, Images 11-15 are from Cyberpunk 2077 and Images 16-20 are from Metro Exodus and Metro Exodus Enhanced Edition.</p>
Testing the Effectiveness of Night Shift, a Theory-based Customized Video Game
ClinicalTrials.gov study NCT06063434. IPD Sharing: YES. Countries: 1. Publications: 2.
Active Video Games and Appetite Control in Adolescents
ClinicalTrials.gov study NCT01655901. IPD Sharing: Not stated. Countries: 1. Publications: 2.
Contralaterally Controlled Functional Electrical Stimulation Plus Video Games for Hand Therapy After Stroke
ClinicalTrials.gov study NCT03058796. IPD Sharing: NO. Countries: 1. Publications: 1.
Trial of a Video Game Intervention to Recalibrate Physician Heuristics: A Followup Study
ClinicalTrials.gov study NCT03138304. IPD Sharing: YES. Countries: 1. Publications: 1.
Video Gaming Improves Robotic Surgery Simulator Success
ClinicalTrials.gov study NCT05510960. IPD Sharing: NO. Countries: 1. Publications: 1.
textual item similarty (video games and wines datasets)
Open the record for dataset details and reuse information.
Supplemental Material: Analysis of video games on the teaching-learning process in children from 3 to 4 years old
<p>Supplementary material of the results obtained in the paper Analysis of video games on the teaching-learning process in children from 3 to 4 years old.</p>
IMDb Popularity Video Games Dataset
<p>This dataset, extracted on April 15, 2024, is presented in JSON format and contains detailed information about video games obtained by <em>web scraping </em>the top 100 of IMDb's popularity ranking on April 16, 2024. </p> <p>The dataset consists of 92 tuples and 15 fields, detailing various aspects of each video game. Included fields cover the game's title, its position in the popularity ranking, release date, countries of origin, official website URLs, primary languages, genres, production companies, main cast, nominations and awards received, parental guidance indicating content level, weighted average rating, user voting distribution, and a link to the corresponding IMDb page.</p>
[GAS 2022] Software Project Management Anti-Patterns for Video Game Development
<p>This dataset contains an analysis of 440 project management problems described in game postmortems from gamedeveloper.com (formerly Gamasutra). We grouped these problems into candidate anti-patterns, an then we link these candidates with anti-patterns documented in the Software Engineering literature. Specifically, we aim to answer the following research question how video game anti-pattern fits into the software anti-patterns literature? </p>
Video Games Sales plot
Plot of global sales vs. release year
A tactical video-based task does not elicit mental fatigue and does not impair soccer performance in a subsequent small-sided game
<p>Dataset of the publication "A tactical video-based task does not elicit mental fatigue and does not impair soccer performance in a subsequent small-sided game."</p>
Introductory videos and videos showing the functioning of each phase of the RehaBEElitation serious game
<p>Introductory videos of the four phases of the serious game <em>RehaBEElitation</em> are presented, as well as videos showing how each phase of the developed game works.</p>
Supplementary videos for the article "Simulation of Somatic Evolution Through the Introduction of Random Mutation to the Rules of Conway's Game of Life"
<p><strong>List of Supplementary Videos:</strong><strong> </strong></p> <p><strong>Supplementary Video 1:</strong> Animation of simulation run in the absence of mutation (mutation rate = 0).</p> <p><strong>Supplementary Video 2:</strong> Animation of simulation run with mutation rate = 0.01 and mutation magnitude = 1.0.</p> <p><strong>Supplementary Video 3:</strong> Animation of simulation run with mutation rate = 0.05 and mutation magnitude = 6.0.</p> <p><strong>Supplementary Video 4:</strong> Animation of simulation run with a mutation rate = 0.01 and a mutation magnitude = 5.0.</p> <p><strong>Supplementary Video 5:</strong> Animation of simulation run with a mutation rate = 0.05 and a mutation magnitude = 0.5.</p> <p><strong>Supplementary Video 6:</strong> Animation of simulation run with a mutation rate = 0.05 and a mutation magnitude = 1.0.</p> <p><strong>Supplementary Video 7:</strong> Animation of simulation run with a mutation rate =0.4 and a mutation magnitude = 1.5.</p> <p><strong>Supplementary Video 8:</strong> Animation of simulation run with a mutation rate =0.1 and a mutation magnitude = 0.5.</p>
