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210 results for “video game”

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zenodo36/100

Perceived image quality of real time ray tracing in video games survey image archive

<p>These screenshots were used in my&nbsp;Bachelor&rsquo;s Thesis&nbsp;Perceived image quality of real time ray tracing in video games survey. Images have been labeled with RT ON or RT OFF depending on whether the screenshot contains ray traced graphics or not. Original survey did not have these labels.<br> <br> Images 1-5 are from Control, Images 6-10 are from Shadow of the Tomb Raider, Images 11-15 are from Cyberpunk 2077 and Images 16-20 are from Metro Exodus and Metro Exodus Enhanced Edition.</p>

opencc-by-4.0Aug 2021View details →
ClinicalTrials.gov36/100

Testing the Effectiveness of Night Shift, a Theory-based Customized Video Game

ClinicalTrials.gov study NCT06063434. IPD Sharing: YES. Countries: 1. Publications: 2.

controlledIPD-YESFeb 2026View details →
ClinicalTrials.gov36/100

Active Video Games and Appetite Control in Adolescents

ClinicalTrials.gov study NCT01655901. IPD Sharing: Not stated. Countries: 1. Publications: 2.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov36/100

Contralaterally Controlled Functional Electrical Stimulation Plus Video Games for Hand Therapy After Stroke

ClinicalTrials.gov study NCT03058796. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov36/100

Trial of a Video Game Intervention to Recalibrate Physician Heuristics: A Followup Study

ClinicalTrials.gov study NCT03138304. IPD Sharing: YES. Countries: 1. Publications: 1.

controlledIPD-YESFeb 2026View details →
ClinicalTrials.gov36/100

Video Gaming Improves Robotic Surgery Simulator Success

ClinicalTrials.gov study NCT05510960. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
zenodo32/100

textual item similarty (video games and wines datasets)

Open the record for dataset details and reuse information.

opencc-by-4.0Dec 2023View details →
zenodo32/100

Supplemental Material: Analysis of video games on the teaching-learning process in children from 3 to 4 years old

<p>Supplementary material of the results obtained in the paper Analysis of video games on the teaching-learning process in children from 3 to 4 years old.</p>

opencc-by-4.0Mar 2024View details →
zenodo32/100

IMDb Popularity Video Games Dataset

<p>This dataset, extracted on April 15, 2024, is presented in JSON format and contains detailed information about video games obtained by <em>web scraping </em>the top 100 of IMDb's popularity ranking on April 16, 2024.&nbsp;</p> <p>The dataset consists of 92 tuples and 15 fields, detailing various aspects of each video game. Included fields cover the game's title, its position in the popularity ranking, release date, countries of origin, official website URLs, primary languages, genres, production companies, main cast, nominations and awards received, parental guidance indicating content level, weighted average rating, user voting distribution, and a link to the corresponding IMDb page.</p>

opencc-by-nc-sa-4.0Apr 2024View details →
zenodo32/100

[GAS 2022] Software Project Management Anti-Patterns for Video Game Development

<p>This dataset contains an analysis of 440 project management problems described in game postmortems from gamedeveloper.com (formerly Gamasutra). We grouped these problems into candidate anti-patterns, an then we link these candidates with anti-patterns documented in the Software Engineering literature.&nbsp;Specifically, we aim to answer the following research question how video game anti-pattern fits into the software anti-patterns literature?&nbsp;</p>

opencc-by-4.0Jan 2022View details →
zenodo32/100

Video Games Sales plot

Plot of global sales vs. release year

opencc-by-4.0Jan 2022View details →
zenodo32/100

A tactical video-based task does not elicit mental fatigue and does not impair soccer performance in a subsequent small-sided game

<p>Dataset of the publication &quot;A tactical video-based task does not elicit mental fatigue and does not impair soccer performance in a subsequent small-sided game.&quot;</p>

opencc-by-4.0Feb 2022View details →
zenodo32/100

Introductory videos and videos showing the functioning of each phase of the RehaBEElitation serious game

<p>Introductory videos of the four phases of the serious game <em>RehaBEElitation</em> are presented, as well as videos showing how each phase of the developed game works.</p>

opencc-by-4.0Aug 2022View details →
zenodo32/100

Supplementary videos for the article "Simulation of Somatic Evolution Through the Introduction of Random Mutation to the Rules of Conway's Game of Life"

