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16 results for “Architectural detail”

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zenodo40/100

IHTApark. Multi-detailed 3D architectural model for sound perception research in Virtual Reality

<p><strong>IHTApark &ndash; Multi-detailed 3D architecture model</strong></p> <p>This dataset describes visual and acoustic 3D architectural models of the park next to the IHTA.</p> <p>Institute of Hearing Technology and Acoustics (IHTA), RWTH Aachen, 52056 Aachen, Germany</p> <p>Files are stored in FBX format for geometry, JPEG format for visual textures, and Unreal Engine for the virtual reality scenes.</p> <p><strong>VERSION 1: Visual photogrammetry + Acoustic model</strong></p> <p>As used in the publication:</p> <p>[1] Llorca-Bof&iacute;, J. and Vorl&auml;nder, M. (2021). Multi-Detailed 3D Architectural Framework for Sound Perception Research in Virtual Reality. Front. Built Environ. 7:687237.doi: https://doi.org/10.3389/fbuil.2021.687237</p> <p>Data is available separately for each definition, and for each visual and acoustic cue. The level of detail for each definition is shown here:</p> <ul> <li>Visual cues <ul> <li>Geometries <ul> <li>HighLOD</li> </ul> </li> </ul> </li> <li>Acoustic cues <ul> <li>Geometries <ul> <li>HighLOD</li> </ul> </li> </ul> </li> </ul> <p>This version of the model includes only the modules used for the description of the referenced paper. The authors reserve the right to complete other levels of detail if future applications require them.</p> <p>An additional data file contains a unique file in [IHTApark_UnrealEngine] Unreal Engine format, with the set up scenario. The instructions to open the final scenario are described here:</p> <ol> <li>Download the [IHTApark_UnrealEgine] file, and save it in your working space.</li> <li>Extract the content of the [IHTApark_UnrealEngine]. The folder naming and arrangement are prepared for the scenario.</li> <li>Run the .uproject file.</li> <li>Open a <strong>Content Browser</strong> tab to navigate through the folder hierarchy. You can open the <strong>Content Browser</strong> under the tabs <strong>Window &gt; Content Browser</strong></li> <li>Open the <strong>IHTApark</strong> map under the folder <strong>Content &gt; Maps</strong> by double clicking on it.</li> <li>The scenario will be visible in the <strong>Viewport 1</strong> tab. Go to <strong>Window &gt; Viewports &gt; Viewport 1</strong> to open the tab.</li> <li>Press key <strong>G</strong> to hide or unhide the helpers and editor actors.</li> <li>Press keys <strong>0,</strong> <strong>1</strong>, <strong>2</strong>, <strong>3</strong>&hellip; <strong>9</strong> to jump into different saved view positions.</li> <li>Drag the mouse while pressing right click to rotate the viewer direction</li> <li>While pressing right click, press key <strong>W</strong> to navigate through the scenario.</li> </ol> <p><strong>VERSION 2: Object-based visualization in three different weather conditions</strong></p> <p>As used and described in the publication:</p> <p>[2] Submitted to journal.</p> <p>The file [IHTApark_3weath_comp] Unreal Engine format contains the set up scenario. The instructions to open the final scenario are described here:</p> <ol> <li>Download the [IHTApark_3weath_comp] file, and save it in your working space.</li> <li>Extract the content of the [IHTApark_3weath_comp]. The folder naming and arrangement are prepared for the scenario.</li> <li>Run the .uproject file.</li> <li>Open a <strong>Content Browser</strong> tab to navigate through the folder hierarchy. You can open the <strong>Content Browser</strong> under the tabs <strong>Window &gt; Content Browser</strong></li> <li>Open the <strong>IHTApark_warm</strong>, <strong>IHTApark_wet </strong>or<strong> IHTApark_snowy</strong> maps under the folder <strong>Content &gt; Maps</strong> by double clicking on it to visualize each weather condition.</li> <li>The scenario will be visible in the <strong>Viewport 1</strong> tab. Go to <strong>Window &gt; Viewports &gt; Viewport 1</strong> to open the tab.</li> <li>Press key <strong>G</strong> to hide or unhide the helpers and editor actors.</li> <li>Press keys <strong>0,</strong> <strong>1</strong>, <strong>2</strong>, <strong>3</strong>&hellip; <strong>9</strong> to jump into different saved view positions.</li> <li>Drag the mouse while pressing right click to rotate the viewer direction</li> <li>While pressing right click, press key <strong>W</strong> to navigate through the scenario.</li> </ol> <p>The folder [IHTApark_3weathers_audio] contains the sound signals, as .wav files, in fist order ambisonics format (B-format).</p> <p>&nbsp;</p>

