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81 results for “WIP”

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zenodo36/100

Low Poly Roman Baths (WIP)

A low poly, ancient roman baths. Work in progress. https://twitter.com/lexferreira89 http://patreon.com/lexferreira89 https://linktr.ee/lexferreira89 Source: Objaverse 1.0 / Sketchfab

opencc-byOct 2019View details →
zenodo36/100

Soviet Lantern wip

Low/midpoly model of Lantern produced in Samara, USSR. 1920-1930s. Hope to make it a game-ready model soon. Source: Objaverse 1.0 / Sketchfab

opencc-byDec 2020View details →
zenodo36/100

FMP WIP Crossbow- 4

Work in Progress Crossbow I am using as part of my Final Major Project for College. Any tips are greatly recomended in the comments. Source: Objaverse 1.0 / Sketchfab

opencc-byMay 2022View details →
zenodo36/100

BVG Dora train wip

work in progress, no doors, uv, detail, cabin etc. feel free to finish it yourself if you want, i'd love to see it finished but might not have the time to complete it :) Source: Objaverse 1.0 / Sketchfab

opencc-byNov 2020View details →
zenodo36/100

WIP Osobovská Rocks (Osobovská Skála)

Location: [mapy.cz](https://en.mapy.cz/zakladni?x=13.4592145&y=49.4795178&z=19&m3d=1&height=181&yaw=-0.751&pitch=-35.75&base=ophoto&source=base&id=2120889) In 2006 there was an archeological excavation. The findings confirmed a settlement dated to the middle Eneolithic period, most likely up until the time of the Cham culture (3,200 – 2,700 B.C.). At least one dwelling with clay-covered walls existed on these rocks. For more details see Jan John, Petr Kočár: [Trial excavation...](http://www.academia.edu/1225608/Trial_excavation_of_talus_cone_at_the_Middle_Eneolithic_site_Radkovice_-_Osobovsk%C3%A1_sk%C3%A1la_and_its_archaeobotanical_analysis) All informations are based on Jan John's publications about the site. Technically it was a windy evening, so I went just for a better overview of the location from a safe height. The more detailed model is in progress. Created in RealityCapture by Capturing Reality from 253 images in 00h:26m:43s. Source: Objaverse 1.0 / Sketchfab

opencc-byMay 2018View details →
zenodo36/100

Low Poly Roman Triumphal Arch (WIP)

A low poly, ancient roman triumphal arch. Work in progress. https://twitter.com/lexferreira89 http://patreon.com/lexferreira89 https://linktr.ee/lexferreira89 Source: Objaverse 1.0 / Sketchfab

opencc-byOct 2019View details →
zenodo36/100

Low Poly Roman Insula 4 (WIP)

A low poly, ancient roman insula. Work in progress. https://twitter.com/lexferreira89 http://patreon.com/lexferreira89 https://linktr.ee/lexferreira89 Source: Objaverse 1.0 / Sketchfab

opencc-byOct 2019View details →
zenodo36/100

Low Poly Roman Insula 1 (WIP)

A low poly, ancient roman insula. Work in progress. https://twitter.com/lexferreira89 http://patreon.com/lexferreira89 https://linktr.ee/lexferreira89 Source: Objaverse 1.0 / Sketchfab

opencc-byOct 2019View details →
zenodo36/100

Medieval Structures-WIP

A Work In Progress for a Work in Progress. I'm creating assets to help illustrate a book I'm Writing https://iwashuman.org/ These are a couple of early experiments. I will be creating a large asset pack to build a medieval village. Should be done in the next month or so. It will have a massive amout of diversity! Source: Objaverse 1.0 / Sketchfab

opencc-by-sa-2.5Dec 2018View details →
zenodo36/100

Low Poly Roman Temple (WIP)

