Skip to main content
Powered by ShareScore

Find research datasets worth reusing

Search datasets from major research repositories and use ShareScore to quickly assess how well each record supports discovery, access, and reuse.

6,452

datasets available to search

ShareScore release 0.9.0

Reset

Dataset results

6,452 results for “Application”

Learn how ShareScore rates datasets ↗
zenodo40/100

BRAIN Journal-Redesigning a Flexible Material Master Data Application with Language Dependency-Figure 2. Content of the single database table in the previous implementation

<p>In the previous implementation there has been used a single database table which did not provide a consistent overview of existing tabs, areas and fields, as well as of the languages, in which a specific field of an area or tab was translated. So, it was difficult to maintain this database table by the customizing end-users in different languages, because every update of a tab, area or field&nbsp;required a number of actions in this table which had to be done manually and very carefully, requiring much time and attention. The number of rows of this table was very large and the content looked like the one shown in figure 2.&nbsp;</p>

opencc-by-4.0Jun 2016View details →
zenodo40/100

BRAIN Journal-Redesigning a Flexible Material Master Data Application with Language Dependency-Figure 4. Table structure and relationships

<p>The structure of the tables, primary keys and foreign keys are shown in figure 4.The names of the fields in the database tables are relevant for their content. Only the SPRAS field in the translation-tables TABT and ARET must be explained: SPRAS is a system-field which stands for the language and is used in order to maintain the languages in which the tab/area is translated into.</p>

opencc-by-4.0Jun 2016View details →
zenodo40/100

BRAIN Journal-Redesigning a Flexible Material Master Data Application with Language Dependency-Figure 1. Popup layout for the Material Master Data Application

<p>The Material Master Data Application provides an update popup layout, including tabs, areas and fields (also customer-specific fields). Each tab consists of one or more areas and each area of one or more fields, similar to the example below (figure 1). The application is called flexible because the user must have the possibility to add, delete, reorder or rename tabs, areas and fields.</p>

opencc-by-4.0Jun 2016View details →
zenodo40/100

BRAIN Journal-Redesigning a Flexible Material Master Data Application with Language Dependency-Figure 3. The logical data model of tables and views

<p>The five tables, named TAB, TABT, AREA, ARET and FLD, are combined within three views (TABV, AREV and FLDV) which build a cluster view, TAFC (figure 3).&nbsp;</p>

opencc-by-4.0Jun 2016View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 11.Weka Results for Images

<p>The dataset of the real images is also treated the same way as the dataset of the sketches. Total tree images used = 86 Total car images used = 54 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 10 shows the neural network for images. The results are shown in Figure 11 and are as follows: Total Correct Recognition = 83.7838% Total Incorrect Recognition = 16.2162% Error Per epoch = 0.0235851&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 8. Training Neural Network for Sketches

<p>It is described in the previous section that a mobile application is used to collect data about the sketches and the data is converted to 20x20=400 integer numbers to give it as input to Weka. Our experimentation includes only two objects for recognition i.e. trees and cars. Total tree sketches used = 175 Total car sketches used = 72 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 8 shows the neural network for sketches. The results are shown in Figure 9 and are as follows: Total Correct Recognition = 100%&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 5. Cropped Sketch

<p>Figure 5 shows the interface of the mobile application that is created to collect the data of the sketches. It contains a drawing canvas; where drawings are made and it also contains few text boxes which are filled with the information of the drawing. For example, if the drawing is a tree, &lsquo;1&rsquo; is written in the tree text box. Furthermore, the undo and redo buttons help modify the drawing and the clear button clears everything drawn onto the drawing canvas.&nbsp;</p> <p>The drawing of a tree is shown on the drawing canvas in Figure 4. It is clear from the figure that there is some empty area on top, right, left and bottom of the drawing sketch, which can cause problems while using this image for training the neural network. Therefore, there is&nbsp;implemented a crop function which crops the image very minutely and removes the empty space as shown in Figure 5.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 4. Mobile Application to collect Sketch data

