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31 results for “Nintendo”

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zenodo36/100

Game Boy - Nintendo + Tetris

Game Boy free to use Support our project please: https://www.patreon.com/museudocomputador Source: Objaverse 1.0 / Sketchfab

opencc-byMar 2022View details →
zenodo36/100

Nintendo Power Glove NES (photogrammetry)

Special thanks to www.gameovervideogames.com scan by austinbeaulier.com Austin Beaulier 2019 check out more retro video game scans on my page thanks! Created in RealityCapture by Capturing Reality from 87 images in 00h:12m:40s. Source: Objaverse 1.0 / Sketchfab

opencc-byApr 2019View details →
zenodo36/100

Nintendo Famicom Controllers

I brazenly looked at some Nintendo famicom controllers and recreated them in 3D Source: Objaverse 1.0 / Sketchfab

opencc-byMar 2022View details →
zenodo36/100

Nintendo - Famicon

Nintendo Entertainment System (NES) Year: 1983 Developed in conjunction with the Australian Centre for the Moving Image [(ACMI)](http://https://www.acmi.net.au/) Source: Objaverse 1.0 / Sketchfab

opencc-byNov 2019View details →
zenodo36/100

Nintendo-2ds

dddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddddd Source: Objaverse 1.0 / Sketchfab

opencc-byMar 2021View details →
zenodo36/100

Objective evaluation of Nintendo Wii Fit plus balance program training on postural stability in Multiple Sclerosis patients

<p>The use of the Nintendo Wii system has become a common tool for balance rehabilitation in patients with multiple sclerosis, but few studies verified the effectiveness of such an approach using quantitative measures of postural control. We aimed to evaluate the impact of rehabilitation treatment using the Nintendo Wii Fit Plus balance program on objective stabilometric parameters in multiple sclerosis patients. We enrolled 36 multiple sclerosis patients, with mild-moderate disability, referring to the multiple sclerosis Centre of the University of Catania from September 2013 to June 2014. Twenty participants underwent 20 individual sessions of balance exercise using the Nintendo Wii Fit Plus. They were assessed at baseline (T0) and at the end of rehabilitation program (T1) by Neurocom Balance Manager. Functional independence measure, Barthel index, and Berg balance scale were also administered. At T1, we found a significant improvement in total path length-open eyes, sway area-open eyes, and mean sway velocity-open eyes. Patients showed significant improvement in functional independence measure motor score, Barthel index, and in Berg balance scale. No significant differences between T0 and T1 in closed eyes trials were found. A significant correlation between delta values between T0 and T1 of sway area-open eyes and the Berg balance scale (r = -0.76; P &lt; 0.0001) was found. This study confirmed that balance rehabilitation training performed using the Nintendo Wii with balance board significantly reduced some postural sway parameters in multiple sclerosis patients. It could be a good support to standard rehabilitation program in multiple sclerosis patients.</p>

opencc-by-4.0Sep 2020View details →
zenodo36/100

Gulf War Burned Nintendo Gameboy

![](https://i.imgur.com/o7Vhtna.jpeg) Lots of history to this one! Sanned at the nintendo world store in NYC with polycam Source: Objaverse 1.0 / Sketchfab

opencc-byJul 2022View details →
ClinicalTrials.gov36/100

Nintendo WII and Exercises at Rehabilitation of Individuals With Parkinson's Disease

ClinicalTrials.gov study NCT03235284. IPD Sharing: NO. Countries: 1. Publications: 2.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Comparison Study of the Nintendo Wii Versus Playstation2 in Enhancing Laparoscopic Skills

ClinicalTrials.gov study NCT01483677. IPD Sharing: Not stated. Countries: 1. Publications: 5.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

The Effectiveness of Nintendo Wii Fit and Inspiratory Muscle Training in Older Patients With Heart Failure

ClinicalTrials.gov study NCT04254328. IPD Sharing: NO. Countries: 1. Publications: 7.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time

ClinicalTrials.gov study NCT05227040. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Effects of Nintendo Wii Balance Board in Children With Cerebral Palsy

ClinicalTrials.gov study NCT05464004. IPD Sharing: NO. Countries: 1. Publications: 4.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

Nintendo Wii® and Physical Therapy in Stroke Patients (NW-SP)