A low poly, ancient roman temple. Work in progress. https://twitter.com/lexferreira89 http://patreon.com/lexferreira89 https://linktr.ee/lexferreira89 Source: Objaverse 1.0 / Sketchfab

opencc-byOct 2019View details →
zenodo36/100

FMP WIP Sword-1

Work in Progress Sword I am using as part of my Final Major Project for College. Any tips are greatly recomended in the comments. Source: Objaverse 1.0 / Sketchfab

opencc-byMay 2022View details →
zenodo36/100

Mammuth statue WIP

This is a WIP of the Mammuth statue erected in the park near the Kazakh National Academy of Arts in Almaty. Unfortunately, I'm still having some issues with uploading textures. I'll try to fix it. Source: Objaverse 1.0 / Sketchfab

opencc-byAug 2022View details →
zenodo36/100

Low Poly Roman Lighthouse (WIP)

A low poly, ancient roman lighthouse. Work in progress. https://twitter.com/lexferreira89 http://patreon.com/lexferreira89 https://linktr.ee/lexferreira89 Source: Objaverse 1.0 / Sketchfab

opencc-byOct 2019View details →
zenodo36/100

WIP - Aquamarine Venus

**Edit:** [My final challenge entry here!](https://skfb.ly/6ysKL) After Venus in furs from the Velvet Underground ([listen on youtube](https://youtu.be/AwzaifhSw2c)), here is a marine wooden version of Venus de Milo, burnt, washed by the sea, then repaired by a skilled craftsman ! Another WIP for [Sketchfab texturing challenge](https://goo.gl/6RDQUi), based on [Venus de Milo (Aphrodite of Milos)](https://skfb.ly/VOvX) (274k tris) from the [SMK museum](https://sketchfab.com/smkmuseum) The modeling is done with simple boolean operation in blender, using an intermediate object sculpted by hand to carve the holes. The materials are, as usual, a mix of various PBR textures and simple Cycles nodes setups to mix in the zones of influence of the materials. There are way too many triangles and textures on that model in my taste... I'll probably upload a replacement with a more optimized version soon as I am quite happy with the results. Source: Objaverse 1.0 / Sketchfab

opencc-byApr 2018View details →
zenodo36/100

Pallet Town WIP

Low poly 3d pallet town made in blender will be hand painted later Source: Objaverse 1.0 / Sketchfab

opencc-byMay 2020View details →
zenodo36/100

WIP - Close-Helmet -16th century [NOW FREE]

Work in Progress # UPDATE: To celebrate 200 Sketchfab followers and since I am probably not going to finish this piece anytime soon, or at all, I decided to share the unifinished version for free for all purposes. **You can get the whole .blend and all Sourcefiles from the following Google Drive link, said files are shared under the Public Domain (CC0)** https://drive.google.com/drive/folders/15tVXgVlT4BPpT4p4vvqpQHqF38b-2KrE?usp=sharing Based on reference sources from the Metropolitan Museum of Arts that are available under the public domain: https://www.metmuseum.org https://www.metmuseum.org/art/collection/search/732192 https://bit.ly/3dDBkuf Source: Objaverse 1.0 / Sketchfab

opencc-byJan 2020View details →
zenodo36/100

WIP - Exhibition room

**Edit:** [My final challenge entry here!](https://skfb.ly/6ysKL) A quick WIP for the [Sketchfab's texturing challenge](https://blog.sketchfab.com/sketchfab-texturing-challenge-classical-sculpture/) (no textures yet). An idea could be to try to display a few interestingly textured lowpoly versions of the statues in a virtual exhibition, revolving around a couple of flat shaded and naive versions of the statues. The statue remeshing was done from the high resolution scan, separating the hands, head and pubic region with blender and mmgs to keep some details while decimating. My first baking tests with complex materials went totally wrong though, so here is a WIP with just a roughness map and roughly baked (32 samples) lights from blender. Based on "[Doryphoros (The Spear Bearer)](https://sketchfab.com/models/2b213f98afa742a5880af130b4d4eddc)" by [SMK – National Gallery of Denmark](https://sketchfab.com/smkmuseum), licensed under CC Attribution" Source: Objaverse 1.0 / Sketchfab

