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287 results for “Augmented reality”

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ClinicalTrials.gov32/100

Total Knee Arthroplasty and Augmented Reality-based Navigation System

ClinicalTrials.gov study NCT05233930. IPD Sharing: Not stated. Countries: 1. Publications: 2.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Improvement of the Performance of Lumbar Punctures After Training Students With an Augmented Reality SIMulator

ClinicalTrials.gov study NCT05269238. IPD Sharing: UNDECIDED. Countries: 1. Publications: 1.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Augmented Reality Exposure Therapy for Cynophobia

ClinicalTrials.gov study NCT05333783. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Augmented Reality for Orthognatic Surgery Patient Education

ClinicalTrials.gov study NCT06140043. IPD Sharing: NO. Countries: 2. Publications: 0.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Augmented Reality for Behavior and Executive Function of Children With Autism Spectrum Disorder

ClinicalTrials.gov study NCT05962047. IPD Sharing: NO. Countries: 1. Publications: 2.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

An Investigation of Trainees' Performance in Augmented Reality Simulation for Invasive Procedure Training

ClinicalTrials.gov study NCT06055400. IPD Sharing: Not stated. Countries: 1. Publications: 1.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

The Effects of Using Augmented Reality (AR) System to Train Foreign Care Workers.

ClinicalTrials.gov study NCT05938166. IPD Sharing: YES. Countries: 1. Publications: 1.

controlledIPD-YESFeb 2026View details →
dryad32/100

Data from: Ready species one: exploring the use of augmented reality to enhance systematic biology with a revision of Fijian Strumigenys (Hymenoptera: Formicidae)

Open the record for dataset details and reuse information.

publicMay 2020View details →
dryad32/100

Experiment results and codes for: A novel systems solution for accurate colorimetric measurement through smartphone-based augmented reality

Open the record for dataset details and reuse information.

publicMar 2023View details →
zenodo28/100

Characterizing Distributed Mobile Augmented Reality Applications at the Edge

<p>README: <a href="https://github.com/cao-jacky/characterizing_edge_mar/">https://github.com/cao-jacky/characterizing_edge_mar</a></p>

opencc-by-4.0Oct 2023View details →
zenodo28/100

Resection of acoustic neurinoma with augmented reality support

<p>Resection of acoustic neurinoma with augmented reality support</p>

opencc-by-4.0Apr 2024View details →
dryad28/100

Stepping into the Wildeverse: Evaluating the impact of augmented reality mobile gaming on pro-conservation behaviours

<p>Promoting pro-conservation behaviours has become a priority for conservation organisations worldwide. Yet, current engagement strategies still face a number of barriers to creating successful interventions at the scale needed to meet global sustainability challenges.</p> <p>Online and mobile games enjoy immense worldwide popularity, tapping into an audience not normally reached through conventional conservation outreach channels. Despite this potential to be a new, high impact and scalable platform for promoting pro-environmental behaviours, the opportunities within digital games for conservation have thus far been little explored and organisations have called for robust impact evaluations for this medium. Therefore, we investigated the effectiveness of the augmented reality game Wildeverse, which seeks to generate support for ape conservation and encourage pro-environmental behaviours.</p> <p>We conducted a randomised control trial to experimentally compare the impacts of this game against watching a documentary, a conventional conservation outreach intervention. We compared changes in participants' knowledge, attitudes and revealed donation behaviours across the two groups and found that games performed as well as documentaries in supporting positive environmental knowledge and attitudes.</p> <p>The results gathered from this study provide experimental insight into the potential for the broader use of digital games for conservation outreach and also provide evidence against the argument that gaming can detract from real-world environmental problems creating a disconnect with these issues. However, results from this study could not provide any evidence that Wildeverse was successful in achieving its additional aim of encouraging players to donate to conservation, which provides evidence for the existence of an Environmental Values-Behaviour (EVB) gap in conservation gaming.</p> <p>The gaming industry is global and rapidly growing and should no longer be ignored as an avenue for conservation outreach. We recommend several ways in which future studies can expand on this work to better understand how to effectively harness the power of digital games to drive tangible change that benefits biodiversity. </p>

opencc-zeroOct 2021View details →
zenodo28/100

data source file to factors affecting augmented reality head mounted device performance in real OR

<p>Excel spread sheet of data generated durgin the experiments and later used for statistical analysis</p>

opencc-by-4.0Oct 2022View details →
zenodo28/100

FIGURE 15 in Designing scientifically-grounded paleoart for augmented reality at La Brea Tar Pits

FIGURE 15. Low poly reconstruction of the extinct Shasta ground sloth (Nothrotheriops shastensis). To view this model in 3D, please see the online version of this article.

opencc-by-4.0Dec 2022View details →
zenodo28/100

Fig. 3 in Ready Species One: Exploring the Use of Augmented Reality to Enhance Systematic Biology with a Revision of Fijian Strumigenys (Hymenoptera: Formicidae)

Fig. 3. Taxonomic characters in full face view

opennotspecifiedNov 2019View details →
zenodo28/100

Fig. 6 in Ready Species One: Exploring the Use of Augmented Reality to Enhance Systematic Biology with a Revision of Fijian Strumigenys (Hymenoptera: Formicidae)

Fig. 6. Taxonomic characters used in identification key (A–CC)

opennotspecifiedNov 2019View details →
ClinicalTrials.gov28/100

Establishing and Evaluating the Effectiveness of an Augmented Reality Technology in Gender Empowerment System

ClinicalTrials.gov study NCT05686187. IPD Sharing: NO. Countries: 0. Publications: 24.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov28/100

Augmented Reality in Learning Anatomy: The TEACHANATOMY Randomized Cross-over Trial

ClinicalTrials.gov study NCT06552195. IPD Sharing: UNDECIDED. Countries: 0. Publications: 11.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov28/100

Virtual Reality-Augmented At-Home tDCS for Major Depression

ClinicalTrials.gov study NCT07146269. IPD Sharing: YES. Countries: 1. Publications: 0.

controlledIPD-YESFeb 2026View details →
ClinicalTrials.gov28/100

Augmented Reality Distraction for Reducing Pain in Pediatric Dental Procedures

ClinicalTrials.gov study NCT06954883. IPD Sharing: Not stated. Countries: 1. Publications: 0.

restrictedIPD-UNDECIDEDFeb 2026View details →

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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record