Find research datasets worth reusing
Search datasets from major research repositories and use ShareScore to quickly assess how well each record supports discovery, access, and reuse.
88
datasets available to search
ShareScore release 0.9.0
Dataset results
88 results for “Audiovisual”
Data from: Modeling the perception of audiovisual distance: Bayesian causal inference and other models
Open the record for dataset details and reuse information.
Data from: Audiovisual synchrony perception in observing human motion to music
Open the record for dataset details and reuse information.
Audiovisual task switching rapidly modulates sound encoding in mouse auditory cortex
Open the record for dataset details and reuse information.
Virtual audiovisual everyday-life environments for hearing aid research
<p>The virtual audiovisual environments in this database are published in conjunction with the paper Hendrikse et al. (2019). These virtual audiovisual environments were designed based on a number of situations with high importance and/or occurrence in everyday-life of young and elderly normal-hearing and hearing-impaired persons. They were designed to have a big range of different target sources (one or multiple live speakers or loudspeakers, close or further away) and distractors (concurrent speakers or other sounds, close or further away, moving or stationary). Their purpose was to enable the measurement of realistic head-, eye- and torso-movement and EEG during listening tasks in everyday-life situations. A database of the measured movement behavior and EEG of 21 young normal-hearing and 19 elderly normal-hearing subjects is also available (see Related identifiers). The methods and an analysis of the subjective experience of these environments are published in Hendrikse et al. (2019). The environments include: a living room (watching the news on TV), a lecture hall (listening to a lecture), a cafeteria (listening to a 4-person conversation), a train station (listening to the announcements) and a street (listening to a 4-person conversation at a bus stop or waiting for someone at a cross-section). The environments contain speech material in German. 3D videos of the environments can also be found on Youtube: <a href="https://www.youtube.com/playlist?list=PL-v3EIoK6ZarlOvYqCu7LpDext3Iafwtr">https://www.youtube.com/playlist?list=PL-v3EIoK6ZarlOvYqCu7LpDext3Iafwtr</a></p>
Audiovisual Analysis for Recognising Frustration during Game-Play: Introducing the Multimodal Game Frustration Database
<p>Automatic recognition of frustration, by analysing facial and vocal expressions, can help user experience designers to identify interaction obstacles. To encourage the development of automated systems such as these, we present a novel audiovisual database: the Multimodal Game Frustration Database (MGFD), consisting of ca. 5 hours of audiovisual data, collected from 67 Chinese students speaking in English. For data collection, we developed ‘Crazy Trophy’, a Wizard-of-Oz voice activated webgame designed with a variety of usability problems and aimed to induce increasing amounts of frustration. We also present a baseline for binary multimodal frustration classification (frustration vs no-frustration). For this, we compare the performance of a conventional method, Support Vector Machine classifier, and a state-of-the-art method utilising Long Short-Term Memory Recurrent Neural Networks (LSTM-RNN), extracting both audio (Mel-frequency Cepstral Coefficients) and video (facial action units) features. Using LSTM-RNN and a feature-based multimodel fusion strategy, the best result acheived for the baseline was 60.3 % UAR.</p>
Audiovisual Consultations in Prehospital Emergency Care: Randomised Controlled Trial
ClinicalTrials.gov study NCT04312321. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Variability of Tinnitus Characterization Tools and Investigation of Audiovisual Integration in Tinnitus Perception
ClinicalTrials.gov study NCT02717065. IPD Sharing: NO. Countries: 1. Publications: 0.
The Feasibility, Safety and Tolerability of VR-based Audiovisual Stimulation
ClinicalTrials.gov study NCT06234930. IPD Sharing: NO. Countries: 1. Publications: 0.
Comparison of Pain Scores by Using Audiovisual Aids.
ClinicalTrials.gov study NCT05452967. IPD Sharing: NO. Countries: 1. Publications: 0.
The Effectiveness of Audiovisual Distraction Behavior Guidance Technique in Children With Dental Anxiety
ClinicalTrials.gov study NCT04226651. IPD Sharing: NO. Countries: 1. Publications: 0.
