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17 results for “Game Experience”

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zenodo48/100

Player Experience in Video Game Character Analysis: A Study of Female Characters

<h3><span>Overview</span></h3> <p><span>This dataset is part of the study titled "Player Experience in Video Game Character Analysis: A Study of Female Characters", conducted at </span>Map&uacute;a University. The research aims to integrate player experience into an existing framework for video game character analysis.&nbsp;</p> <h3><span>Content</span></h3> <p><span>The dataset includes:</span></p> <ul> <li><span>A partial transcript of 5 semi-structured interviews with the key informants. Originally, 8 interviews were conducted, but the audio/video recordings for 3 interviews were lost and thus their transcripts are not available.</span></li> <li><span>Significant codes presented in tabulated form.</span></li> </ul> <h3><span>Data Collection Method</span></h3> <p><span>Data were collected through in-depth interviews conducted via Facebook Messenger and Discord from March to April 2024. Participants were various video game players from different backgrounds and age groups, ranging from 20 to 40 years old. Due to technical issues, the recordings of 3 interviews were lost, resulting in only 5 available transcripts.&nbsp;</span></p> <h3><span>Data Processing and Analysis</span></h3> <p><span>The 5 available interviews were transcribed verbatim. Data were analyzed&nbsp;</span><span>using thematic analysis, involving initial coding, theme development, and refinement.</span></p> <h3><span>Usage data</span></h3> <p><span>The dataset is organized into several sections within a single Word document (.docx). This word document has headings for navigation and a definition of terms.</span></p> <h3><span>Limitations</span></h3> <p><span>The dataset only includes 5 out of 8 due to technical difficulties encountered after the recording of the interview. This may impact the comprehensiveness of the findings.</span></p> <h3><span>Contextual Reference</span></h3> <p><span>The manuscript associated with this dataset heavily references the works "<span>A Structural Model for Player-Characters as Semiotic Constructs." (DOI: https://doi.org/10.26503/TODIGRA.V2I2.37) and "Object, me, symbiote, other: A social typology of player-avatar relationships." (DOI:https://doi.org/10.5210/FM.V20I2.5433) which explore the foundational frameworks on video game character analysis.</span></span></p> <p><span>&nbsp;For any further information or clarifications, please contact wbdg2000@gmail.com</span></p>

opencc-by-4.0Jun 2024View details →
zenodo44/100

Data-Driven Study of Long-Term Gaming Experience (Tribalwars)

<p>This is the accompanying dataset for our Paper &quot;Data-Driven Study of Long-Term Gaming Experience&quot; at the 14th International Conference on Quality of Multimedia Experience (QoMEX) - Please city this work if you use this dataset.</p> <p>This dataset contains hourly crawled player metadata of the Tribalwars casual game game round &quot;dep13&quot;.</p> <p>With this dataset and a set of possible tooling, we hope to provide a foundation into further data-driven QoE studies.</p> <p>You will find further information about prerequisites and the dataset within the <strong>eval.ipynb</strong>.</p>

opencc-by-4.0Jul 2022View details →
zenodo36/100

FreeCiv games for the experiment on comparing Knowledge-Based Reinforcement Learning and Neural Networks in Strategic Games

<p>Dataset provides played&nbsp;FreeCiv games. The Tournament&nbsp;subset of them was played fully by two Artificial Intelligence (AI) agents against each other and one more computer player. The Human games subset was played by humans for demonstration/teaching purposes. The rest of the games were played 120 turns and stopped.</p>

opencc-by-4.0Jan 2019View details →
dryad36/100

Data and experiment files from: Payoff-based learning best explains the rate of decline in cooperation across 237 public-goods games

Open the record for dataset details and reuse information.

publicMay 2021View details →
dryad36/100

Data from: Neural responses to kills/deaths in real MOBA games are associated with addiction-related traits and subjective pleasant/unpleasant experiences

Open the record for dataset details and reuse information.

