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5 results for “Intentional Inference”

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zenodo40/100

Intention Reconsideration in Wumpus World And Intentional Inference in Adolescents-Figure 5. Failures percentage in the CWW condition

<p>In the CWW condition, the cautious failures, for [N = 34], there were 139 out of a total of 304 wrong movements (46%) and the mean was 4.09 (SD = 2.22), 95% CI [3.31, 4.86] . On the other hand, the bold failures were 165 out of a total of 304 wrong movements (54%) and the mean was 4.85 (SD = 1.48), 95% CI [4.34, 5.37]. See the Figure 5.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Intention Reconsideration in Wumpus World And Intentional Inference in Adolescents-Figure 3. Screen showing the agent finding the gold.

<p>The novelty of a map, that is, an 8x8 board added to the world, is introduced in the MCWW design, as opposed to the CWW version. This map is responsible for showing on the screen the agent&#39;s knowledge base or the inferences she makes as she moves and receives the different perceptions on the board. In this way, it is easier for the experimental subjects to predict the possible movements of the agent. As an example, observe a sequence of screens of the board of our version MCWW in which it is seen that the agent kills the Wumpus (the goal of Intention 2). See the figures 1-3.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Intention Reconsideration in Wumpus World And Intentional Inference in Adolescents-Figure 4. Failures percentage in the CMWW condition.

<p>Now let us analyze what kind of failures have occurred in each of the versions of Wumpus World. In the CMWW condition, the cautious failures were 258 over a total of 738 wrong movements (35%) and we have that, for [N = 34], the mean was 7.59 (SD = 2.59), 95% CI [6.68, 8.49]. The bold failures were 480 out of a total of 738 wrong movements (65%) and the mean was 13.82 (SD = 9.33), 95% CI [10.57, 17.08]. See the figure 4.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Intention Reconsideration in Wumpus World And Intentional Inference in Adolescents-Figure 2. Screen showing the agent hunting the Wumpus.

<p>The novelty of a map, that is, an 8x8 board added to the world, is introduced in the MCWW design, as opposed to the CWW version. This map is responsible for showing on the screen the agent&#39;s knowledge base or the inferences she makes as she moves and receives the different perceptions on the board. In this way, it is easier for the experimental subjects to predict the possible movements of the agent. As an example, observe a sequence of screens of the board of our version MCWW in which it is seen that the agent kills the Wumpus (the goal of Intention 2). See the figures 1-3.</p>

opencc-by-4.0Apr 2018View details →
zenodo40/100

Intention Reconsideration in Wumpus World And Intentional Inference in Adolescents-Figure 1. Screen showing the agent in the cave.

<p>The novelty of a map, that is, an 8x8 board added to the world, is introduced in the MCWW design, as opposed to the CWW version. This map is responsible for showing on the screen the agent&#39;s knowledge base or the inferences she makes as she moves and receives the different perceptions on the board. In this way, it is easier for the experimental subjects to predict the possible movements of the agent. As an example, observe a sequence of screens of the board of our version MCWW in which it is seen that the agent kills the Wumpus (the goal of Intention 2). See the figures 1-3.</p>

opencc-by-4.0Apr 2018View details →

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International Brain Laboratory public data

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