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15 results for “Game design”
BRAIN Journal-Pros and Cons Gamification and Gaming in Classroom-Figure 1. Game-design elements and motives (Blohm, I. & Leimeister, J. M., 2013).
<p>Presenting gamification mechanics during classes by implementing them into grade system can be easily obtained by using eLearning environments hybridized with immersive interactive scenarios, like in Lifesaver- a learn by doing model to teach the basic steps in responding to a situation where a person suffers a heart attack or choking (Gamification in eLearning, 2017). The proper use of narrative layers can improve engagement of user and points can be gained using short assignments (missions). The students can choose the assignments as they like to obtain enough points to pass the classes. Obviously, for harder tasks they will get more points, but none of the tasks are obligatory. </p> <p>Other gamification elements include avatars, badges, levels, reputation level, tasks, etc. Details are presented in Figure 1. Making the rewards for accomplishing tasks visible to other players or providing leaderboards are ways of encouraging players to compete. </p>
Extended data integration of motivational aspects in gamification and game-based learning educational designs
<p>This is the extended data for a systematic review article about the integration of motivational aspects in gamification and game-based learning educational designs related to teacher´s training and teacher´s professional development.</p>
Toll Dilemma Game Data: Measuring the Cooperation of the People with the Government in Iran in the Form of Seven designed Scenarios
<p>The toll dilemma game was designed in the form of a robot and distributed in the Telegram messenger. More than 1,200 people participated in this game, who acted as testee in the game. Each actor entered one of seven pre-designed scenarios, and how he or she worked with the government was evaluated in a simulated environment. The current data are entered in SPSS software. </p>
Level of play and coach-rated game intelligence are related to performance on design fluency in elite soccer players
<p>Executive brain functions are innate mechanisms for regulating behavior. While the impact of suboptimal executive functions has been characterized in patients, their contribution to individual success has not been elucidated. We set out to understand how executive functions relate to successful human behavior by examining their relation to game intelligence in sport - the ability to read a game and quickly adapt the behavior. In elite soccer players (n = 51), those playing in national teams (national team players) significantly outperformed those only playing at premier league level (premier league players) in Design Fluency (DF), a complex visuo-spatial executive function test that includes measures of creativity and cognitive flexibility. Their result showed a moderate correlation with coach rated game intelligence, also when correcting for low level cognitive capacity and was most evident when considering cognitive flexibility. DF capacity also correlated with number of assists made during the season but not with number of made goals during the same period, linking the fast planning of several steps in DF to fast planning of several steps in the soccer game. Altogether, our data suggests that DF capacity relates to success in soccer both on a subjective and on an objective level.</p>
A Single-case Design to Investigate a Compensatory Brain Game Supporting Goal Management Training Intervention in a Psychiatric Brain Injury Population
ClinicalTrials.gov study NCT06352346. IPD Sharing: UNDECIDED. Countries: 1. Publications: 5.
The Effect of Mobile Application Game Training Designed for Children
ClinicalTrials.gov study NCT05633823. IPD Sharing: NO. Countries: 1. Publications: 30.
Embedded Narrative in Interactive Game Design for Improving Medication Adherence of Schizophrenia
ClinicalTrials.gov study NCT06175559. IPD Sharing: YES. Countries: 1. Publications: 1.
Level of play and coach-rated game intelligence are related to performance on design fluency in elite soccer players
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Design and Evaluation the Effects of Kinect-based Computer Games for U/E Training in Chronic Stroke Patients
ClinicalTrials.gov study NCT03229733. IPD Sharing: NO. Countries: 0. Publications: 3.
Are Serious Games Scenarios Specifically Designed for Learning Non Technical Skills More Effective Than Baseline Scenarios in Soft Skills Training
ClinicalTrials.gov study NCT03592953. IPD Sharing: NO. Countries: 1. Publications: 0.
PROmyBETAappGame: a Study to Learn More About the Medication Usage & Patient Reported Outcomes Via the myBETAapp and to Find Out More About the Usage of Game Principles and Game Design Elements (Gamif
ClinicalTrials.gov study NCT03808142. IPD Sharing: UNDECIDED. Countries: 1. Publications: 0.
Design, Implementation and Evaluation of an Intervention Within Video Game for Mental Health Literacy in Adolescents and Young Adults
ClinicalTrials.gov study NCT06473857. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Augmented Reality Serious Game Design for Promoting Children's Science Education Cognition
ClinicalTrials.gov study NCT06184022. IPD Sharing: YES. Countries: 1. Publications: 0.
A Single-case Design to Investigate a Compensatory Strategy Game Supporting Goal Management Training
ClinicalTrials.gov study NCT05737238. IPD Sharing: UNDECIDED. Countries: 1. Publications: 0.
survey on game designer perceptions to ai tools
<p>data outlying a survey of game designers on their opinions on game design tools</p>
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Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.