publicSep 2025View details →
zenodo32/100

Dataset with experiments for 'Partial-Order Reduction for Parity Games with an Application on Parameterised Boolean Equation Systems'

<p>This archive contains the experiments that were performed as part of the publications</p> <p><em>Thomas Neele, Tim A.C. Willemse, Wieger Wesselink</em><br> Partial-Order Reduction for Parity Games with an Application on Parameterised Boolean Equation Systems. <em>TACAS 2020.</em> LNCS, volume 12079 pages 307-324. Springer. <a href="https://doi.org/10.1007/978-3-030-45237-7_19">10.1007/978-3-030-45237-7_19</a></p> <p>and</p> <p><em>Thomas Neele, Tim A. C. Willemse, Wieger Wesselink and Antti Valmari</em><br> Partial-Order Reduction for Parity Games and Parameterised Boolean Equation Systems. <em>Software Tools for Technology Transfer.</em> volume 24 (5) pages 735-756. Springer. (TACAS2020 special issue) <a href="https://doi.org/10.1007/s10009-022-00672-0">10.1007/s10009-022-00672-0</a></p>

opencc-by-4.0Jan 2020View details →
zenodo32/100

Dataset for the publication: User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents

<p>Anonymized dataset for the publication: User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents</p>

opencc-by-4.0May 2023View details →
zenodo32/100

Data -- Experiment Series Three -- Game Model Recognition

<p>Dataset generated from <strong>Experiment Series Three: Game Model Recognition </strong>from in-progress doctoral thesis <em>Cooperative Intent: An Exploration of Computational Learning in a Discrete Preference Space. </em></p> <p>Code -- Experiment Series Three -- Game Model Recognition&nbsp; v0.1-alpha <a href="https://doi.org/10.5281/zenodo.8188155">10.5281/zenodo.8188155</a></p>

opencc-by-4.0Jul 2023View details →
zenodo32/100

Dataset of emotional game experience (User Study)

<p>Collected dataset :User study on setting requirments for emotional experienfce in a game under development&nbsp;by software engineer</p>

opencc-by-4.0Oct 2023View details →
ClinicalTrials.gov32/100

The Effect of Immersive Game Experience on Preoperative Anxiety and Compliance in Children Undergoing Supernumerary Tooth Extraction

ClinicalTrials.gov study NCT07149727. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Board Games Among Mild Cognitive Impairment Patients Experience (GAME Project)

ClinicalTrials.gov study NCT04835909. IPD Sharing: UNDECIDED. Countries: 1. Publications: 5.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Gaming Experience and Learning Motivation of Students in Psychiatric Nursing Courses

ClinicalTrials.gov study NCT06850181. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Effect of the Format of a Video Game on Children's Experience During Venipuncture

ClinicalTrials.gov study NCT05065307. IPD Sharing: Not stated. Countries: 1. Publications: 1.

restrictedIPD-UNDECIDEDFeb 2026View details →
zenodo28/100

Gameful experience and student engagement: A Comparative Study of Role-Playing and Puzzle Games in Higher Education

Open the record for dataset details and reuse information.

opencc-by-4.0Nov 2023View details →
ClinicalTrials.gov24/100

Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training

ClinicalTrials.gov study NCT07309939. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov24/100

Experiences of a Home-based Virtual Reality Serious Game in People With Chronic Non-specific Neck Pain

ClinicalTrials.gov study NCT05244681. IPD Sharing: NO. Countries: 1. Publications: 0.

closedIPD-NOFeb 2026View details →
zenodo8/100

Dataset of emotional game experience (User Study)

<p>Collected dataset :User study on setting requirments for emotional experienfce in a game under development&nbsp;by software engineer</p>

restrictedOct 2023View details →

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

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neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

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behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
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DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record

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Your academic CV and NIH biosketch

Make your CV in your school's format and your NIH biosketch from it, then download both as Word files.