ClinicalTrials.gov study NCT04144556. IPD Sharing: NO. Countries: 1. Publications: 1.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov32/100

10 Weeks of NIntendo wIi Fit balanCe Training Improved Postural balANce and Muscle Strength in Elderly Individuals

ClinicalTrials.gov study NCT01371253. IPD Sharing: Not stated. Countries: 1. Publications: 1.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

The Utilization of Nintendo Wii™ in Outpatient Rehabilitation Following Total Knee Replacement

ClinicalTrials.gov study NCT01548664. IPD Sharing: Not stated. Countries: 1. Publications: 1.

restrictedIPD-UNDECIDEDFeb 2026View details →
ClinicalTrials.gov32/100

Xbox Kinect Sports Versus Nintendo Switch Sports

ClinicalTrials.gov study NCT06551870. IPD Sharing: NO. Countries: 1. Publications: 12.

closedIPD-NOFeb 2026View details →
ClinicalTrials.gov28/100

Balance Training for People With Multiple Sclerosis Using Nintendo Wii Fit

ClinicalTrials.gov study NCT01299025. IPD Sharing: Not stated. Countries: 1. Publications: 0.

restrictedIPD-UNDECIDEDFeb 2026View details →
dryad24/100

Data from: Quantification of the sit-to-stand movement for monitoring age-related motor deterioration using the Nintendo Wii Balance Board

Simple methods for quantitative evaluations of individual motor performance are crucial for the early detection of motor deterioration. Sit-to-stand movement from a chair is a mechanically demanding component of activities of daily living. Here, we developed a novel method using the ground reaction force and center of pressure measured from the Nintendo Wii Balance Board to quantify sit-to-stand movement (sit-to-stand score) and investigated the age-related change in the sit-to-stand score as a method to evaluate reduction in motor performance. The study enrolled 503 participants (mean age ± standard deviation, 51.0 ± 19.7 years; range, 20-88 years; male/female ratio, 226/277) without any known musculoskeletal conditions that limit sit-to-stand movement, which were divided into seven 10-year age groups. The participants were instructed to stand up as quickly as possible, and the sit-to-stand score was calculated as the combination of the speed and balance indices, which have a tradeoff relationship. We also performed the timed up and go test, a well-known clinical test used to evaluate an individual's mobility. There were significant differences in the sit-to-stand score and timed up and go time among age groups. The mean sit-to-stand score for 60s, 70s, and 80s were 77%, 68%, and 53% of that for the 20s, respectively. The timed up and go test confirmed the age-related decrease in mobility of the participants. In addition, the sit-to-stand score measured using the Wii balance board was compared with that from a laboratory-graded force plate using the Bland-Altman plot (bias = −3.1 [ms]-1, 95% limit of agreement: −11.0 to 3.9 [ms]-1). The sit-to-stand score has good inter-device reliability (intraclass correlation coefficient = 0.87). Furthermore, the test-retest reliability is substantial (intraclass correlation coefficient = 0.64). Thus, the proposed STS score will be useful to detect the early deterioration of motor performance.

opencc-zeroDec 2016View details →
zenodo24/100

Nintendo Entertainment System - 85' Scene

This is a scene based on how it was back in the 80's, relaxing days as kids, playing the first NES and its amazing games at night, before dinner, alongside the people who love you in the living room, in a comfy sofa. Unfortunately, I was not born in that year, but I tried to reimagine on how it was. This was made in Autodesk Maya and Substance Painter. This scene, or you could call it a collection, contains: A plane that is supposed to be part of a room; An armchair; A commode/chest of drawers; A CRT Panasonic TV; A couple of windows; Cables all around the room; The Nintendo Entertainment System; A couple of games/cartridges lying around; A couple of boxes from those games lying around; A couple of Nintendo's famous magazine, Nintendo Power; The controllers; The Zapper guns; The boxes of the controllers and of the NES; A plug; Hopefully, a sense of nostalgia to all of you! Source: Objaverse 1.0 / Sketchfab

opencc-byJan 2022View details →
zenodo24/100

Nintendo 64 (logo)

The first Nintendo's 3D graphics console. https://en.wikipedia.org/wiki/Nintendo_64 Source: Objaverse 1.0 / Sketchfab

opencc-byJun 2016View details →

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

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neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

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behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

ibl
behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
Last verified 2026-04-29Open record

OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record