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5,141 results for “Educators”

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zenodo32/100

Data for publication ''Interactive nutrition education is more effective in terms of improved levels of glycated hemoglobin in adolescent patients with poorly controlled type 1 diabetes – a randomized study''

<p>Data present changes in the most important clinical parameters after 3 and 6 months from the applied educational intervention in the group of children and adolescents with type 1 diabetes.</p>

opencc-by-4.0Oct 2019View details →
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Data for publication on the impact of two different nutrition education methods on the quality of life of children and adolescents with type 1 diabetes (randomized study)

<p>Data present changes in the quality of life 6 months after the educational intervention applied in the group of children and adolescents with type 1 diabetes.</p>

opencc-by-4.0Nov 2019View details →
zenodo32/100

Implementing Visual Literacy Techniques among Future Educators in Pre-school and Primary School Settings

<p><span>In today's society, the pervasive influence of visual culture underscores the necessity of audiovisual literacy, particularly for primary education teachers who have to navigate a digital, image-centric world. This research aims to evaluate the impact of a visual competence intervention on early childhood and primary school teachers (N= 224) assessing its educational and social significance. Employing both quantitative and qualitative methodologies, the study involved a questionnaire on socio-demographic information and audiovisual habits, alongside an analysis of 31 open-ended questions focusing on Perception, Interpretation, Reception, and Creation/Production. Additionally, photographs taken by students post-training were examined for evidence of significant learning. The findings revealed an enhanced awareness among students regarding photographic content and messaging, confirming the hypothesis that future teachers lack essential visual competence. The study highlights the critical need for improved visual culture education among future teachers to better serve a society increasingly oriented towards audiovisual communication.</span></p>

opencc-by-4.0Aug 2024View details →
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Educational Disparities in Parental Views on the Family's Role in Preventing Gender-Based Violence in Early Childhood

<p><strong><em><span>Educational Disparities in Parental Views on the Family's Role in Preventing Gender-Based Violence in Early Childhood</span></em></strong></p>

opencc-by-4.0Jul 2024View details →
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Extended data Integration of democratic values in natural sciences education

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opencc-zeroAug 2024View details →
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EduLifeDesks Archive: Macalester College Biology 476 - Fall 2011 Education LifeDesk Pages (324) DwCA

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opennotspecifiedAug 2024View details →
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Identifying continuing education resources on new data standards and technologies through an automatic crawling system

<p><span>This presentation discusses part of a project that aims to create a continuing education repository for information professionals. The presentation covers: the current challenges that information professionals face; issues in accessing continuing education resources; the design of the project and in particular its automatic crawler; and the results.</span></p>

openJul 2015View details →
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GenAI in L2 Writing Education Dataset

<p>This dataset contains 21 empirical studies collected in May 2024 that explore the application of Generative AI (GenAI) in writing education within second language (L2) contexts. All studies are written in English, have full-text availability, and provide insights into the impact and effectiveness of applying GenAI to L2 writing education.</p>

opencc-by-4.0Aug 2024View details →
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AI Platforms Overview for Higher Education

<p>This release includes a detailed table comparing various AI platforms. The table covers:</p> <ul> <li>Focus: Primary applications of each platform.</li> <li>Strengths: Key features and benefits.</li> <li>Uniqueness: Distinctive aspects.</li> <li>Limitations: Notable constraints.</li> </ul> <p><strong>How to Use</strong></p> <ol> <li>Download the attached files.</li> <li>Review the table for a comprehensive comparison.</li> </ol> <p><strong>DOI</strong></p> <p>For more information, visit the DOI page: [10.5281/zenodo.13621693](https://doi.org/10.5281/zenodo.13621693)</p> <p><strong>Contact</strong></p> <p>For any inquiries, contact <a href="mailto:bsrinivasan@twu.edu">bsrinivasan@twu.edu</a>.</p>

opencc-by-4.0Aug 2024View details →
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Dataset for "Open Educational Resources for distributed hands-on teaching in molecular biology"

<p>This is the raw data for an article that describes novel OER consisting of low cost and locally produced public domain biological reagents, open source hardware and free software collaborative notebooks to teach LAMP DNA amplification, RT-PCR RNA detection, enzyme kinetics and fluorescence imaging.&nbsp;</p>

opencc-by-4.0Aug 2024View details →
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STEM CO-EDUCATIONAL ENVIRONMENTS COMBINING EDUCATIONAL ROBOTICS AND COMPUTATIONAL THINKING

