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31 results for “Nintendo”
Game Boy - Nintendo + Tetris
Game Boy free to use Support our project please: https://www.patreon.com/museudocomputador Source: Objaverse 1.0 / Sketchfab
Nintendo Power Glove NES (photogrammetry)
Special thanks to www.gameovervideogames.com scan by austinbeaulier.com Austin Beaulier 2019 check out more retro video game scans on my page thanks! Created in RealityCapture by Capturing Reality from 87 images in 00h:12m:40s. Source: Objaverse 1.0 / Sketchfab
Nintendo Famicom Controllers
I brazenly looked at some Nintendo famicom controllers and recreated them in 3D Source: Objaverse 1.0 / Sketchfab
Nintendo - Famicon
Nintendo Entertainment System (NES) Year: 1983 Developed in conjunction with the Australian Centre for the Moving Image [(ACMI)](http://https://www.acmi.net.au/) Source: Objaverse 1.0 / Sketchfab
Nintendo-2ds
dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd Source: Objaverse 1.0 / Sketchfab
Objective evaluation of Nintendo Wii Fit plus balance program training on postural stability in Multiple Sclerosis patients
<p>The use of the Nintendo Wii system has become a common tool for balance rehabilitation in patients with multiple sclerosis, but few studies verified the effectiveness of such an approach using quantitative measures of postural control. We aimed to evaluate the impact of rehabilitation treatment using the Nintendo Wii Fit Plus balance program on objective stabilometric parameters in multiple sclerosis patients. We enrolled 36 multiple sclerosis patients, with mild-moderate disability, referring to the multiple sclerosis Centre of the University of Catania from September 2013 to June 2014. Twenty participants underwent 20 individual sessions of balance exercise using the Nintendo Wii Fit Plus. They were assessed at baseline (T0) and at the end of rehabilitation program (T1) by Neurocom Balance Manager. Functional independence measure, Barthel index, and Berg balance scale were also administered. At T1, we found a significant improvement in total path length-open eyes, sway area-open eyes, and mean sway velocity-open eyes. Patients showed significant improvement in functional independence measure motor score, Barthel index, and in Berg balance scale. No significant differences between T0 and T1 in closed eyes trials were found. A significant correlation between delta values between T0 and T1 of sway area-open eyes and the Berg balance scale (r = -0.76; P < 0.0001) was found. This study confirmed that balance rehabilitation training performed using the Nintendo Wii with balance board significantly reduced some postural sway parameters in multiple sclerosis patients. It could be a good support to standard rehabilitation program in multiple sclerosis patients.</p>
Gulf War Burned Nintendo Gameboy
 Lots of history to this one! Sanned at the nintendo world store in NYC with polycam Source: Objaverse 1.0 / Sketchfab
Nintendo WII and Exercises at Rehabilitation of Individuals With Parkinson's Disease
ClinicalTrials.gov study NCT03235284. IPD Sharing: NO. Countries: 1. Publications: 2.
Comparison Study of the Nintendo Wii Versus Playstation2 in Enhancing Laparoscopic Skills
ClinicalTrials.gov study NCT01483677. IPD Sharing: Not stated. Countries: 1. Publications: 5.
The Effectiveness of Nintendo Wii Fit and Inspiratory Muscle Training in Older Patients With Heart Failure
ClinicalTrials.gov study NCT04254328. IPD Sharing: NO. Countries: 1. Publications: 7.
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time
ClinicalTrials.gov study NCT05227040. IPD Sharing: NO. Countries: 1. Publications: 1.
Effects of Nintendo Wii Balance Board in Children With Cerebral Palsy
ClinicalTrials.gov study NCT05464004. IPD Sharing: NO. Countries: 1. Publications: 4.
Nintendo Wii® and Physical Therapy in Stroke Patients (NW-SP)
ClinicalTrials.gov study NCT04144556. IPD Sharing: NO. Countries: 1. Publications: 1.