Development of a Versatile Intra-operative On-screen Audiovisual Mentoring System Using TileproTM Program for Robotic Gastrectomy
ClinicalTrials.gov study NCT01319084. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Audiovisual Distraction for Patients Undergoing Total Knee or Hip Replacement Surgery
ClinicalTrials.gov study NCT03191838. IPD Sharing: NO. Countries: 1. Publications: 0.
Effects of Audiovisual Distraction on Desaturation and Airway Intervention in OSA-patients
ClinicalTrials.gov study NCT03020914. IPD Sharing: NO. Countries: 0. Publications: 0.
Audiovisual Assessment After Dural Puncture During Epidural Placement in Obstetric Patients
ClinicalTrials.gov study NCT03428841. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Dynamic Neural Mechanisms of Audiovisual Speech Perception
ClinicalTrials.gov study NCT04290130. IPD Sharing: NO. Countries: 1. Publications: 0.
Are Audiovisual Materials Superior to Printed Materials in Improving Awareness Among Type 2 Diabetic Patients?
ClinicalTrials.gov study NCT03544645. IPD Sharing: UNDECIDED. Countries: 1. Publications: 0.
Audiovisual multisensory Kappa and reverse Kappa effect: Cognitive resource hypothesis
Open the record for dataset details and reuse information.
Audiovisual recordings of unscripted monologues
<p><strong>Contact info:</strong></p> <p>stefan.debener@uni-oldenburg.de, g.grimm@uni-oldenburg.de,volker.hohmann@uni-oldenburg.de, mareike.daeglau@uni-oldenburg.de, juergen.otten@uni-oldenburg.de,bojana.mirkovic@uni-oldenburg.de</p> <p> </p> <p><strong>Context:</strong></p> <p>This data set was recorded to investigate the influence of visual cues in audiovisual virtual environments on auditory attention decoding and cortical tracking of speech</p> <p> </p> <p><strong>Data collection:</strong></p> <ul> <li>Subjects (3f/2m/1d) were instructed to tell non-scripted stories.</li> <li>Subjects were equipped with in-ear headphones "BatAndCat Sound Labs binaural 4-microphone BTE-RIC headset" to play babble noise with a level of 65 dB SPL in the noise conditions (see naming convention below)</li> <li>Recordings were done using a Canon "EOS 700D" (Firmware cersion 1.1.4)</li> <li>Videos have a framerate of 25 fps</li> <li>Camera set up such that subjects face the camera. Face and shoulders visible, face at the center of the video</li> <li>Audio has a sampling rate of 48kHz. Recorded using microphone "Neumann KM-184" close to the speaker</li> </ul> <p> </p> <p><strong>Date of data collection:</strong></p> <p>June 2021</p> <p> </p> <p><strong>Location:</strong></p> <p>Carl-von-Ossietzky university of Oldenburg. building W30, Gesture Lab</p> <p> </p> <p><strong>Naming conventions:</strong></p> <p>The file names are structured as follows:</p> <ul> <li>Subject ID</li> <li>Take number</li> <li>MG, if babble noise was played over in-ear headphones</li> <li>LS, only for subject 5 Take 12. In this recording, the subject had lipstick applied beforehand</li> <li>BR, only for subject 4 Takes 11 and 12. Subject wore glasses during these takes</li> <li>.mp4 indicating file type</li> </ul> <p> </p> <p><strong>Data manipulations:</strong></p> <p>Videos were cut to length using DaVinci Resolve</p> <p> </p> <p><strong>Link to publication:</strong></p> <p>https://doi.org/10.18154/RWTH-2023-05549</p> <p> </p> <p><strong>Funding:</strong></p> <p>This research is funded by a research grant from the German Research Foundation (Deutsche Forschungsgemeinschaft; SPP 2236 project 444761144)</p> <p> </p>
Investigation of Respiratory-related Tumour Motion in Liver Cancer Patients Undergoing SBRT Using Audiovisual Biofeedback
ClinicalTrials.gov study NCT04323618. IPD Sharing: Not stated. Countries: 0. Publications: 0.
Elicitation of Steady-state Audiovisual Responses in 6- and 10-month-old Infants
ClinicalTrials.gov study NCT06282289. IPD Sharing: NO. Countries: 0. Publications: 0.
ScienceDex guides
Understand access before you commit
These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.