<h1><span>AMBIENTES COEDUCATIVOS STEM QUE COMBINAN ROB&Oacute;TICA EDUCATIVA Y PENSAMIENTO COMPUTACIONAL </span></h1> <p><span>&nbsp;</span></p> <p><strong><span>STEM CO-EDUCATIONAL ENVIRONMENTS COMBINING EDUCATIONAL ROBOTICS AND COMPUTATIONAL THINKING</span></strong></p> <p>&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p> <p><span>Resumen en espa&ntilde;ol </span></p> <p><span>El presente art&iacute;culo de investigaci&oacute;n se enfoca en abordar las desigualdades de g&eacute;nero en el &aacute;mbito educativo, especialmente en las disciplinas STEM, mediante el uso de la rob&oacute;tica educativa y el pensamiento computacional. Para ello se realiza una revisi&oacute;n sistem&aacute;tica de literatura, con el objetivo de analizar tendencias, desaf&iacute;os y oportunidades en la implementaci&oacute;n de estas estrategias en Colombia y su impacto en el cierre de brechas de g&eacute;nero. Aunque no se encontr&oacute; una revisi&oacute;n que sintetice la evidencia de estos temas de manera conjunta, el estudio actual busca llenar ese vac&iacute;o y contribuir a intervenciones educativas futuras m&aacute;s equitativas.</span></p> <p><span>Palabras clave (en espa&ntilde;ol): </span><span>Educaci&oacute;n STEM, Rob&oacute;tica educativa, Pensamiento computacional, Brechas de g&eacute;nero, Vocaciones cient&iacute;ficas</span><span>.</span><span> </span></p> <p>Resumen en ingl&eacute;s</p> <p><span>This research article focuses on addressing gender inequalities in education, especially in STEM disciplines, through the use of educational robotics and computational thinking. To this end, a systematic literature review is conducted, with the aim of analyzing trends, challenges and opportunities in the implementation of these strategies in Colombia and their impact on closing gender gaps. Although no review was found that synthesizes the evidence on these topics together, the current study seeks to fill this gap and contribute to more equitable future educational interventions.</span></p> <p><span>Palabras clave (en ingl&eacute;s): STEM education, educational robotics, Computational thinking, Gender gaps, Scientific vocations. </span></p>

opencc-by-4.0Aug 2024View details →
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Dataset of paper about library and Islamic education in early childhood

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opencc-by-4.0Sep 2024View details →
zenodo32/100

Database of research methods in the educational field. Bibliometric analysis: comparative study between Scopus and WoS

<p>Data package on research methods in the educational field in the Web of Science and Scopus databases between 2000 and 2023</p>

opencc-by-4.0Sep 2024View details →
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Enhancing Student Academic Performance Through The Implementation of Dynamic Gamification in Educational Settings

<p><span>Dynamic gamification is a gamification strategy that uses features and game mechanics that are flexible and adaptive to engage users in a variety of tasks. Dynamic gamification, in contrast to traditional gamification, allows for real-time modification of game features in response to user behavior or other circumstances. This study aims to show whether incorporating dynamic gamification enhances students' academic achievement. Numerous factors, such as motivation, learning engagement, academic achievement, relevance, confidence, and satisfaction, will be tested in order to advance the objectives of this study. In this research, a non-probability purposive sampling strategy was used. </span><span>An online questionnaire is distributed from March 23 until May 2, 2024 which featured 477 participants from all around Indonesia. However, only 400 respondents are considered valid, as the respondents must either comprehend the concept of gamification or have prior experience using gamification. The results stated that ten out of ten hypotheses had significant effect.<span>&nbsp; </span><span>&nbsp;</span></span></p>

opencc-by-4.0Oct 2024View details →
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Towards an Analogical Reasoning with LLMs in Software Engineering Education

<p>Data collected from professors and students using our approach to teach/understand SE concepts&nbsp;</p>

opencc-by-4.0Dec 2023View details →
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Evaluating the Impact of Education on Sustainability Knowledge, Attitudes, and Intentions Among University Students

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opencc-by-4.0Sep 2024View details →
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How Do Clearly Defined Learning Goals Enhance Science Performance? An Investigation for Sustainable Education

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opencc-by-4.0Oct 2024View details →
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Analysis of Padlet in the educational process on the rock cycle through Data Science

<p><strong><span>Analysis of Padlet in the educational process on the rock cycle through Data Science</span></strong></p>

opencc-by-4.0Oct 2024View details →
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Reducing Workplace Hazards in Injection Molding: The Role of Education, Engineering, and Enforcement

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opencc-by-4.0Nov 2024View details →
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Empirical Study and Vision for a Holistic Serious Game Platform for Software Engineering Education

<p>Serious games are becoming increasingly popular in universities to motivate students. Therefore, more and more lecturers are using game-based learning to encourage students to learn the subject matter. However, using serious games in Software Engineering (SE) lectures at universities is rather challenging as the subject is very practice-oriented and requires special kinds of tasks, e.g., practicing programming, software modeling, etc. Thus, building serious games and integrating such SE-specific tasks is a serious technical challenge and requires immense development effort. Therefore, before developing new games, students' preferences should be analyzed to increase the chances that these games will be played. To address this issue, we conducted an empirical study with 105 students to investigate the requirements and chances for using serious games in &nbsp;SE education in universities. Our analysis shows that students' preferences vary significantly and that there is no clear indication of a single game type that motivates all students equally. Therefore, our second contribution is a vision for a microservice-based Holistic Serious Game Platform for Software Engineering Education, which supports efficiently developing different serious games and integrating SE-specific mini-games and tasks. Hence, our empirical results and the presented approach support advancing research and development of serious SE games and also sensitize game developers to the needs of SE education.</p>

opencc-by-4.0Oct 2024View details →

ScienceDex guides

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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record

ScienceDex for faculty

Your academic CV and NIH biosketch

Make your CV in your school's format and your NIH biosketch from it, then download both as Word files.