YM2413-MDB: A Multi-Instrumental FM Video Game Music Dataset with Emotion Annotations
<p>YM2413-MDB is an 80s FM video game music dataset with multi-label emotion annotations. It includes 669 audio and MIDI files of music from Sega and MSX PC games in the 80s using YM2413, a programmable sound generator based on FM. The collected game music is arranged with a subset of 15 monophonic instruments and one drum instrument. They were converted from binary commands of the YM2413 sound chip. Each song was labeled with 19 emotion tags by two annotators and validated by three verifiers to obtain refined tags</p> <p>For more detailed information about the dataset, please refer to our paper: <a href="https://arxiv.org/abs/2211.07131">YM2413-MDB: A Multi-Instrumental FM Video Game Music Dataset with Emotion Annotations</a>.</p> <p><strong>File Description</strong></p> <p><strong>1) Pure data</strong></p> <p>- original_vgms: crawled vgm files from <a href="https://www.smspower.org/">SMS POWER</a> and <a href="https://vgmrips.net/packs/">VGMRIPs</a></p> <p>- wav: rendered vgm files using <a href="https://github.com/vgmrips/vgmplay">VGMPlay</a></p> <p> </p> <p><strong>2) MIDI data</strong></p> <p>- midi/vgmplay_log_to_midi: converted midi files</p> <p>- midi/adjust_tempo: add postprocessing(metrically aligned using wav_downbeat files) after midi conversion</p> <p>- midi/adjust_tempo_remove_delayed_inst: add postprocessing(metrically aligned using wav_downbeat files, remove delayed instrument) after midi conversion</p> <p> </p> <p><strong>3) Metadata</strong></p> <p>- emotion_annotation/verified_annotation.csv: contains emotion annotation for each songs</p> <p>- tags_kor_eng.txt: Korean <-> English tag dictionary</p> <p> </p> <p><strong>4) Useful middle-time step data</strong></p> <p>- wav_downbeat: extracted downbeat values using TCNBeatTracker of <a href="https://github.com/CPJKU/madmom">madmom</a></p> <p>- vgm_txts: disassembled vgm files as txt using <a href="https://github.com/vgmrips/vgmtools#vgm-text-writer-vgm2txt">vgm2txt</a></p> <p>- ydr: YM2413 Disassembly Raw(YDR). command list of vgm files. generated by reading vgm_txts</p> <p> </p> <p><strong>Update Log</strong></p> <p>- version 1.0.1: Fix ticks per beat value adjust to tempo where tempo values are not 150. Also, madmom downbeat files are updated from DBNBeatTracker(ISMIR, 2015) to TCNBeatTracker(Newer one EUSIPCO, 2019).</p> <p>- version 1.0.2: <strong><a href="https://github.com/jech2/YM2413-MDB/issues/2">Wrong emotion tag issue in the verification annotation file was fixed.</a></strong></p>
video games recommendations dataset crafted by human experts
<p>video games recommendations dataset crafted by human experts</p>
Affective Conditional Modifiers in Adaptive Video Game Music - Demonstration Video
<p>Demonstration video for the Audio Mostly 2023 submission "Affective Conditional Modifiers in Adaptive Video Game Music".<br> <br> The video displays the search and chase tasks with each music state.</p>
EFFECTIVENESS: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists
ClinicalTrials.gov study NCT04881968. IPD Sharing: YES. Countries: 1. Publications: 0.
Exergaming for Health: Impact of a Community-Based Active Video Gaming Curriculum in Pediatric Weight Management
ClinicalTrials.gov study NCT02436330. IPD Sharing: Not stated. Countries: 0. Publications: 47.
Examining the Effectiveness of a Tablet Video Game on Mood and Cognition
ClinicalTrials.gov study NCT05447091. IPD Sharing: NO. Countries: 1. Publications: 0.
ScienceDex guides
Understand access before you commit
These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.