<p><strong>List of Supplementary Videos:</strong><strong>&nbsp;</strong></p> <p><strong>Supplementary Video 1:</strong> Animation of simulation run in the absence of mutation (mutation rate = 0).</p> <p><strong>Supplementary Video 2:</strong> Animation of simulation run with mutation rate = 0.01 and mutation magnitude = 1.0.</p> <p><strong>Supplementary Video 3:</strong> Animation of simulation run with mutation rate = 0.05 and mutation magnitude = 6.0.</p> <p><strong>Supplementary Video 4:</strong> Animation of simulation run with a mutation rate = 0.01 and a mutation magnitude = 5.0.</p> <p><strong>Supplementary Video 5:</strong> Animation of simulation run with a mutation rate = 0.05 and a mutation magnitude = 0.5.</p> <p><strong>Supplementary Video 6:</strong> Animation of simulation run with a mutation rate = 0.05 and a mutation magnitude = 1.0.</p> <p><strong>Supplementary Video 7:</strong> Animation of simulation run with a mutation rate =0.4 and a mutation magnitude = 1.5.</p> <p><strong>Supplementary Video 8:</strong> Animation of simulation run with a mutation rate =0.1 and a mutation magnitude = 0.5.</p>

opencc-by-4.0Jun 2024View details →
zenodo32/100

YM2413-MDB: A Multi-Instrumental FM Video Game Music Dataset with Emotion Annotations

<p>YM2413-MDB is&nbsp;an 80s FM video game music dataset with multi-label emotion annotations. It includes 669 audio and MIDI files of music from Sega and MSX PC games in the 80s using YM2413, a programmable sound generator based on FM. The collected game music is arranged with a subset of 15 monophonic instruments and one drum instrument. They were converted from binary commands of the YM2413 sound chip. Each song was labeled with 19 emotion tags by two annotators and validated by three verifiers to obtain refined tags</p> <p>For more detailed information about the dataset, please refer to our paper:&nbsp;<a href="https://arxiv.org/abs/2211.07131">YM2413-MDB: A Multi-Instrumental FM Video Game Music Dataset with Emotion Annotations</a>.</p> <p><strong>File&nbsp;Description</strong></p> <p><strong>1) Pure data</strong></p> <p>- original_vgms: crawled vgm files from <a href="https://www.smspower.org/">SMS POWER</a> and <a href="https://vgmrips.net/packs/">VGMRIPs</a></p> <p>- wav: rendered vgm files using <a href="https://github.com/vgmrips/vgmplay">VGMPlay</a></p> <p>&nbsp;</p> <p><strong>2) MIDI data</strong></p> <p>- midi/vgmplay_log_to_midi: converted midi files</p> <p>- midi/adjust_tempo: add postprocessing(metrically aligned using wav_downbeat files) after midi conversion</p> <p>- midi/adjust_tempo_remove_delayed_inst: add postprocessing(metrically aligned using wav_downbeat files, remove delayed instrument) after midi conversion</p> <p>&nbsp;</p> <p><strong>3) Metadata</strong></p> <p>- emotion_annotation/verified_annotation.csv: contains emotion annotation for each songs</p> <p>- tags_kor_eng.txt: Korean &lt;-&gt; English tag dictionary</p> <p>&nbsp;</p> <p><strong>4) Useful middle-time step data</strong></p> <p>- wav_downbeat: extracted downbeat values using TCNBeatTracker of <a href="https://github.com/CPJKU/madmom">madmom</a></p> <p>- vgm_txts: disassembled vgm files as txt using <a href="https://github.com/vgmrips/vgmtools#vgm-text-writer-vgm2txt">vgm2txt</a></p> <p>- ydr: YM2413 Disassembly Raw(YDR). command list of vgm files. generated by reading vgm_txts</p> <p>&nbsp;</p> <p><strong>Update Log</strong></p> <p>- version 1.0.1: Fix ticks per beat value adjust to tempo where tempo values are not 150. Also, madmom downbeat files are updated from DBNBeatTracker(ISMIR, 2015) to TCNBeatTracker(Newer one EUSIPCO, 2019).</p> <p>- version 1.0.2: <strong><a href="https://github.com/jech2/YM2413-MDB/issues/2">Wrong emotion tag issue in the verification annotation file was&nbsp;fixed.</a></strong></p>

opencc-by-4.0Jul 2022View details →
zenodo32/100

video games recommendations dataset crafted by human experts

<p>video games recommendations dataset crafted by human experts</p>

opencc-by-4.0Jan 2023View details →
zenodo32/100

Affective Conditional Modifiers in Adaptive Video Game Music - Demonstration Video

<p>Demonstration video for the Audio Mostly 2023 submission &quot;Affective Conditional Modifiers in Adaptive Video Game Music&quot;.<br> <br> The video displays the search and chase tasks with each music state.</p>

opencc-by-4.0Jul 2023View details →
ClinicalTrials.gov32/100

EFFECTIVENESS: Hopewell Hospitalist: A Video Game Intervention to Increase Advance Care Planning by Hospitalists

ClinicalTrials.gov study NCT04881968. IPD Sharing: YES. Countries: 1. Publications: 0.

controlledIPD-YESFeb 2026View details →
ClinicalTrials.gov32/100

Exergaming for Health: Impact of a Community-Based Active Video Gaming Curriculum in Pediatric Weight Management

ClinicalTrials.gov study NCT02436330. IPD Sharing: Not stated. Countries: 0. Publications: 47.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Examining the Effectiveness of a Tablet Video Game on Mood and Cognition

ClinicalTrials.gov study NCT05447091. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record