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ShareScore release 0.9.0
Dataset results
12 results for “Video Games Studies”
Player Experience in Video Game Character Analysis: A Study of Female Characters
<h3><span>Overview</span></h3> <p><span>This dataset is part of the study titled "Player Experience in Video Game Character Analysis: A Study of Female Characters", conducted at </span>Mapúa University. The research aims to integrate player experience into an existing framework for video game character analysis. </p> <h3><span>Content</span></h3> <p><span>The dataset includes:</span></p> <ul> <li><span>A partial transcript of 5 semi-structured interviews with the key informants. Originally, 8 interviews were conducted, but the audio/video recordings for 3 interviews were lost and thus their transcripts are not available.</span></li> <li><span>Significant codes presented in tabulated form.</span></li> </ul> <h3><span>Data Collection Method</span></h3> <p><span>Data were collected through in-depth interviews conducted via Facebook Messenger and Discord from March to April 2024. Participants were various video game players from different backgrounds and age groups, ranging from 20 to 40 years old. Due to technical issues, the recordings of 3 interviews were lost, resulting in only 5 available transcripts. </span></p> <h3><span>Data Processing and Analysis</span></h3> <p><span>The 5 available interviews were transcribed verbatim. Data were analyzed </span><span>using thematic analysis, involving initial coding, theme development, and refinement.</span></p> <h3><span>Usage data</span></h3> <p><span>The dataset is organized into several sections within a single Word document (.docx). This word document has headings for navigation and a definition of terms.</span></p> <h3><span>Limitations</span></h3> <p><span>The dataset only includes 5 out of 8 due to technical difficulties encountered after the recording of the interview. This may impact the comprehensiveness of the findings.</span></p> <h3><span>Contextual Reference</span></h3> <p><span>The manuscript associated with this dataset heavily references the works "<span>A Structural Model for Player-Characters as Semiotic Constructs." (DOI: https://doi.org/10.26503/TODIGRA.V2I2.37) and "Object, me, symbiote, other: A social typology of player-avatar relationships." (DOI:https://doi.org/10.5210/FM.V20I2.5433) which explore the foundational frameworks on video game character analysis.</span></span></p> <p><span> For any further information or clarifications, please contact wbdg2000@gmail.com</span></p>
Trial of a Video Game Intervention to Recalibrate Physician Heuristics: A Followup Study
ClinicalTrials.gov study NCT03138304. IPD Sharing: YES. Countries: 1. Publications: 1.
Validation Study of a New Digital Diagnostic and Treatment Test Based on Interactive Video Games for Alzheimer's Disease
ClinicalTrials.gov study NCT06963879. IPD Sharing: Not stated. Countries: 1. Publications: 2.
Lower Leg Compression in Extended Video Game Play: A Pilot Study
ClinicalTrials.gov study NCT05212363. IPD Sharing: NO. Countries: 1. Publications: 13.
Virtual-self Identity Construal in Online Video Games: A Repertory Grid Study
ClinicalTrials.gov study NCT04551638. IPD Sharing: UNDECIDED. Countries: 1. Publications: 6.
Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study
ClinicalTrials.gov study NCT02713425. IPD Sharing: NO. Countries: 1. Publications: 0.
A Postural Study Comparing Sitting on the Floor Versus Sitting in a Chair While Playing Video Games.
ClinicalTrials.gov study NCT01163955. IPD Sharing: Not stated. Countries: 1. Publications: 0.
Pilot Study: Active Video Gaming to Facilitate Physical Activity and Quality of Life in Kidney Transplant Recipients
ClinicalTrials.gov study NCT01583257. IPD Sharing: Not stated. Countries: 1. Publications: 0.
A Study To Evaluate The Difference In iPad-Based Cognitive Video Game (Akili Interactive's Project: EVO) Performance In Amyloid-Positive Versus Amyloid-Negative Healthy Elderly Volunteers
ClinicalTrials.gov study NCT02265718. IPD Sharing: Not stated. Countries: 1. Publications: 0.
ExerG: Video Game-based Physical Cognitive Training for Patients: a Usability Study
ClinicalTrials.gov study NCT05967078. IPD Sharing: NO. Countries: 1. Publications: 0.
Video Game-Brain Functioning Reversibility Study
ClinicalTrials.gov study NCT00700453. IPD Sharing: Not stated. Countries: 1. Publications: 0.
The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination
ClinicalTrials.gov study NCT06520228. IPD Sharing: NO. Countries: 1. Publications: 0.
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