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63 results for “Multi view”
Figure 9 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 9 Workflow of model generation of Pogonocherus hispidus with PhotoScan Pro. In total, 398 EDOF-images are taken with DISC3D (one example is shown in A). Using the image data, masks and camera positions estimated with the calibration sphere (see Fig. 6), a sparse cloud with optimized camera positions is generated (B). Two options for model generation are available: direct mesh calculation based on a dense point cloud (C) or meshing with visual consistency (D). Resulting meshes can be textured (E, F). Scale bar: 1mm.
Figure 12 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 12 Overview and size comparison of the specimens used in this study. Coleoptera: a Prosopocoilus savagei b Anoplotrupes stercorosus, *: specimen was broken during comparative measurements c Stenocorus meridianus d Typhaeus typhoeus e Rutpela maculata f Valgus hemipterus g Cryptocephalus sericeus h Pogonocherus hispidus i Phyllobius pyri j Tytthaspis sedecimpunctata; Lepidoptera: k Zygaena filipendulae; Hymenoptera: l Paraponera clavata m Osmia adunca n Sphecodes ephippius; Diptera: o Thricops sp., p Culex pipiens q Oscinella frit; Gastropoda: r Helicodonta obvoluta s Aegopinella nitens t Discus rotundatus.; Scale bar: 1 cm (keep in mind that not all specimens are equidistant to the lens; i.e., at the same height of the needle).
MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis (Kinect Part 1)
<p>Metaverse technologies demand accurate, real-time, and immersive modeling on consumer-grade hardware for both non-human perception (e.g., drone/robot/autonomous car navigation) and immersive technologies like AR/VR, requiring both structural accuracy and photorealism. However, there exists a knowledge gap in how to apply geometric reconstruction and photorealism modeling (novel view synthesis) in a unified framework.</p><p>To address this gap and promote the development of robust and immersive modeling and rendering with consumer-grade devices, first, we propose a real-world Multi-Sensor Hybrid Room Dataset (MuSHRoom). Our dataset presents exciting challenges and requires state-of-the-art methods to be cost-effective, robust to noisy data and devices, and can jointly learn 3D reconstruction and novel view synthesis, instead of treating them as separate tasks, making them ideal for real-world applications. Second, we benchmark several famous pipelines on our dataset for joint 3D mesh reconstruction and novel view synthesis. Finally, in order to further improve the overall performance, we propose a new method that achieves a good trade-off between the two tasks. Our dataset and benchmark show great potential in promoting the improvements for fusing 3D reconstruction and high-quality rendering in a robust and computationally efficient end-to-end fashion.</p>
MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis (Kinect Part 2)
<p>Metaverse technologies demand accurate, real-time, and immersive modeling on consumer-grade hardware for both non-human perception (e.g., drone/robot/autonomous car navigation) and immersive technologies like AR/VR, requiring both structural accuracy and photorealism. However, there exists a knowledge gap in how to apply geometric reconstruction and photorealism modeling (novel view synthesis) in a unified framework.</p><p>To address this gap and promote the development of robust and immersive modeling and rendering with consumer-grade devices, first, we propose a real-world Multi-Sensor Hybrid Room Dataset (MuSHRoom). Our dataset presents exciting challenges and requires state-of-the-art methods to be cost-effective, robust to noisy data and devices, and can jointly learn 3D reconstruction and novel view synthesis, instead of treating them as separate tasks, making them ideal for real-world applications. Second, we benchmark several famous pipelines on our dataset for joint 3D mesh reconstruction and novel view synthesis. Finally, in order to further improve the overall performance, we propose a new method that achieves a good trade-off between the two tasks. Our dataset and benchmark show great potential in promoting the improvements for fusing 3D reconstruction and high-quality rendering in a robust and computationally efficient end-to-end fashion.</p>
MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis (Kinect Part 3)
