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Dataset results
17 results for “Game Experience”
Player Experience in Video Game Character Analysis: A Study of Female Characters
<h3><span>Overview</span></h3> <p><span>This dataset is part of the study titled "Player Experience in Video Game Character Analysis: A Study of Female Characters", conducted at </span>Mapúa University. The research aims to integrate player experience into an existing framework for video game character analysis. </p> <h3><span>Content</span></h3> <p><span>The dataset includes:</span></p> <ul> <li><span>A partial transcript of 5 semi-structured interviews with the key informants. Originally, 8 interviews were conducted, but the audio/video recordings for 3 interviews were lost and thus their transcripts are not available.</span></li> <li><span>Significant codes presented in tabulated form.</span></li> </ul> <h3><span>Data Collection Method</span></h3> <p><span>Data were collected through in-depth interviews conducted via Facebook Messenger and Discord from March to April 2024. Participants were various video game players from different backgrounds and age groups, ranging from 20 to 40 years old. Due to technical issues, the recordings of 3 interviews were lost, resulting in only 5 available transcripts. </span></p> <h3><span>Data Processing and Analysis</span></h3> <p><span>The 5 available interviews were transcribed verbatim. Data were analyzed </span><span>using thematic analysis, involving initial coding, theme development, and refinement.</span></p> <h3><span>Usage data</span></h3> <p><span>The dataset is organized into several sections within a single Word document (.docx). This word document has headings for navigation and a definition of terms.</span></p> <h3><span>Limitations</span></h3> <p><span>The dataset only includes 5 out of 8 due to technical difficulties encountered after the recording of the interview. This may impact the comprehensiveness of the findings.</span></p> <h3><span>Contextual Reference</span></h3> <p><span>The manuscript associated with this dataset heavily references the works "<span>A Structural Model for Player-Characters as Semiotic Constructs." (DOI: https://doi.org/10.26503/TODIGRA.V2I2.37) and "Object, me, symbiote, other: A social typology of player-avatar relationships." (DOI:https://doi.org/10.5210/FM.V20I2.5433) which explore the foundational frameworks on video game character analysis.</span></span></p> <p><span> For any further information or clarifications, please contact wbdg2000@gmail.com</span></p>
Data-Driven Study of Long-Term Gaming Experience (Tribalwars)
<p>This is the accompanying dataset for our Paper "Data-Driven Study of Long-Term Gaming Experience" at the 14th International Conference on Quality of Multimedia Experience (QoMEX) - Please city this work if you use this dataset.</p> <p>This dataset contains hourly crawled player metadata of the Tribalwars casual game game round "dep13".</p> <p>With this dataset and a set of possible tooling, we hope to provide a foundation into further data-driven QoE studies.</p> <p>You will find further information about prerequisites and the dataset within the <strong>eval.ipynb</strong>.</p>
FreeCiv games for the experiment on comparing Knowledge-Based Reinforcement Learning and Neural Networks in Strategic Games
<p>Dataset provides played FreeCiv games. The Tournament subset of them was played fully by two Artificial Intelligence (AI) agents against each other and one more computer player. The Human games subset was played by humans for demonstration/teaching purposes. The rest of the games were played 120 turns and stopped.</p>
Data and experiment files from: Payoff-based learning best explains the rate of decline in cooperation across 237 public-goods games
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Data from: Neural responses to kills/deaths in real MOBA games are associated with addiction-related traits and subjective pleasant/unpleasant experiences
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Dataset with experiments for 'Partial-Order Reduction for Parity Games with an Application on Parameterised Boolean Equation Systems'
<p>This archive contains the experiments that were performed as part of the publications</p> <p><em>Thomas Neele, Tim A.C. Willemse, Wieger Wesselink</em><br> Partial-Order Reduction for Parity Games with an Application on Parameterised Boolean Equation Systems. <em>TACAS 2020.</em> LNCS, volume 12079 pages 307-324. Springer. <a href="https://doi.org/10.1007/978-3-030-45237-7_19">10.1007/978-3-030-45237-7_19</a></p> <p>and</p> <p><em>Thomas Neele, Tim A. C. Willemse, Wieger Wesselink and Antti Valmari</em><br> Partial-Order Reduction for Parity Games and Parameterised Boolean Equation Systems. <em>Software Tools for Technology Transfer.</em> volume 24 (5) pages 735-756. Springer. (TACAS2020 special issue) <a href="https://doi.org/10.1007/s10009-022-00672-0">10.1007/s10009-022-00672-0</a></p>
Dataset for the publication: User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents
<p>Anonymized dataset for the publication: User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents</p>
Data -- Experiment Series Three -- Game Model Recognition
<p>Dataset generated from <strong>Experiment Series Three: Game Model Recognition </strong>from in-progress doctoral thesis <em>Cooperative Intent: An Exploration of Computational Learning in a Discrete Preference Space. </em></p> <p>Code -- Experiment Series Three -- Game Model Recognition v0.1-alpha <a href="https://doi.org/10.5281/zenodo.8188155">10.5281/zenodo.8188155</a></p>
Dataset of emotional game experience (User Study)
<p>Collected dataset :User study on setting requirments for emotional experienfce in a game under development by software engineer</p>
The Effect of Immersive Game Experience on Preoperative Anxiety and Compliance in Children Undergoing Supernumerary Tooth Extraction
ClinicalTrials.gov study NCT07149727. IPD Sharing: NO. Countries: 1. Publications: 0.
Board Games Among Mild Cognitive Impairment Patients Experience (GAME Project)
ClinicalTrials.gov study NCT04835909. IPD Sharing: UNDECIDED. Countries: 1. Publications: 5.
Gaming Experience and Learning Motivation of Students in Psychiatric Nursing Courses
ClinicalTrials.gov study NCT06850181. IPD Sharing: NO. Countries: 1. Publications: 0.
Effect of the Format of a Video Game on Children's Experience During Venipuncture
ClinicalTrials.gov study NCT05065307. IPD Sharing: Not stated. Countries: 1. Publications: 1.
Gameful experience and student engagement: A Comparative Study of Role-Playing and Puzzle Games in Higher Education
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Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
ClinicalTrials.gov study NCT07309939. IPD Sharing: NO. Countries: 1. Publications: 0.
Experiences of a Home-based Virtual Reality Serious Game in People With Chronic Non-specific Neck Pain
ClinicalTrials.gov study NCT05244681. IPD Sharing: NO. Countries: 1. Publications: 0.
Dataset of emotional game experience (User Study)
<p>Collected dataset :User study on setting requirments for emotional experienfce in a game under development by software engineer</p>
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International Brain Laboratory public data
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OpenNeuro
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