opencc-by-4.0Jan 2022View details →
zenodo36/100

Architectural detail in the shape of head

he presented sculpted architectural element was supposed to act as a cantilever supporting the cornice crowning the body of the church or monastery buildings. At the front, the ashlar was carved in the form of a cantilever with a sculpted female head featuring a flattened, generic shape, but with convex eyes. The head is topped with a stylised crenelated crown (Latin corona muralis). On the left there is a fragment of the arcade theme visible. The rudimentary development of the face and unworked side surfaces indicate that the element was not finished. Architectural detail in the shape of a woman's head 13th century, Tyniec Museum of the Benedictine Abbey in Tyniec Inventory number: DA/181/2012 Source: Objaverse 1.0 / Sketchfab

opencc-zeroDec 2020View details →
zenodo36/100

Architectural detail - iPhone Lidar - Scaniverse

Entrance portal to a tenement house built in the beginning of the 20th century in Warsaw, Poland. Scan made with [Scaniverse](https://scaniverse.com) on an iPhone 12 Pro. I'm trying to post 1 scan a day in 2021. You can follow the tag [#1scanaday](https://sketchfab.com/search?q=1scanaday). Source: Objaverse 1.0 / Sketchfab

opencc-byFeb 2021View details →
zenodo32/100

Architecture detail 3

An architectural detail of window lintel made of sandstone on a building built in the 1870's in the East of France. Size about 3m. Made with Reality Capture (117 pictures). Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0Jul 2020View details →
zenodo32/100

Architecture detail 4

An architectural detail of a niche made of rhyolite on a castle built in the 1920's in the South of France. Size about 1m. Made with Reality Capture (77 pictures). Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0Dec 2020View details →
zenodo32/100

Architecture detail 7

An architectural detail of a middle-age fortress rampart made of granite in the West of France. Size about 20m. Made with Reality Capture (36 pictures). Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0Mar 2021View details →
zenodo32/100

Architectural Detail - Art Deco Soldier

This small statuette sits at the base of a massive light fixture. It's part of six statues, each representing the several soveriegn nations that claimed ownership over the state of Texas. You can see this yourself at the Hall of State in Fair Park, Dallas TX. I'll add more as I get to them. My goal is to reconstruct the entire fixture in 3D using these partial scans. This was processed and decimated in realityCapture. Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0May 2017View details →
zenodo32/100

Architecture Detail - Lightpost

An Art Deco lightpost scanned at the Texas State Fairgrounds in Dallas, TX. This is a decimated model derived from 219 photos. Processed using RealityCapture. Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0Dec 2016View details →
zenodo32/100

Architecture detail 8

An architectural detail of a town gate made of granite in the West of France. Size about 5m. Made with Reality Capture (17 pictures). Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0Mar 2021View details →
zenodo32/100

Architecture detail 6

An architectural detail of the portal of a chruch entrance made of granite in the West of France. Size about 3m. Made with Reality Capture (30 pictures). Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0Mar 2021View details →
zenodo32/100

Architecture detail 2

An architectural detail of wall frieze made of sandstone on a building built in the 1870's in the East of France. Size about 3m. Made with Reality Capture (91 pictures). Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0Jul 2020View details →
zenodo24/100

Architecture detail 5

An architectural detail of wall corner made of sandstone on a building built in the 1870's in the East of France. Size about 2m. Made with Reality Capture (38 pictures). Source: Objaverse 1.0 / Sketchfab

opencc-byFeb 2021View details →
zenodo20/100

Step Pyramid Complex Architectural Detail

Architectural detail from the Step Pyramid Complex of King Djoser at Saqqara, 3rd Dynasty. This shows how they recreated architectural elements from wooden and other organic structures in stone. These "wooden pegs" would have served to hold together the earlier wooden structure the building is meant to represent, but here are reproduced in stone as a non-fuctional visual element. Created from 22 photographs (Canon EOS Rebel T7i) using Metashape 1.6.1. Photographed in January 2020. Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-1.0Feb 2020View details →
zenodo20/100

Architecture detail 9

An architectural detail of the portal of a cathedral entrance made of granite in the West of France. Size about 7m. Made with Reality Capture (44 pictures). Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0Mar 2021View details →
zenodo20/100

Architectural Detail - Fountain

Scanned at The Texas State Fairgrounds in Dallas, TX. Decimated using Instant Meshes. Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0Dec 2016View details →
zenodo20/100

Architecture detail 1

An architectural detail of the pediment of an entrance made of sandstone on a building built in the 1870's in the East of France. Size about 4m. Made with Reality Capture (65 pictures). Source: Objaverse 1.0 / Sketchfab

opencc-by-nc-sa-2.0Jul 2020View details →

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