<p>Metaverse technologies demand accurate, real-time, and immersive modeling on consumer-grade hardware for both non-human perception (e.g., drone/robot/autonomous car navigation) and immersive technologies like AR/VR, requiring both structural accuracy and photorealism. However, there exists a knowledge gap in how to apply geometric reconstruction and photorealism modeling (novel view synthesis) in a unified framework.</p><p>To address this gap and promote the development of robust and immersive modeling and rendering with consumer-grade devices, first, we propose a real-world Multi-Sensor Hybrid Room Dataset (MuSHRoom). Our dataset presents exciting challenges and requires state-of-the-art methods to be cost-effective, robust to noisy data and devices, and can jointly learn 3D reconstruction and novel view synthesis, instead of treating them as separate tasks, making them ideal for real-world applications. Second, we benchmark several famous pipelines on our dataset for joint 3D mesh reconstruction and novel view synthesis. Finally, in order to further improve the overall performance, we propose a new method that achieves a good trade-off between the two tasks. Our dataset and benchmark show great potential in promoting the improvements for fusing 3D reconstruction and high-quality rendering in a robust and computationally efficient end-to-end fashion.</p>
MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis (Kinect Part 4)
<p>Metaverse technologies demand accurate, real-time, and immersive modeling on consumer-grade hardware for both non-human perception (e.g., drone/robot/autonomous car navigation) and immersive technologies like AR/VR, requiring both structural accuracy and photorealism. However, there exists a knowledge gap in how to apply geometric reconstruction and photorealism modeling (novel view synthesis) in a unified framework.</p><p>To address this gap and promote the development of robust and immersive modeling and rendering with consumer-grade devices, first, we propose a real-world Multi-Sensor Hybrid Room Dataset (MuSHRoom). Our dataset presents exciting challenges and requires state-of-the-art methods to be cost-effective, robust to noisy data and devices, and can jointly learn 3D reconstruction and novel view synthesis, instead of treating them as separate tasks, making them ideal for real-world applications. Second, we benchmark several famous pipelines on our dataset for joint 3D mesh reconstruction and novel view synthesis. Finally, in order to further improve the overall performance, we propose a new method that achieves a good trade-off between the two tasks. Our dataset and benchmark show great potential in promoting the improvements for fusing 3D reconstruction and high-quality rendering in a robust and computationally efficient end-to-end fashion.</p>
MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis (iPhone Part 2)
<p>Metaverse technologies demand accurate, real-time, and immersive modeling on consumer-grade hardware for both non-human perception (e.g., drone/robot/autonomous car navigation) and immersive technologies like AR/VR, requiring both structural accuracy and photorealism. However, there exists a knowledge gap in how to apply geometric reconstruction and photorealism modeling (novel view synthesis) in a unified framework.</p><p>To address this gap and promote the development of robust and immersive modeling and rendering with consumer-grade devices, first, we propose a real-world Multi-Sensor Hybrid Room Dataset (MuSHRoom). Our dataset presents exciting challenges and requires state-of-the-art methods to be cost-effective, robust to noisy data and devices, and can jointly learn 3D reconstruction and novel view synthesis, instead of treating them as separate tasks, making them ideal for real-world applications. Second, we benchmark several famous pipelines on our dataset for joint 3D mesh reconstruction and novel view synthesis. Finally, in order to further improve the overall performance, we propose a new method that achieves a good trade-off between the two tasks. Our dataset and benchmark show great potential in promoting the improvements for fusing 3D reconstruction and high-quality rendering in a robust and computationally efficient end-to-end fashion.</p>
MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis (iPhone Part 1)