10 Weeks of NIntendo wIi Fit balanCe Training Improved Postural balANce and Muscle Strength in Elderly Individuals
ClinicalTrials.gov study NCT01371253. IPD Sharing: Not stated. Countries: 1. Publications: 1.
The Utilization of Nintendo Wii™ in Outpatient Rehabilitation Following Total Knee Replacement
ClinicalTrials.gov study NCT01548664. IPD Sharing: Not stated. Countries: 1. Publications: 1.
Xbox Kinect Sports Versus Nintendo Switch Sports
ClinicalTrials.gov study NCT06551870. IPD Sharing: NO. Countries: 1. Publications: 12.
Balance Training for People With Multiple Sclerosis Using Nintendo Wii Fit
ClinicalTrials.gov study NCT01299025. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Data from: Quantification of the sit-to-stand movement for monitoring age-related motor deterioration using the Nintendo Wii Balance Board
Simple methods for quantitative evaluations of individual motor performance are crucial for the early detection of motor deterioration. Sit-to-stand movement from a chair is a mechanically demanding component of activities of daily living. Here, we developed a novel method using the ground reaction force and center of pressure measured from the Nintendo Wii Balance Board to quantify sit-to-stand movement (sit-to-stand score) and investigated the age-related change in the sit-to-stand score as a method to evaluate reduction in motor performance. The study enrolled 503 participants (mean age ± standard deviation, 51.0 ± 19.7 years; range, 20-88 years; male/female ratio, 226/277) without any known musculoskeletal conditions that limit sit-to-stand movement, which were divided into seven 10-year age groups. The participants were instructed to stand up as quickly as possible, and the sit-to-stand score was calculated as the combination of the speed and balance indices, which have a tradeoff relationship. We also performed the timed up and go test, a well-known clinical test used to evaluate an individual's mobility. There were significant differences in the sit-to-stand score and timed up and go time among age groups. The mean sit-to-stand score for 60s, 70s, and 80s were 77%, 68%, and 53% of that for the 20s, respectively. The timed up and go test confirmed the age-related decrease in mobility of the participants. In addition, the sit-to-stand score measured using the Wii balance board was compared with that from a laboratory-graded force plate using the Bland-Altman plot (bias = −3.1 [ms]-1, 95% limit of agreement: −11.0 to 3.9 [ms]-1). The sit-to-stand score has good inter-device reliability (intraclass correlation coefficient = 0.87). Furthermore, the test-retest reliability is substantial (intraclass correlation coefficient = 0.64). Thus, the proposed STS score will be useful to detect the early deterioration of motor performance.
Nintendo Entertainment System - 85' Scene
This is a scene based on how it was back in the 80's, relaxing days as kids, playing the first NES and its amazing games at night, before dinner, alongside the people who love you in the living room, in a comfy sofa. Unfortunately, I was not born in that year, but I tried to reimagine on how it was. This was made in Autodesk Maya and Substance Painter. This scene, or you could call it a collection, contains: A plane that is supposed to be part of a room; An armchair; A commode/chest of drawers; A CRT Panasonic TV; A couple of windows; Cables all around the room; The Nintendo Entertainment System; A couple of games/cartridges lying around; A couple of boxes from those games lying around; A couple of Nintendo's famous magazine, Nintendo Power; The controllers; The Zapper guns; The boxes of the controllers and of the NES; A plug; Hopefully, a sense of nostalgia to all of you! Source: Objaverse 1.0 / Sketchfab
Nintendo 64 (logo)
The first Nintendo's 3D graphics console. https://en.wikipedia.org/wiki/Nintendo_64 Source: Objaverse 1.0 / Sketchfab
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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.
Allen Brain Atlas
Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.
Annotated Behaviour and Observability Dataset (ABODe)
ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.
DANDI Archive for NWB datasets
DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.
International Brain Laboratory public data
The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.
OpenNeuro
OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.