<p>The drawing of a tree is shown on the drawing canvas in Figure 4. It is clear from the figure that there is some empty area on top, right, left and bottom of the drawing sketch, which can cause problems while using this image for training the neural network.</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 3. The used methodology

<p>The training process we use in both trainings is based on neural networks, using the backpropgation algorithm. By using this algorithm, we are going to finally obtain the weights that will be used in our model to make the system recognize the input given by the user.&nbsp;</p> <p>Once the training for the hand drawn sketches is over, we are going to get weights that will be used to recognize any inputted hand drawn sketches. For example, if the user draws a tree, the system will be able to recognize what has been drawn as a tree, using the obtained weights from the neural networks. On the other hand, once the training for the real images is&nbsp;over, it means that if we provide our system with a real image, for example a tree, the system will be able to recognize it using the obtained weights from the training phase.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 6. Reducing size of Sketch

<p>As previously described, there are a total of 1600 integers, which can be the input to the dataset for neural networks. But it is a huge number, so in order to minimize the size of inputs to&nbsp;the neural network the 40x40 matrix is reduced to 20x20 by skipping odd rows and columns of the original matrix. Figure 6 shows a matrix containing green and red rows and columns. If this was the 40x40 matrix, then the red part of this matrix would be skipped to convert it into a 20x20 sized matrix. Now there are only 20x20=400 values, which is a reasonable input size for the neural network.&nbsp;</p> <p>The other part of the developed approach is to collect the data about the same two objects of the real pictures taken by the camera. These images are converted into black and white pictures and then treated the same way as the sketches, i.e. black and white pictures are also converted into integers based on the color of each pixel.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 1. Methodology used in the research by (Egmont-Petersen et al., 2002)

<p>Figure 1 shows the methodology used by Egmont-Petersen et al. (2002) to come up with an answer to their research question. Their study says that image recognition using neural networks goes through the stages shown in Figure 1. In our research we shall use this general proposed approach.&nbsp;&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 10. Training Neural Network for Images

<p>The dataset of the real images is also treated the same way as the dataset of the sketches. Total tree images used = 86 Total car images used = 54 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 10 shows the neural network for images.&nbsp;&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 2. The used approach

<p>In this section we present in details the methodology used for this research. Figure 2 depicts the used methodology. The adopted approach is based on first training the system to be able to recognize certain sketches by providing it with various hand-drawn examples such as trees, cars and mountains. Secondly, the system has to be trained again to recognize real images by providing it with real images such as trees, cars and mountains.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 7. Cropping image

<p>This function takes five parameters, a WriteableBitmap type of object, the location of the starting point on x coordinate, the location of the starting point on y coordinate, width and height. It crops the image according to these parameters as shown in Figure 7.&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

BRAIN Journal-Image Finder Mobile Application Based on Neural Networks-Figure 9. Weka Results for Sketches

<p>&nbsp;the sketches and the data is converted to 20x20=400 integer numbers to give it as input to Weka. Our experimentation includes only two objects for recognition i.e. trees and cars. Total tree sketches used = 175 Total car sketches used = 72 Learning rate = 0.3 Momentum = 0.2 Number of epochs = 500 70% of data is used to train the neural network and the remaining 30% is used for testing the trained neural network. Figure 8 shows the neural network for sketches. The results are shown in Figure 9 and are as follows: Total Correct Recognition = 100%&nbsp;</p>

opencc-by-4.0Apr 2017View details →
zenodo40/100

Processed Hi-C contact matrices for "Three invariant Hi-C interaction patterns: applications to genome assembly"