<p>Metaverse technologies demand accurate, real-time, and immersive modeling on consumer-grade hardware for both non-human perception (e.g., drone/robot/autonomous car navigation) and immersive technologies like AR/VR, requiring both structural accuracy and photorealism. However, there exists a knowledge gap in how to apply geometric reconstruction and photorealism modeling (novel view synthesis) in a unified framework.</p><p>To address this gap and promote the development of robust and immersive modeling and rendering with consumer-grade devices, first, we propose a real-world Multi-Sensor Hybrid Room Dataset (MuSHRoom). Our dataset presents exciting challenges and requires state-of-the-art methods to be cost-effective, robust to noisy data and devices, and can jointly learn 3D reconstruction and novel view synthesis, instead of treating them as separate tasks, making them ideal for real-world applications. Second, we benchmark several famous pipelines on our dataset for joint 3D mesh reconstruction and novel view synthesis. Finally, in order to further improve the overall performance, we propose a new method that achieves a good trade-off between the two tasks. Our dataset and benchmark show great potential in promoting the improvements for fusing 3D reconstruction and high-quality rendering in a robust and computationally efficient end-to-end fashion.</p>
MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesis (iPhone Part 3)
<p>Metaverse technologies demand accurate, real-time, and immersive modeling on consumer-grade hardware for both non-human perception (e.g., drone/robot/autonomous car navigation) and immersive technologies like AR/VR, requiring both structural accuracy and photorealism. However, there exists a knowledge gap in how to apply geometric reconstruction and photorealism modeling (novel view synthesis) in a unified framework.</p><p>To address this gap and promote the development of robust and immersive modeling and rendering with consumer-grade devices, first, we propose a real-world Multi-Sensor Hybrid Room Dataset (MuSHRoom). Our dataset presents exciting challenges and requires state-of-the-art methods to be cost-effective, robust to noisy data and devices, and can jointly learn 3D reconstruction and novel view synthesis, instead of treating them as separate tasks, making them ideal for real-world applications. Second, we benchmark several famous pipelines on our dataset for joint 3D mesh reconstruction and novel view synthesis. Finally, in order to further improve the overall performance, we propose a new method that achieves a good trade-off between the two tasks. Our dataset and benchmark show great potential in promoting the improvements for fusing 3D reconstruction and high-quality rendering in a robust and computationally efficient end-to-end fashion.</p>
Figure 5 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 5 Workflow of image masking using front- and back-light information.
Figure 4 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 4 Workflow of EDOF-calculation. For a detailed description, see Suppl. material 1: S2.
Figure 18 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 18 Interactive, textured 3D-model of Anoplotrupes stercorosus (21 mm body size).
Figure 16 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 16 Interactive 3D-model of Helicodonta obvoluta (9 mm shell diameter).
Figure 15 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 15 Interactive 3D-model of Prosopocoilus savagei (23 mm body size).
Figure 14 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 14 Interactive 3D-model of Pogonocherus hispidus (6 mm body size).
Figure 13 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 13 Interactive 3D-model of Oscinella frit (1.5 mm body size).
Figure 1 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 1 Schematic setup (A) and image (B) of the Darmstadt Insect Scanner DISC3D.
Figure 6 from: Ströbel B, Schmelzle S, Blüthgen N, Heethoff M (2018) An automated device for the digitization and 3D modelling of insects, combining extended-depth-of-field and all-side multi-view imaging. ZooKeys 759: 1-27. https://doi.org/10.3897/zookeys.759.24584
Figure 6 Calibration sphere (A) and camera positions estimated in PhotoScan Pro (B).
Establish an Evaluation Scale for the Quality of Primary Care in Multi-professional Health Centres and Homes Integrating the Point of View of Patients in Complex Care Situations and Their Caregivers.
ClinicalTrials.gov study NCT05057520. IPD Sharing: YES. Countries: 1. Publications: 0.
A multi-component view of the glioma transcriptome identifies unique immune infiltration patterns in primary glioblastomas and patients with inferior prognosis.
GEO Series GSE111260. Homo sapiens. 70 samples. Type: Expression profiling by array.
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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
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DANDI Archive for NWB datasets
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International Brain Laboratory public data
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OpenNeuro
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