opencc-byApr 2018View details →
zenodo36/100

WIP - Under the Dome

**Edit:** [My final challenge entry here!](https://skfb.ly/6ysKL) A by-product from my texturing and baking experiments for the Sketchfab Texturing Challenge, based on [Venus de Milo (Aphrodite of Milos)](https://skfb.ly/VOvX) (274k tris) from the [SMK museum](https://sketchfab.com/smkmuseum), and inspired from [engine9's model](https://skfb.ly/6xopo). Remeshed to a smooth mesh with [MMGS](mmgtools.org), then to a lower reolution one (7.6k tris) with blender decimate modifier. ![Imgur](https://i.imgur.com/KK3Lqbp.jpg) The normals were baked from the high poly version to the low poly one. A simple emissive/transparent material was added to the dome around the statue, taking as input the statue and text image and mixing emissive colors based on noise textues. ![Imgur](https://i.imgur.com/3wOxgvp.jpg) The resulting lighting was baked in blender and is applied as an emission texture on the objects, which works quite well and looks convincing with the Queen Mary Chimney as an environment texture! Source: Objaverse 1.0 / Sketchfab

opencc-byApr 2018View details →
zenodo36/100

WIP - L'homme à tête de chou

A first go at mixing and rigging existing scans to reproduce Serge Gainsbourg album cover: ![Imgur](https://images.genius.com/68f38553b6f5384189a84f41a006dcfa.340x340x1.jpg) I actually wanted to try character animation (I'm new to this) to give statues different poses, so I created a [quick armature](https://youtu.be/Q2MGttB1E7U), and used automatic weights for rigging. *The rig I used* ![Imgur](https://i.imgur.com/a17l8rC.jpg) *Epic statue pose* ![Imgur](https://i.imgur.com/7ePRLQ2.jpg) Once I was hapy with the pose, I just added the cabage and stump, merged, textured and UV unwrapped. The textures are only 2K and many parts of the mesh are still way too stretched.. * [Stump scan](https://skfb.ly/68XnZ): @3dhdscan * [Statue](https://skfb.ly/F87P): @geoffreymarchal * [Cabbage scan](https://skfb.ly/ZEAI): @marcovolino [L'homme à tête de chou on youtube](https://youtu.be/2DEstQqgglk) Source: Objaverse 1.0 / Sketchfab

opencc-byApr 2018View details →
zenodo36/100

1938 Bridge -- WIP -- Photogrammetry (Low Poly)

Location is Arapahoe and 38th streeth Constructed in 1938 by the Colorado Highway Department Source: Objaverse 1.0 / Sketchfab

opencc-byApr 2020View details →

ScienceDex guides

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These curated guides explain access requirements, typical timelines, costs, and reuse considerations for widely used research datasets.

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Allen Brain Atlas

Allen Brain Atlas is an Allen Institute collection of brain map atlases, datasets, APIs, and analysis tools covering mouse, human, and non-human primate brain resources.

allen-brain-atlas
neuroscienceopenDocumentation, web resources, and API references are available online.
Last verified 2026-04-30Open record

Annotated Behaviour and Observability Dataset (ABODe)

ABODe is a University of Edinburgh DataShare dataset for behavior classification in group-housed mice using home-cage video, identities, bounding boxes, ground-plate positions, and annotator labels.

abode-home-cage
behavioral-neuroscienceopenThe DataShare record exposes download links for annotations, documentation, license text, and the zipped per-snippet data directory.
Last verified 2026-04-30Open record

DANDI Archive for NWB datasets

DANDI is a BRAIN Initiative archive for publishing and sharing neurophysiology data, including electrophysiology, optophysiology, and behavioral data packaged as NWB and related standards.

dandi-nwb
electrophysiologyopenPublished Dandiset metadata and archive endpoints are available through the production DANDI API.
Last verified 2026-04-30Open record

International Brain Laboratory public data

The International Brain Laboratory public data releases expose standardized mouse decision-making experiments, including Neuropixels recordings, widefield calcium imaging, behavior, and session metadata accessed through the ONE API.

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behavioral-neuroscienceopenPublic sessions can be searched and loaded from the IBL public data server through ONE.
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OpenNeuro

OpenNeuro is a free, open platform for sharing neuroimaging datasets, with public search, dataset pages, and download paths for web, S3, DataLad, and the OpenNeuro CLI.

openneuro
neuroscienceopenPublished datasets are available on demand over the internet.
Last verified 2026-04-29Open record