<p>Processed Hi-C interaction matrices, saved in numpy npz format.</p> <p>Matrices were processed using Dekker lab cMapping pipeline.</p> <p>Raw sequence data was taken from:</p> <p>Hap1: Haarhuis et al 10.1016/j.cell.2017.04.013</p> <p>IMR90, H1ESC, MESC, MCORTEX: Dixon et al 10.1038/nature11082</p> <p>Worm: Crane et al 10.1038/nature14450</p> <p>Caulobacter: Le et al 10.1126/science.1242059</p> <p>&nbsp;</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Dataset used in "Free context smartphone based application for motor activity levels recognition"

<p>This is the data set used in the paper &quot;Free context smartphone based application for motor activity levels recognition&quot;, 2016 IEEE 2nd International Forum on Research and Technologies for Society and Industry Leveraging a better tomorrow (RTSI), Bologna, 2016, pp1-4.</p> <p>The data refer to three subjects (i.e. subject1, subject2 and subject3). For each subject a folder is created. The folder contains data used for training and for test in all the conditions addressed by the reference paper.</p> <p>Activities are labeled by the last character of the filename as follows: 1-2 resting; 3-6 walking; 7-8 running; 9-12 climbing stairs</p>

opencc-by-4.0May 2018View details →
zenodo40/100

Using the Genetic Algorithm for the Optimization of Dynamic School Bus Routing Problem-Figure 7. Application main form which includes route, bus stops and GA parameters

<p>For this study, the school bus routes within the Ankara Province were used as case studies. The school bus routes were recorded by using the Android application and instantaneous GPS monitoring method. The home address of each student was taken as a stopping point. At the end of each route, the distances between the beginning and end points were recorded. After transferring the obtained route data into the database, the ill-adapted points were eliminated. By means of the developed application, the existing school bus routes are dynamically optimized using GA. It was developed both as a mobile and desktop application. &nbsp;Using Android- based mobile software, the information regarding GPS locations of bus stops and school buses is transferred to the server on a real-time basis. Using the desktop software, where GAs are run, these coordinates are shown on a Google map, and the most suitable route is produced and sent to the school bus via server. This method provides the opportunity to dynamically reflect certain factors such as a different initial point for the school bus, some students being absent from the school on a particular day, and eventual changes on the existing roads on the route production process.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

A Critical Analysis of Mobile Applications for Learning. Study Case: Virtual Campus App-Figure 3. Screenshots of the new VC app

<p>The user will be able to stay logged in inside the app and to receive different types of notifications. The application will have the ability to be set up for working offline, while users have the possibility to change the application language, which can be useful for foreign or Erasmus students. Additionally, users will be able to customize the app based on some preferences available in a settings screen, check their grades, send direct messages to other students or professors and also save important documents under &ldquo;My files&rdquo; section. During the beta phase of development, a focus group with teachers will be organized in order to present the new apps and to understand what new features are needed to support the courses facilitation on the go.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

A Critical Analysis of Mobile Applications for Learning. Study Case: Virtual Campus App-Figure 2. Screenshots of the Virtual Campus mobile application (d, e)

<p>The VC app was downloaded and used by 350 students, representing a percentage of 5% of the total number of the students enrolled on the platform courses. The application has features corresponding to the desktop version of the platform. In developing it, there were applied principles related to mobile learning usability and design, trying to provide enhanced possibilities for learning on-the-go and also specific notifications (Machun et al., 2012; Harrison et al., 2013; Mocofan, 2017). Figure 1 presents a series of screenshots of the VC app. After signing in the app, a student can view and visit all the courses in which he or she is enrolled (Fig.1a), from where can manually download materials to study offline (Fig.1b). Also, the user can visit the discussions forums to see what is new (Fig.1e), query the calendar (Fig.1c), to display upcoming exams or homework deadlines (Fig.1d), and also look up for any homework on a specific screen.</p>

opencc-by-4.0Apr 2018View details →

ScienceDex guides

Understand access before you commit

These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.

Compare curated datasets

Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record

ScienceDex for faculty

Your academic CV and NIH biosketch

Make your CV in your school's format and your NIH biosketch from it, then download both as Word files.