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93 results for “Gamification”

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ClinicalTrials.gov32/100

Evaluation of the Novel Use of Gamification With Alternative Goal-setting Experiences

ClinicalTrials.gov study NCT03749473. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Personalised and Gamification-based Decision Aid (DA): a Randomized Controlled Pilot Study About Colorectal Cancer (CRC) Screening

ClinicalTrials.gov study NCT07269028. IPD Sharing: UNDECIDED. Countries: 1. Publications: 11.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Digital Tools for Learning Diabetes: Combination of Animation and Gamification

ClinicalTrials.gov study NCT05015738. IPD Sharing: NO. Countries: 1. Publications: 4.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Gamification and Medication Adherence (GAME Adherence)

ClinicalTrials.gov study NCT05326386. IPD Sharing: Not stated. Countries: 1. Publications: 0.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Title: A Multimodal Exercise Program With Gamification for Parkinson Disease (MEP+G)

ClinicalTrials.gov study NCT06538298. IPD Sharing: YES. Countries: 1. Publications: 7.

controlledIPD-YESFeb 2026View details →
ClinicalTrials.gov32/100

Comparing Gamification With Remote Monitoring Against Standard Rehabilitation, for Patients After Arthroscopic Subacromial Decompression Surgery

ClinicalTrials.gov study NCT02705521. IPD Sharing: NO. Countries: 1. Publications: 10.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Systematic Review of Health App Gamification for Lifestyle Intervention Adherence

ClinicalTrials.gov study NCT04633070. IPD Sharing: NO. Countries: 1. Publications: 11.

closedIPD-NOFeb 2026View details →
zenodo28/100

Extended data integration of teacher training in Gamification

<p>Reports of included studies</p>

opencc-by-4.0Aug 2024View details →
zenodo28/100

Impact of Usability on Continuance Usage Intention in Language Learning Apps with Gamification Features

Open the record for dataset details and reuse information.

opencc-by-4.0Aug 2024View details →
zenodo28/100

Analysis of Dynamics Gamification in Education to Enhance Student's Learning Satisfaction

<p><span>In recent years, gamification has become more and more popular. Dynamic gamification includes game elements&mdash;like points, badges, leaderboards, prizes, and feedback systems&mdash;to match the evolving demands of users. The goal of this study is to demonstrate whether using dynamic gamification in education can improve students' satisfaction levels. Several variables will be tested, including gamification, game elements, dynamics, mechanics, motivation, learning engagement, learning satisfaction, and knowledge. Non-probability purposive sampling is the sampling technique employed in this study. In this study, 477 participants were involved, but only 400 of the participants are valid as the participants must either know about gamification in education or have utilized gamification platform before. The study requires participants from Indonesia, either from JABODETABEK or outside of JABODETABEK to complete an online questionnaire from March 23 to May 2, 2024. According to the study's findings, ten out of the ten hypotheses stated in this study have significant impact.</span></p>

opencc-by-4.0Aug 2024View details →
zenodo28/100

Relationship between gamification elements and social and human factors

Open the record for dataset details and reuse information.

opencc-by-4.0Oct 2024View details →
zenodo28/100

Gamification of Joint Rehabilitation Utilizing Non-Invasive Sensors and Vision-Based Software: Framework Development and Validation

<p>This file contains the video supplementary materials for an MDPI Sensor paper publication.</p>

opencc-by-4.0May 2023View details →
zenodo28/100

THE DIFFERENCE BETWEEN GAME-BASED LEARNING AND GAMIFICATION

Open the record for dataset details and reuse information.

opencc-by-4.0Oct 2023View details →
ClinicalTrials.gov28/100

Comparison of the Effects of the Education Given to Nursing Students by Gamification Method and Flipped Learning Method on the Level of Participation, Attitude, Interest and Motivation

ClinicalTrials.gov study NCT05711420. IPD Sharing: UNDECIDED. Countries: 1. Publications: 0.

restrictedIPD-UNDECIDEDFeb 2026View details →
zenodo24/100

Gamification scenario: Foodwheel

<p>These materials are part of the Gamification Scenario in the context of the exploreAT! project</p>

opencc-by-4.0Apr 2018View details →
zenodo24/100

Analysis of Dynamics Gamification in Education to Enhance Student's Learning Satisfaction

<p><span>In recent years, gamification has become more and more popular. Dynamic gamification includes game elements&mdash;like points, badges, leaderboards, prizes, and feedback systems&mdash;to match the evolving demands of users. The goal of this study is to demonstrate whether using dynamic gamification in education can improve students' satisfaction levels. Several variables will be tested, including gamification, game elements, dynamics, mechanics, motivation, learning engagement, learning satisfaction, and knowledge. Non-probability purposive sampling is the sampling technique employed in this study. In this study, 477 participants were involved, but only 400 of the participants are valid as the participants must either know about gamification in education or have utilized gamification platform before. The study requires participants from Indonesia, either from JABODETABEK or outside of JABODETABEK to complete an online questionnaire from March 23 to May 2, 2024. According to the study's findings, ten out of the ten hypotheses stated in this study have significant impact.</span></p>

opencc-by-4.0Aug 2024View details →
ClinicalTrials.gov24/100

Incentivizing Physical Activity Using Gamification, A Pilot Study

ClinicalTrials.gov study NCT02850614. IPD Sharing: YES. Countries: 1. Publications: 0.

controlledIPD-YESFeb 2026View details →
ClinicalTrials.gov24/100

Assessing the Effect of Virtual Reality Gamification on Anxiety and Pain Management During Extraction of MIH-affected Lower First Permanent Molars in Pediatric Patients

ClinicalTrials.gov study NCT06964451. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov24/100

Gamification and Physical Activity in PD

ClinicalTrials.gov study NCT07286994. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov24/100

The Effectiveness of Gamification vs. Traditional Teaching in Undergraduate Medical Education

ClinicalTrials.gov study NCT06763627. IPD Sharing: Not stated. Countries: 1. Publications: 0.

restrictedIPD-UNDECIDEDFeb 2026View details →

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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record